Continued from http://forums.anarchy-online.com/sho...d.php?t=608617
specifically from http://forums.anarchy-online.com/sho...58&postcount=9
I know that I am opening a can of worms and there is no chance that this will be implemented in the near future (all work goes into the new gfx engine first before any new stuff comes to RK).
I would not put whom-pahs or grid exits in those areas because they should be far away from civilization.
The point is to give people an incentive to GO THERE in the first place and STAY THERE for prolonged periods of time. At the moment there are only "mission hubs" on AO. People always come back to Borealis or Old Athen and then goes off to another mission.
Example:
There is a daily mission to kill mobs around a camp in Wailing Wastes (maybe only available for neutrals or clan). Basically, you travel to WW by whom-pah and run east to that big crater. Kill 5 of these, 5 of those, rinse, repeat, get partial updates, and thus collect a huge amount of xp after you've killed all of them. You don't have to go back to the mission agency!
Which means: you are still in the area after you've finished your daily mission!
So, why do you want to leave?
What if there were a follow-up mission which let you explore the crash site just a bit to the north of the crater? Why not visit the next camp to the north of that? What's going on in the Sentinel's base in the north-east of WW? How about a chat with Ergo in the south-west? (How many people know that there IS an Ergo here? How many people know about the items they found in the subway?) Can I explore the guard houses somehow?
There are a lot of dynabosses in WW (lvl 50-90). But it is not really possible to level up with mobs because there are too few of them around or too many of them in one place (and social too).
Missions (and mission chains, like in TSW) could give those areas a new purpose.