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Thread: Remove the level requirement to TRADESKILL rebuilt perennium weapons

  1. #61
    bump for putting level requirements on the result, rather than on the tradeskill process.
    Redadv 220/30
    Proud Member of The Renaissance

  2. #62
    Bump
    Ofab - Doctor [e]
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    Bump this thread for Black Atroxes!

  3. #63
    bump , fix this it is obviously wrong
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  4. #64
    bump
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  5. #65
    If agents are allowed to have CS at TL5, then soldiers should be allowed this gun.
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  6. #66
    not really worried about that tbh, more annoyed by the fact that there is a level lock on the tradeskill process.

    the only way to find out about the level lock is by getting all the pieces, and then trying to combine them, which means if you are not 195+ you have wasted a great deal of time and effort in getting the items... since the final result does not have a level lock, and nor does the quest to get the rebuild kit.
    Redadv 220/30
    Proud Member of The Renaissance

  7. #67
    Quote Originally Posted by Rak View Post
    If agents are allowed to have CS at TL5, then soldiers should be allowed this gun.
    Irrelevant and a moot point since there is an agent gun equivolent. Keep this on topic please.


    Quote Originally Posted by Redadv View Post
    not really worried about that tbh, more annoyed by the fact that there is a level lock on the tradeskill process.

    the only way to find out about the level lock is by getting all the pieces, and then trying to combine them, which means if you are not 195+ you have wasted a great deal of time and effort in getting the items... since the final result does not have a level lock, and nor does the quest to get the rebuild kit.
    Exactly. Bump up for fixing this!
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  8. #68

  9. #69
    putting lvl lock on tradeskill process was worst idea ever.
    Kuznechik, Board member of Disciples of Omni-Tek (and few dozens of alts)
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  10. #70
    Bump for removing a pointless level lock.

    As a general principle, I think level locks should have a decay on them - say 1 level per 2-3 patches, because plenty of items that I'm sure the devs put a lot of work into end up never being used because by the time the player reaches the level, especially for older items, they are utterly useless. Just look at L/M/HNTAs - they'd be great and instantly relevant again if they didn't have a ridiculous lock on them. Now everyone's just going for AI tanks which are cheaper, just as good, and no silly lock. A level lock decay would extend the shelflife of an enormous range of items a great deal and make this game a lot more colourful, rather than just creating items destined for obscurity with the next patch.
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  11. #71
    yea, that would be nifty.. seeing some of the older (locked) items back in play again, being used by the lower levels..

    either that, or just remove level locks off all items \o/ but thats a whole 'nother kettle of fish.

    please FC, do not place hidden level locks on items.
    Redadv 220/30
    Proud Member of The Renaissance

  12. #72
    bump for a fix: )
    Lilledoc 220/27 doc Equip

  13. #73
    1st page
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  14. #74
    Bump for this suggestion, anyone who went through that much hassle to get a weapon that isn't lvl locked should be able to make it.
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  15. #75
    bump to take req off

  16. #76
    bump!
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  17. #77
    bump for the removal of level requirements hidden in tradeskill processes.
    Redadv 220/30
    Proud Member of The Renaissance

  18. #78
    Agreed remove the silly hidden level lock on the combine.

  19. #79
    bumpage

  20. #80
    Bump!
    Kuznechik, Board member of Disciples of Omni-Tek (and few dozens of alts)
    DoOT is recruiting
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    Well, as a well-known fact - I know nothing (especially about engineers).

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