I really think that having different ranks for 3 differnet types of pvp is Cool and adds more content and versitality to pvp.
but I would like to share some thoughts about the new system:
No cosequence of death means NO REWARD OF WINNING !! as all are winners at the very end
so the next goal will be 220/30/70/Grand Master. How unique and motivating is that?
the only real pvp motive as it is now is the title that you earn or lose (talking about the known pvp'ers not farmers). this means current pvp'ers will be discouraged and eventaully disappear, while pvm'ers wont be motivated anyway, as they can farm it from less skilled/equipped pvm'ers ( they know they will get it sometime durning there leveling journy).
next is less motivation for twinking and making better toons for pvp cuz sure you will be killing some1 in BS and here and there while deaths dont count anyway.
So in order to keep pvp titles as unique and dynamic as they are now, it might be better with solutions for the current pvp situation rather than making death with no consequence, for ex.:
-titles huggers in BS - make afk activates after 1 min or more
-BY zoning etc - change BY gas or make flag shorter with no zoning to 100% allowed while flagged.
pvp'ers not joining BS fearing for their titles - make death counts for only 1 time/ round.
If there is no way around then at least make the solo title dynamic and team title permenant, so they can team instead and join without fear for their "solo titles", well this leaves somthing at least with motivation for those who are willing to take pvp further
I