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Thread: Zazen stance.

  1. #1

    Zazen stance.

    soldiers also want tank stance.

    tank stance

    Requirements
    To Use Assault rifle

    user MaxHP lvl*20 240 hits, 60s delay
    user Healdelta lvl*1 240 hits, 60s delay
    user Critical decrease 35 240 hits, 60s delay
    user prock taunt 240 hits, 60s delay
    user Modify RangeInc. Weapon -60% or set to 10m
    Last edited by quantum; Jun 16th, 2015 at 09:17:39.

  2. #2
    Sounds like a "Duel Stance " to me and 220 Healdelta 35% Critprotection ....... too much imho

    My MA looses a good 60% of its PvM Dmg and quite a bit of Evades if i go Zazen , just cutting down your Weaponrange on a Level thats still waaaaaay beyond Melee ( not talking about fuc*ing OP Range on some Shade-Perks) is hardly a big enough Tradeoff .

    I propose :

    Use with whatever Weapon you like
    Max-Hp : Level x 20
    Max-AC : Level x 150
    Crit-Decrease : Title-Level x 2
    Healdelta : Title-Level x 2
    Taunt-Proc : Level x 10 with 20% Change to Trigger
    Runspeed : minus 2 x Level
    First-Aid : minus 2x Level
    Weaponrange : Hardcap at 10 Meters

    When Canceled it turns off TMS/AMS and empties your Nanopool 10 Times over 10 Seconds
    MA 4 Life ... No matter how hard you try, you can't put us down.
    -----
    I dislike Multiboxes , Makros , Programmable Keyboards , Multiple Actions to 1Key-Binds << all of them simply do not fit my Idea of Gaming-Skills/Competition-Ethics .
    -----
    Dear Developers for Future scaling of Items & Nanorequiments please consider that :
    -there are Players below 220
    -there are Players without Towers
    -there are Players without full Org-Benefits
    -there are free Players

  3. #3
    Max-AC : Level x 150 10k ac soft cap, 15k ac hard cap. All 220 have 10k ac, 220*150=33000 ac, solja need ac but low-mid lvl 1-2k

    Healdelta : Title-Level x 2 TL7x2=14 heal delta ? is it joke ? ma has inf symb+prock, solja has art symb without hd and no prock\perk\buff

    Runspeed : minus 2 x Level why ? soldiers already assigned to the worst rs.

    Use with whatever Weapon you like - again buff one-handed envy\pistol solja ?

  4. #4
    15k AC hardcap << has this ever been confirmed by FC-Staff ?

    Healdelta 14 <<because you got reflects , less dmg taken equals less Healdelta needed besides that Soldier just recieved Max-HP + Healdelta Buffage

    Runspeed : minus 2 x Level <<< okay maybe thats a bit over the Top

    Whatever Weapon <<< If you want Soldiers to Tank then all Soldiers should Tank !

    I know that Assaultrifle is Fubar but thats because Funcom fails to Boost Assaulrifle in other ways , idk if the Engine allows it but if you wanna Raise Dmg to the Level of SMG/Pistol/Diamondine thats way beyond what you can fix with 1 Nano , Funcom would have to give Assaultriflesoldiers improved Specials .
    Something like improved Burst/Fullauto with a change in the Code " If wearing Anger of Xan/Perenium Blaster/OFAB Shark , then ....." , may make Burst shoot 5 Bullets and allow Fullauto to keep hitting after then 15th Bullet for up to 25 Bullets ( and drop the 15k Cap in PvM if wearing Assaultrifle ).
    MA 4 Life ... No matter how hard you try, you can't put us down.
    -----
    I dislike Multiboxes , Makros , Programmable Keyboards , Multiple Actions to 1Key-Binds << all of them simply do not fit my Idea of Gaming-Skills/Competition-Ethics .
    -----
    Dear Developers for Future scaling of Items & Nanorequiments please consider that :
    -there are Players below 220
    -there are Players without Towers
    -there are Players without full Org-Benefits
    -there are free Players

  5. #5
    How about this!

    Modifier:
    On User:
    Modify % Add. Nano Cost 30
    Healing Efficiency 100%
    Modify CriticalIncrease -50
    Add. Proj. Dam. at level 204 -408 (-400 at lvl 200)
    Add. Energy Dam. at level 204 -408 (-400 at lvl 200)
    Add. Melee Dam. at level 204 -408 (-400 at lvl 200)
    Add. Cold Dam. at level 204 -408 (-400 at lvl 200)
    Add. Fire Dam. at level 204 -408 (-400 at lvl 200)
    Add. Poison Dam. at level 204 -408 (-400 at lvl 200)
    Add. Chem. Dam. at level 204 -408 (-400 at lvl 200)
    Add. Rad. Dam. at level 204 -408 (-400 at lvl 200)
    Evade-ClsC at level 204 -408 (-400 at lvl 200)
    Dodge-Rng at level 204 -408 (-400 at lvl 200)
    Duck-Exp at level 204 -408 (-400 at lvl 200)

    Would work great on soldier, and has awesome baffs!
    Quote Originally Posted by Michizure View Post
    This'll be fixed for the next patch

  6. #6
    Quote Originally Posted by Dollcet View Post
    15k AC hardcap << has this ever been confirmed by FC-Staff ?
    I've seen differences with ~30k ACs. So in my anecdotal reference, there is no hardcap on ACs.

    220s "Wakizaka", "Sneakygank", "Wakimango", "Wakisolja", "Tardersauce", "Bushwaki", "Midgetgank", "Bugfixxx", "Ramsbottom", "Paskadoc"
    200s Chrisd, Malema, Delbaeth
    TL5s Youfail, Bugfixx, Riothamus, Johndee

    Proud President of Haven | TL5 PvP


  7. #7
    this is dumb.

    Are you guys trying to say that soldiers can't tank?

    Soldiers have been successfully tanking for ages, what makes OP think they need something different?

    If you're trying to make them more tanky via a stance... ok, but this thread, this idea is better:

    http://forums.anarchy-online.com/sho...-staying-power

  8. #8
    Crap. nuff said.
    220/30/70 Atrox Soldier ..::.. Experienced Hunter Shoorty Fearme Movie 1 2 3
    220/30/70 Nanomage Agent ..::.. Neophyte Prince Fedez
    150/20/42 Atrox Enforcer ..::.. Rookie Duel Pheddex Please

    - SEMPER FIDELIS -

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