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Thread: Change "Blinded by Delights" and "Chemical Blindness" nanolines to "Blind"

  1. #1

    Change "Blinded by Delights" and "Chemical Blindness" nanolines to "Blind"

    So we can utilize our blind resistance from vision preservation units. At the moment they only protect against NT and ring blinds.
    Fix please

    p.s. if there are more items with blinding effects, they should be changed too.
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  2. #2
    I belive they will do that once they move stun procs into calm nano line and snare procs/perks into snare nano line.
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  3. #3
    Well, engi blinds were moved to blind line As if it's not 100% break...
    Kuznechik, Board member of Disciples of Omni-Tek (and few dozens of alts)
    DoOT is recruiting
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    Well, as a well-known fact - I know nothing (especially about engineers).

  4. #4
    Quote Originally Posted by kuznechik View Post
    Well, engi blinds were moved to blind line As if it's not 100% break...
    So its turn for others too
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  5. #5
    Quote Originally Posted by Graftmage View Post
    So its turn for others too
    Why you forgot to mention "Dazzle with Lights" in "to be nerfed" list then? Cause you like it on your NT?
    Kuznechik, Board member of Disciples of Omni-Tek (and few dozens of alts)
    DoOT is recruiting
    -------
    Well, as a well-known fact - I know nothing (especially about engineers).

  6. #6
    Quote Originally Posted by kuznechik View Post
    Why you forgot to mention "Dazzle with Lights" in "to be nerfed" list then? Cause you like it on your NT?
    Dazzle with Lights is not a blind, it is just AAO and inits debuff.

    This is the actual blinding effect (from NT blinds, eng aura, blind rings and mentioned in the subject perks):
    Code:
    Target	Change	Vision	43652
    Last edited by Graftmage; May 27th, 2008 at 13:27:54.
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  7. #7
    Quote Originally Posted by kuznechik View Post
    Why you forgot to mention "Dazzle with Lights" in "to be nerfed" list then? Cause you like it on your NT?
    BTW, Dazzle should blind as well.
    Proud member of Shadow Ops
    Renowned jester of the double AS Tigress

    MP setup
    Hidden message
    Quote Originally Posted by Klod View Post
    You won.
    Making them feel special since 2008.



  8. #8
    Quote Originally Posted by kuznechik View Post
    Well, engi blinds were moved to blind line As if it's not 100% break...
    now that is just appauling another nerf to engis
    main characters on RK1: Kingduck138 220 Engi Mongoose135 170 Agent Nnivekccub 165 Engi Kingduck135 170 Soldier Mongoose831 160 Agent Healdocheal 150 Doc Atroxshade 130 Shade Nanottwink 130 NT Mongoose144 125 Agent Ducktroxjr 117 Fixer Eternalguard 65 Enf Boringname 61 Fixer Kingduck139 60 Eng Atheist 60 MA Mongoose142 30 DocMongoose138 15 Agent Mongoose141 21 Agent

  9. #9
    Dont like being blinded are we? Eat your own cake for a while.

  10. #10
    Quote Originally Posted by IHaveHugeNick View Post
    Dont like being blinded are we? Eat your own cake for a while.
    Noone likes. That why there are things to prevent you from being blinded. Sadly, they dont work against all blinds (as they should).
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  11. #11
    Well, when half or more of population runs around with root resist close to 100% - rooters start to ask for roots that circumvent resists (like procs stuns/roots do)

    Similar - I /fail to see what's wrong with chemical blindness in it's current state with half of pvpers having 110% blind resist. Some blinds must blind none the less and who else other than master blinders (I mean engineers ofc) must have access to it.

    In other word - time this fix right after tranquiliser/soften up snare/init debuff resist issue please.
    Kuznechik, Board member of Disciples of Omni-Tek (and few dozens of alts)
    DoOT is recruiting
    -------
    Well, as a well-known fact - I know nothing (especially about engineers).

  12. #12
    No, time it after my 30% cap starts protecting me against NT nukes.

  13. #13
    Quote Originally Posted by Graftmage View Post
    So we can utilize our blind resistance from vision preservation units. At the moment they only protect against NT and ring blinds.
    Fix please

    p.s. if there are more items with blinding effects, they should be changed too.
    No need imo, they should just add BS mini maps
    --Clan "Howlin" Messiah



    Howlin banned indefinitely by Gorafk Reason: Clan "Howlin" Messiah

  14. #14
    bump
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  15. #15
    trippe should get 30% of your hp instead of 90% - i dont care that you are NT (you guys need nerf immediately)
    unstunnable should resist crat stun like other stuns

    they you can get my blind from opi perk.
    Rubi 2:
    None
    Rubi 1:
    None

  16. #16
    I fail to see a connection between the fact than my main is NT and and this suggestion. Enlighten me please.
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  17. #17
    Its very simple - nothing is 100% in this game anymore, for every rule there is a counter.

    If you dont want Engineer perk blind to bypass blind resistence , than i dont want NT nukes to bypass 30% cap. Otherwise, suck it up.

  18. #18
    Nanomages have access to a genome blind also not in blind school, you should check it out graft
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  19. #19
    Quote Originally Posted by IHaveHugeNick View Post
    Its very simple - nothing is 100% in this game anymore, for every rule there is a counter.
    The counter to blind perks is AAD.
    Last edited by Cheree; May 29th, 2008 at 04:19:31.

  20. #20
    Nerf opifex, good suggestion...
    woofwoof!

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