LE NUKES (cont.)
ID = Izgimmer's Double - 3000-5750 points of radiation damage per hit, x2; Has a lower minimum damage, but a higher maximum damage than Enfraam's Double. As most of our nukes do minimum damage against higher level PvM mobs (with higher nano resistance), Enfraam's Double might be considered better.
IT = Izgimmer's Triple - 2500-5000 points of radiation damage per hit, x 3 hits; This nuke is the source of the term "triple-noob", used by both NTs and non-NTs to describe anyone who has power-leveled an NT for PvP without developing a defensive strategy.
MC = Mastablasta's Cataclysm - Area of Effect (AoE) nuke that hits all enemies in a 5 meter range for 4500-8000 points of radiation damage; Attack time is capped at 2 seconds, and recharge time is 5 seconds. Generally not considered a PvP nuke, Mastablasta's Cataclysm works well in high-level multi-mob close-combat raid groups like the Alien Playfields and Pandemonium, where a taunting tank is pulling aggro from 5+ mobs. In a solo situation it can make short work of a large number of green mobs, especially if combined with Nanobot Shielding (like in the Spirit Rooms of the various Shadowlands temples).
SPECIAL NUKES
DM = Detonation Matrix - Detonation Matrix doesn't have any inate level or expansion requirements, but it requires a Nano Technician Nanodeck to be equipped in order to be cast (which has a level 215+ requirement, which you can only achieve with the Shadowlands expansion), and can only be made from parts that drop in the Alien Playfields (which requires the Alien Invasion expansion). In other words, you're not going to be using this nuke on a froob account. Alone, Detonation Matrix will do a mere 500 points of radiation damage. But if an AI DoT is running in the target's NCU, Detonation Matrix will do massive amounts of damage (the higher the QL of the AI DoT, the more damage Detonation Matrix will do).
AI DOTS
All AI DoTs will do both an initial nuke and a insert a damage-over-time nano in the target's NCU. The initial nuke damage will increase depending on the NT's Ancient Matrix perk level. Having an Alien DoT running in your target's NCU will provide added damage all SL nukes and Detonation Matrix.
MC = Magma Covering = 741-761 points of fire-based damage per hit for 15 hits over a 36 second duration; Requires Alien Level 21 to cast.
SI = Self Illumination - 830-860 points of radiation based damage per hit for 17 hits over a 36 second duration; Requires Alien Level 24 to cast.
PERKS
AM = Ancient Matrix - Ancient Matrix is our best Alien Perk, adding all sorts of buffs- Matter Creation, Time and Space, Nano Init., Nano Delta, and a few perks in the perkline even add to nano damage efficiency. The cumulative total buffs received by the time you've perked AM10 are: +52 to Matter Creation, +52 to Time & Space, +200 to Nano Init., +20 to Nano Delta, and +3% to Nano Damage. Furthermore, Ancient Matrix provides the following perk specials:
Flim Focus - Available at AM1, this is supposed to increase your Nano Init. by 10%, but it doesn't quite do that- My Nano Init. is currently 3170, with a base skill of 1342... After using Flim Focus, my Nano Init. only increases to 3280- an increase of 110 points, which isn't even 10% of my base skill. At the lower levels the increase does feel much more noticeable, though
Utilize - Available at AM6, Utilize must have Flim Focus running in your NCU to work and is a direct damage attack that will increase as you continue to train the Ancient Matrix perkline. At each perk level, Utilize will do the following:
Utilize @ AM6 = 1000-1200 Radiation damage
Utilize @ AM7 = 1300-1500 Radiation damage
Utilize @ AM8 = 1700-1900 Radiation damage
Utilize @ AM9 = 2000-2200 Radiation damage
Utilize @ AM10 = 2200-2500 Radiation damage
Program Overload - Available at AM10, Program Overload will have one of two effects; For the most part, 99 times out of 100 Program Overload will give you a 20% nano damage efficiency buff. Unfortunately there's a 1 out of 100 chance that Program Overload will hit you with a -3000 nano stats debuff (32 second duration) and drain you of 9000-10000 nano points.
UPDATE -
Program Overload is slated to be changed in upcoming perk modifications, and it's possible that the debuff will be removed.
CoN = Channeling of Notum - This is a team nano regeneration aura. The more the NT trains this perkline, the more nano points can be generated over time. There is an unfortunate side effect- Apparently CoN's aura is considered a hostile nano program cast by you, and if you happen to enter a PvP zone (such as a tower site in 25% gas), at the end of the cycle where CoN refreshes it will automatically end your grace period - so if you decide to train this perk use caution when traversing areas with low suppression gas.
Channeling of Notum 1 = 25 nano points regenerated every 14 seconds
Channeling of Notum 2 = 60 nano points regenerated every 13 seconds
Channeling of Notum 3 = 90 nano points regenerated every 12 seconds
Channeling of Notum 4 = 170 nano points regenerated every 11 seconds
CoNC = Champion of Nano Combat - Another Alien Perk, CoNC will cumulatively add up to 100 points to all nano statistics (if you train all 10 levels) as well as provide the following direct damage perk attacks:
Nano Feast - Available at CoNC5, This is a direct damage attack that will increase in strength as you train more perks in the CoNC line. Even more damage is possible if Fuzz is running in the target's NCU (from the Champion of Heavy Artillery perkline):
Nano Feast @ CoNC5 = 440-552 points of Chemical damage
Nano Feast @ CoNC6 = 624-800 points of Chemical Damage
Nano Feast @ CoNC7 = 736-1360 points of Chemical Damage
Nano Feast @ CoNC8 = 1440-2240 points of Chemical Damage
Nano Feast @ CoNC9 = 2320-2960 points of Chemical Damage
Nano Feast @ CoNC10 = 2800-3840 points of Chemical Damage
With
Fuzz running:
Nano Feast @ CoNC5 with Fuzz = 550-690 points of Chemical Damage
Nano Feast @ CoNC6 with Fuzz = 780-1000 points of Chemical Damage
Nano Feast @ CoNC7 with Fuzz = 920-1700 points of Chemical Damage
Nano Feast @ CoNC8 with Fuzz = 1800-2800 points of Chemical Damage
Nano Feast @ CoNC9 with Fuzz = 2900-3700 points of Chemical Damage
Nano Feast @ CoNC10 with Fuzz = 3500-4800 points of Chemical Damage
Bot Confinement - Available at CoNC10, this will do 1900-2100 points of Fire damage, and reduce the nano damage efficiency of the target by 20%.
NR = Notum Repulsor - The bane of the NT, perking Notum Repulsor reduces nano statistics while raising nano resist. The abbreviation "NR" can also refer to the "Nano Resist" skill. NTs require nano statistics to cast our nanos, so we don't generally use the Notum Repulsor perkline much, although PvPing NTs may perk NR1 to add to their nano resistance skill. Non-NTs using Notum Repulsor are much harder to land nukes and debuffs on. Buff effects for each perk in the Notum Repulsor perkline are cumulative- a player perking NR8 will not be able to cast anything (-8000 to all nano stats), but has a staggering 20,000 points added to nano resist. It is rare to find someone perking NR8 though.
NS = Notum Siphon - Not to be confused with the INT/PSY buff Neuronal Stimulator or the defensive shields Nullity Sphere and Nullity Sphere Mk II, training Notum Siphon will help you regenerate your Nano Points faster as well as add some points to Matter Creation:
Notum Siphon 1 = 50 Nano points every 10 seconds, and +3 Matter Creation
Notum Siphon 2 = 90 Nano points every 10 seconds, and +4 Matter Creation
Notum Siphon 3 = 130 Nano points every 9 seconds, and +5 Matter Creation
Notum Siphon 4 = 190 Nano points every 9 seconds, and +6 Matter Creation
Notum Siphon 5 = 200 Nano points every 8 seconds, and +7 Matter Creation
Notum Siphon 6 = 215 Nano points every 8 seconds, and +8 Matter Creation
Notum Siphon 7 = 240 Nano points every 7 seconds, and +10 Matter Creation
Notum Siphon 8 = 260 Nano points every 7 seconds, and +11 Matter Creation
Notum Siphon 9 = 300 Nano points every 7 seconds, and +13 Matter Creation
Notum Siphon 10 = 417 Nano points every 5 seconds, and +18 Matter Creation
While the buff to Matter Creation is cumulative (allowing a total of +85 Natter Creation at NS10), the amount of regenerated nano points is not. Furthermore, you will receive the following perk specials:
Fade Anger - Available at NS4, This is a taunt reduction perk. The more you train in Notum Siphon, the greater the detaunt effect will be when used (not cumulative).
Fade Anger @ NS4 = -4000 Taunt
Fade Anger @ NS5 = -5000 Taunt
Fade Anger @ NS6 = -6500 Taunt
Fade Anger @ NS7 = -8200 Taunt
Fade Anger @ NS8 = -11000 Taunt
Fade Anger @ NS9 = -15000 Taunt
Fade Anger @ NS10 = -20000 Taunt
Tap Notum Source - This is a short duration large nanopoints healing over time with an affinity for the Shadowlands. On Rubi-Ka, Tap Notm Source will add 400 points to your nano pool every two seconds for 14 seconds (for a total of 2800 nano points regenerated); But if you are in the Shadowlands, Tap Notum Source will add 1050 Nano Points to your nano pool every two seconds for 14 seconds (for a total of 7350 nano points regenerated).
UPDATE -
Tap Notum Source is slated to be changed in upcoming perk modifications, and it's possible that the regeneration of nanopoints will be the same on Rubi-Ka as The Shadowlands (1050 points every two seconds for fourteen seconds).
HOPEFULLY COMING SOON
KoK = Kicker of Kel - PvP knockback nano; pushes all your enemies away, and temporarily stuns them so you can escape. Hopefully Funcom will work out the kinks to the knockback nano programs and we'll have a new defensive tool.