I am still unclear what is incorrect with calling the Agent the "rifle class". They have a green skill in that, do they not?Originally posted by Bionitrous
The problem with your argument Flow is you call the Agent 'the Rifle class'. That is what this thread is about. We don't begrudge the Adventurers their help they got. It was just done the wrong way. Or more accurately, the only way FunCom was able to do it considering they refuse to address the relative worthlessness of Attack Rating as compared to item Quality Level.
The Qlvl system is teh devil. The guy who implemented the Qlvl system ought to be taken out back of FunCom's offices and shot.
Your generalization of the classes indicates that if you were writing a guide to making an Enforcer, per se, you would tell your readers that it is okay to use Pistols or Assault Rifle because this is a skill based game, and you should be able to use whatever you want.
There are still types of weapons that classes are intended to use, thus, they get appropriate buffs and skill costs for that. Skill based or not, the same restrictions from every other MMORPG come into play here in order to build a character optimized to being the best he can be.
What you are asking for, it seems, is a complete reworking of the game mechanics in AO to make attack rating mean more. While I agree with you 110% that this is a major issue, I think you need to realize that the game mechanics as they are now are the way they are going to be on the last day of AO. If you don't want to accept that, then you should leave, as I have, and as many others have.