Hopefully, the weirdness of the title will garner some attention.

The biggest problem I have found with the new dynacamps, and with boss (and non boss) mobs in general, is that the risk and reward are not in balance.


Up to QL 199, there is a steady progression of higher reward for higher mob difficulty.

At 200+, it seems that xp increases at the same (or nearly the same) rate as before, while the power of the mob increases massively.

Last night, I was hunting in Belial with a group of people between levels 104-137. We fought a level 222 boss mob.

The fight took 30 nerve-rackingly cool minutes, with us almost getting wiped repeatedly until we finally dropped him.

He dropped lousy loot (several QL 222 tradeskill items, bleah) and only gave a small amount greater xp than the QL 180 boss we'd whupped easily earlier that night. (230K vs 200K)


I don't want Funcom to make the 200+ mobs easier, but I do want to get a reward that's in line with the time and effort it takes to take them down.