No, that's not what I'm saying, BUT - I would like to have the OPTION if I check them and DON'T, to stick with the faces I currently use. So all I'm saying is I'd like the old faces to remain on the rotation for that nano line, as well as the new ones. However the talk of removing them as new options for players to take would imply also removing them from that nano, as you'd be taking them out of the character creation screen and the plastic surgeon, so it'd be a bit inconsistent not to make the same change to this nano as well.
I use the main nano menu a LOT.
As an agent I would end up taking up more shortcut bars than would fill my screen if I stuck every buff I'm ever asked for on them. It's easier to look at the main nano box when finding the highest wrangle my target can use, etc. Rather than sticking EVERY SINGLE ONE on a shortcut bar. And my faves box is all my FP/AP/Mimic nanos.
Last edited by Tryqz; Mar 16th, 2009 at 12:28:50. Reason: double post
Trixie "Tryqz" Rhaiyne, Newland Council Science Minister
I can't find an old face on a next high res model good if you ask me.
Maybe replacing them in a serie of updates instead of one go, or even better make a custom face creation process (default existing ones to set values), would be good. But low poly head on high poly body seems goofy for me.
Server first !!! Neutral Solitus Male Soldier named Boltgun to wear a short with pink spotson RK1!!!
N E U T R A L I Z E R S
well u did well with yer models and im not quite sure that high poly model in a MMO is a bad thing however it sounds reasonable, same way as high model building for a whole city visualization is kinda bad thing, exept the com buildings and arch things i mean ... oh whatever :P
p.s. what software did u use for the model?
im only familiar with 3d max, simply cuz i work only with it :P for modeling thats it.
Last edited by ajukusoja; Mar 16th, 2009 at 14:57:53.
◄ Ajukusoja 220/30 | Stabby 220/24 ►
◄ Peyotes 165/14 | Sekacha 150/19 ►
[All Retired]
I have 6 hotbars, 4 of them are set to specific profession eg. Shift-4 for Enforcer, then I go Alt-2 Shift-4, Alt-3 Shift-4, Alt-4 Shift-4, Alt-6 Shift-4.
That way I have 40 nanoes for that profession, that is enough for most, but for MP, NT and Trader the 1st and 5th bar, which are normally Agent nanoes and perks, comes into use for those professions.
Even with that extensive setup, that just covers most of the 440 most used nanoes, true, there are only 196 (last I counted) nanoes Agents can buff others with, not counting heals and HOTs, but agents have a lot of self-only nanoes also.
I just counted the nanoes on my lvl 172 agent: 855 nanoes, 402 of them in Psi, the rest of the categories have ~100 nanoes.
So yes, the programs window comes into use
(we do not need to delete them though, Means has talked about a hide feature, that will do the same, but without permanently deleting them)
I would like to know where you have your data from, that nobody uses the programs window (the menu featuring the list of nanoes available is called "Programs")
Or better, have you think about using finites in an infinite universe
(ok, ok, the number of AO players is finite, but in general you should be careful about coming with statements that have a possibility to be untrue)
apparently there are at least two agents using it.
and I doubt anyone with 8-900 nanoes would hotbar them all, as some are more infrequently used than others.
Sure I could use 10 hotbars, which is the maximum number we can have, but the current system works fine, and will work even better when nanoes can be hidden, so you do not accidentally execute them.
Kind Regards
Ariensky
Humankind can not gain anything, without first giving something in return.
To obtain; something of equal value must be lost.
That is the 1st law of equivalent exchange
Rubi-Ka needs: a nickel statue of an astronaut pointing at the sky
With the description / plate saying:
When the stars burn out and I find I lack the strength to continue...one of YOU wil pick up the flag and carry it forward.
This really isn't a corporate product anymore...it belongs to all of us. Where it goes it up to us.
I believe you missed his sarcasm.
"A whole new place to run around for ages in then die suddenly without warning."
"I know who coded pet pathing... and when I see him I say "/follow" and I start waling in to walls :P"
The "Trolls" option is incorrect. The term trolls is not used to describe the gathering of information on the Internet.
<@Kintaii> L2P
Scaling it actually seems like a "two birds with one stone" option to me.
Have a poly count slider - running it from current quality to the new quality. Or even add a dynamic element, scaling the poly count depending on your framerate, so for example, by Borealis grid or at a pande raid those on lower spec systems would have a poly count on player models roughly equal to what it is now, while in Omni-HQ it'd rocket up to the highest.
Trixie "Tryqz" Rhaiyne, Newland Council Science Minister
To make textures with normal maps you create high-poly models, then use them as a base for the shadow/heightmap, reduce the polycount on the model to where it can be used ingame then slap the texture on there, and the normal map through the magic of modern rendering techniques, make it look like it's much more highpoly than it really is.
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Awesome news Means.Originally Posted by Means
Allow me also to poke you one more time about the issue of "neutral power" that you were kind enough to mention recently and stated as not being to be swept under the rug. Is it something you already have plan for in the near future or is it still in the "Issues to tackle at some point" cardboard?
You got us kinda excited, you know!
Tribute to Aratink : Racatti and Artyomis will be pale shadows of you as long as they don't have the infamous Clanslator in their sig.
Noim, Neutral TL7 NT
Sethis, Neutral TL7 Keeper
Anthraxal, Omni TL5 Enfotrox
that was not my point, i was merely making a difference between the FC models and some of the models ppl show, it is doable the way u described however if u take a look @ some of the models u will actually see the quantity of polys ppl were using, and there comes the difference.
@junttius: ill google it thanks for the info, could be a nice thing to play with during free time
◄ Ajukusoja 220/30 | Stabby 220/24 ►
◄ Peyotes 165/14 | Sekacha 150/19 ►
[All Retired]
Very cool and long overdue but nice to have.
Elaborate on this please. Is this fixing an exploit where 1 org was able to fire multiple OS or is this making the change to only allow 1 omni OS every 15min and one clan OS every 15min? Please please answer this question (anyone).
Thanks for listening
Oh and if you do read this means. Just a suggestion but a patch with some updated Battlestation maps/zones/whatever you want to call them would go a very long way on it least livening up the battlestations. A simple rotation between 2 or 3 different battlestation layouts and designs, possibly with a bit more design put into them then the current state would just be flat out awesome. I think the whole community would appreciate that one.
--Steve
I'm pretty sure this is so they can't just use a countdown script and 2x blammo your force back to reclaim. I don't know the exact timer though.
With this change, FC can't really do much more to make it viable for Clan to go for towers again on RK1. Well aside from perhaps forcibly migrating some Rimorians.
The "Red vs Blue" ideas that have been floating around as well would be nice. I appreciate the RP reasons behind why it's Clan vs Omni obviously, however current population just doesn't gel with that.
Even if they just made it Red vs Blue until the new engine or something.
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
Red vs Blue works great as long as blue isn't entirely comprised of the pvpers and red is the cannon fodder. It would have to be entirely random generated teams with zero preference options.
And let's hope the blammo changes go a bit further than just a simple change so 2x blammo can't be sent within the same second. Wtb 15min faction lockout on orbitals for each field.
--Steve
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
Artists still checking out that Opifex Head.
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.