second post updated!
proposed list of changes to the agent profession for the purposes of balance and variety.
as it stands many profs can disable agents healing.so all we need is some incentive to play other mimics and i think many would.
make a pvp nano useable by all professions to lower healing effeciency on anyone by 30% maybe with 5 sec cast and recharge time.duratin 10 seconds.
the idea i had with this is agents would not be so overpowered with higher damage perks if there healing is nerfed a bit.
but it also allows for dueling in mimic doc to be viable due to the sl essence mimic doc combo afaik.(other ideas welcome)
Mimic Trader:
give agents use of >>Improved Health Haggler<<
or make equivalent heal for mimic trader. i believe with this addition mimic trader is viable for all agents in pvp.
give agents the use of >>Lesser Industrial Sabotage<<
currently my favourite mimic for battlestation is mimic trader.
aoe roots are very good and with 2.7k ar i can drain up to 3.2k ish for 3 mins.
also consider if you got 2.7k defense double drains on an opponent leave u more like 3.4k defense
each nanite drain = -250 to all and also -150 aao
some profs this is very effective against, others like enf/adve it is really not.
Mimic Meta-physicist:
give agents the use of >>Calling of Mortificant the Eternal<<
>>Nanite Enhanced Nano Shutdown<<
>>Lesser Beneficial Scourge<<
>>Lesser Hostility Scourge<<
>>Transcendent Enmity Personification<<
>>Summoning of Distral<<(dont know hp on this one so maybe not good.
Mimic Soldier:
give agents the use of >>Remedy Inhibitor<<
>>Augmented Mirror Shield MK II<<
>>Reinforce fight (Team)<<
PERKS
change all agent perks and ai perks to be same range as rifle equiped inc add range items.
Shadowsneak perkline:
increase the aimed shot bonus from full perkline to 100 all together
increase conceal in same way to 100
increase sense to 30
Shadowbullet damage perk: increase damage when fully perked to 2882-3482 lower attack time to 2 seconds.
Nightkiller damage perk: lower attack time to 3 seconds. with 3 hits of 2399-4085 3 second tick
Sharpshooter perkiline:
increase the aimed shot bonus from full perkline to 100
increase the crit bonus from full perkline to 10
Snipeshot1 damage perk: lower attack time to 2 seconds.
increase damage when fully perked to 2k-3k
Snipeshot2 damage perk: lower attack time to 3 seconds.
remove reliance on triangulate and increase damage to 3678-6847 fully perked.
Infantry Perkline
Called shot damage perk: lower attack time to 2 seconds. give damage bonus when combined with armor piercing shot/fade armor.
other perk changes: increase the snare on tranquilizer and soften up. Allow the use of all ai perks from sneak.
Nano Changes
combine wave and shock damage/proc nanos into one with higher proc damage for each.change chance of proc hitting to something nearer 70% on hit.
adjust breakout nanos to last longer. min 10 second duration for lowest one. with 3 min recharge.
change bullseyes nano resist check to 70% and if possible change attack skills to pm si.
add new agent dot.maybe one with each dot tick checking heal delta of target. eg. targets healdelta*15 with 75% def check with 6 sec attack 6 sec recharge.
please note all damage is halved in pvp. and not all perklines can be trained at the same time.
so thats what i have so far.
increased damage and decreased healing in doc and increased options in sol/trader/mp.
the heal efficiency nerf can be used on others too so overall i think its a fair enough trade off especially now that docs/adves are nearly unkillable.
suggestions please