I know many will agree with me when I say remove all of the profession reqs on weapons and even from some armor items.
First of all, from a reality standpoint anyone can pick up and use a weapon if they have the basic skills and know how to do so. This pertains to most weapons - pistols, rifles, assault rifles, mining devices, and even explosives.
I was a former 12B10 MOS Combat Engineer in the U.S. Army and also am Airbone, Air-Assault, and Urban Warfare qualified. I know how to use most standard pistols, most assualt weapons, and can difuse and arm at least 200 anti-personnel and anti-tank mines. All of this took a total of 11 weeks to learn and another year or two to practice the ins and outs of handling them. Was it hard to do this? Not really. The hardest thing to learn was gauging temperature readings on explosive devices and making sure they didn't blow up in your hand.
In relation to gaming, there are many simplified and overrated weapons that are "profession" only which really irritate me. First of all there are bladed weapons like sol fire executioners. This is a sword and anyone with the skill to use that type of sword can use it.
Did I have the skill to use my first M16A2 Assault Rifle? Hell NO. But, it was quite amazing when I scored 37 out of 40 shots on the range my first time using one.
The game takes a finer example of realistic bias to decide on who or what can use a particular weapon. However, most of the concepts behind this are so unrealistic that they make me want to slap the coders upside the head for even thinking of putting a skill cap on a weapon.
A sword is a bladed instrument and realistically can be used by anyone although being very good with it is one thing. But, not being able to hold it because you don't have the skill to hold it is outright dumb. Having the skill to use the exact same type of weapon with precision and agility and being told, "Sorry, you cannot equip this weapon because it says you are not such and such profession" is borderline idiocy.
The same thing can be applied to ranged weapons like pistols and assault rifles. So many of these weapons are very easy to understand and if you have used several with any minimal amount of time it doesn't take a genious to use another one of a similar type but different model.
The only thing deterring a person from using a weapon accurately are one, being able to load the weapon with efficiency and precision - two, being able to callibrate and zero in the weapon for accuracy and aiming, and three, understanding the weapon itself. All of this is easy to do. Callibrating one ranged weapon from another ranged weapon does not take 'brains" - it just takes time. Loading a weapon takes practice. Firing a weapon takes practice. Hell, if my grandma needed to fire a shotgun (which she never has in her life) I could say here take this and do this and she'd be able to fire it (maybe not with complete accuracy) but she'd do better than most.
Profession, level reqs, and even breed reqs like the ones used on beams (because apparently atrox are so stupid they would only be the ones to use beams) is ludicrous. Why is this so? I know an enforcer who uses the beam at level 200 and has Intelligence at 400 which happens to be 40 times the intelligence of a level 1 nanomage profession.
Some things cannot be explained and really isn't rationalized by the coders in any detail at all. Maybe I'm going a bit overboard on this, maybe not. The fact remains though, it seems to me that Funcom is trying to say that most of our in-game personas are idiots and lack the ability to reason.