Having played both engineer and bureaucrat to 220 there are a number of incessantly frustrating "mechanics" that have gotten me on a good day flagged, and on a bad day killed by training an army of hostile mobs onto me. starting with pets, they spawn automatically on /pet guard. recently the /pet hunt command was entirely removed from the game, even though /pet guard was the command being widely used to exploit areas like arid rift to farm massive amounts of experience while afk. Don't really care about seeing the /hunt command making a return, but when you zone into an area your pets are automatically put on /pet guard, making it impossible to zone into an area controlled by the opposing faction without getting flagged as a pet class since your pets will automatically attack any guards that come at you. I think I speak for every pet class out there when i beg FunCom to change the default setting to /pet follow. it has been LONG overdue.
Regarding auras, it is baffling that the only auras that cancel when zoning are those that take the longest to cast: engineer snare auras. i can understand why these cancel on zoning, being auras that are run on your pets and cannot be cancelled normally, but yet again with flagging mechanics blind auras and demotivational speeches have caused me countless deaths by gankers who stand by grid terminals flagged waiting for exactly this circumstance: you zone in with any auras running and they kick your @$$. making hostile auras cancel on zoning would completely remedy this issue and save myself and any other individual with offensive auras countless hours of resurrection time.
I doubt that I am the first to question these mechanics, but by making this post I hope to be the last. I am also sure that there are more fixes in these regards that could be performed. Removing /pet hunt while ignoring these other very blatant issues with pets was just insulting.