Request: Change the XP system for gray mobs
An orange mob gives more xp then a green one.
No argument there from probably anyone.
And a green one should give more xp then a gray one.
But why is no XP and cash given for a gray mob at all?
For instance, I took an easy level by just setting the slider a little bit to the left.
The enemies were green to me, and during the mission I Leveled to the next level. I didn't spend any IP point, but suddenly all enemies were gray to me and no reward (cash, xp) was given.
The strenght of the enemies was still the same, and if I got 2 together they would still be a major thread to me.
So why is no reward given for gray enemies while in a large number of situations they are still a threat?
My suggestion is that xp is given for all enemies and just calculate how big the difference is to how much xp someone should get.
Getting little xp for a gray enemy is logical, but getting 1 xp for an enemy that is still a threat is something I don't understand.
And as a side note. I just put the mission slider a little to the left.... there are about 4 nods I could set it even more leftward. But each of them will get me only gray enemies... So why is it even possible to select low missions where no reward can be won even?
So change the system to give xp also for gray mobs!