There is a tread about this pity events and the main conclusion from it is to bring some logic in guard’s response. Almost every CRPG has a role: if you kill a guard or other officials (in some games even just an innocent citizen) your reputation drops down and everywhere in the game-world you will be attacked by other guards. This role keeps and order in the game and makes the life of evil characters more realistic. Is it possible to include such an option in to AO?
// Sorry for the flame if it was already suggested or planned.