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Thread: Guide to Adventurer Research Actions (Procs)

  1. #1

    Guide to Adventurer Research Actions (Procs)

    Complete List of Type 1 Actions
    • Machete Slice (Wilderness Survival L2)
    • Skin Protection (Gunslinger L3)
    • Skin Protection (Gunslinger L3)
    • Charring Blow (Exploration L6)
    • Machete Flurry (Keen Eyes L7)
    • Aesir Absorption (Exploration L8)

    Complete List of Type 2 Actions
    • Flaming Hit (Game Warden L1)
    • Basic Dressing (Wilderness Lore L1)
    • Soothing Herbs (Wilderness Lore L2)
    • Restore Vigor (Wilderness Survival L4)
    • Durable Bandages (Safari Guide L5)
    • Healing Herbs (Keen Eyes L10)
    • Combustion (Wilderness Survival L10)

    Actions and their effects
    Type 1 Direct Damage. Direct Damage actions have a chance of performing an extra hit on your target.
    • Machete Slice (Wilderness Survival L2): 5% 137-350 FireAC
    • Charring Blow (Exploration L6): 5% chance 533-1120 (Under 220) 844-1434 (220) FireAC


    Type 1 Shield. Shield actions have a chance of raising an extra shield.
    • Skin Protection (Gunslinger 3): 10% ShieldAC 31, AbsorbAC 150 (15 ticks at 2 minutes on Absorb)


    Type 1 Defense. Defense actions have a chance of increasing your defenses.
    • Aesir Absorption (Exploration L8): 10% AddAllDef 50


    Type 2 Direct Damage. Direct Damage actions have a chance of performing an extra hit on your target.
    • Flaming Hit (Game Warden L1): 5% chance 12-22 Fire AC
    • Combustion (Wilderness Survival L10): 5% 1294-2415


    Type 1 Damage Buff. Damage Buff actions have a chance of adding additional damage to your normal attacks.
    • Machete Flurry (Keen Eyes L7): 5% +60 Damage


    Type 2 Heal. Heal actions have a chance of healing yourself or your team. (When you're hit)
    • Basic Dressing (Wilderness Lore L1): 5% 15-25 Self
    • Soothing Herbs (Wilderness Lore L2): 5% 186-391 Self
    • Durable Bandages (Safari Guide L5): 5% 261-595 Team
    • Restore Vigor (Wilderness Survival L4): 5% 356-746 Self
    • Healing Herbs (Keen Eyes L10): 5% 697-1193 Self
    Last edited by Glarawyn; Mar 2nd, 2008 at 21:41:05.
    Glarawyn L220 OT Adventurer
    It's good to be furry.
    ----
    Lilredhot L220 OT Enforcer
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    Gunslinger19 L150 OT Soldier
    There's a word for people who think everyone's out to get them: perceptive.

  2. #2
    they look better here then they are ingame

    might be nice to post nano recharge here aswel, cause that's really why our procs suck (+50def is nice but when it pops you cant heal for like 1.5sec).
    Also it would be nice to post duration of some procs (+50def, +60dmg).
    But i do like your effort even though LE has been live for over a year <3
    Danjal - 220/30/70 Adventurer
    Nemesis is recruiting!

  3. #3
    Quote Originally Posted by lajnaD View Post
    might be nice to post nano recharge here aswel, cause that's really why our procs suck (+50def is nice but when it pops you cant heal for like 1.5sec).
    I'm going to report that as a bug, it's the only research action that has a cast/recharge time. Every other one is instant...
    Glarawyn L220 OT Adventurer
    It's good to be furry.
    ----
    Lilredhot L220 OT Enforcer
    Don't mind me, I tank without a helmet.
    ----
    Gunslinger19 L150 OT Soldier
    There's a word for people who think everyone's out to get them: perceptive.

  4. #4
    * Machete Flurry (Keen Eyes L7): 5% +60 Damage

    I'm pretty sure that this proc does dmg to target and gives you +60 dmg buff in your NCU.

    Really nice guide, you should sticky it
    Skpuppy - 220/29/70 Adventurer

  5. #5
    Since the procs put you into recharge, I always wondered if they successfully proc at all when you're in nano recharge too?
    Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
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  6. #6
    Quote Originally Posted by BEAST View Post
    Machete Flurry (Keen Eyes L7): 5% +60 Damage

    I'm pretty sure that this proc does dmg to target and gives you +60 dmg buff in your NCU.

    Really nice guide, you should sticky it
    Machete Flurry only adds 60 damage for 60 seconds. There are no other effects.

    It's not sticky because it's been added to Adventurer profession - Guides and useful threads. This thread replaces crazy number of sticky threads we used to have around here.
    Glarawyn L220 OT Adventurer
    It's good to be furry.
    ----
    Lilredhot L220 OT Enforcer
    Don't mind me, I tank without a helmet.
    ----
    Gunslinger19 L150 OT Soldier
    There's a word for people who think everyone's out to get them: perceptive.

  7. #7
    Very nice and very informative guide that answers a lot of my questions on the mysterious LE procs. Thanks!

  8. #8
    Quote Originally Posted by Glarawyn View Post
    Machete Flurry only adds 60 damage for 60 seconds. There are no other effects.
    My mistake, tested it last night and only effect is +60 dmg. Looks like combustion was thing that was messing me up
    Skpuppy - 220/29/70 Adventurer

  9. #9
    Awesome, thanks Glara
    Lukew
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  10. #10
    Quote Originally Posted by eroz_c View Post
    Since the procs put you into recharge, I always wondered if they successfully proc at all when you're in nano recharge too?
    Amazingly good question. Anyone have an answer?

  11. #11
    Quote Originally Posted by eroz_c View Post
    Since the procs put you into recharge, I always wondered if they successfully proc at all when you're in nano recharge too?


    Quote Originally Posted by Icydoc View Post
    Amazingly good question. Anyone have an answer?
    I'm pretty sure I've seen my recharge line shoot back up to full while it was only halfway into recharge a few times. only thing that could have caused it was procs firing, so I would say yes.
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  12. #12
    Nitpicking (I get to do that, I'm in your org):

    You have Flaming Hit listed as a Type 1 Direct Damage. It needs to be moved to Type 2 Direct Damage. You have it listed correctly in the "All Type 2 Actions" though.



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