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Thread: General questions about new nanos...

  1. #41
    Quote Originally Posted by Harios View Post
    btw.. what most people don't keep in mind..
    is that we can probably self this easy in some months.

    I bet many +nano skills items will be added in the future
    I'd still like to know what kinda of weird logic is behind giving nt's new nanos with 1.6k-1.7k-ish reqs, when according to a relatively untwinked nm nt I know - she has around 2k-ish in all nanoskills. That's not maxed, no 300 symbs, afaik research not even done, or counting the new nanoskill hud thingies.

    But your average fixer probably isn't selfing SWS X, with 1755 MM reqs (or is, but just barely). Yet we're given a short hot - a nano that is cast *IN COMBAT* that needs 1894 MM. I don't mind swapping stuff around to get 1894 MM for sws 11 - although it'd be tough, because I can't take the Hawk off, therefore no phulaks.

    No fixer I know casts the 25% slip nano, with it's 1.7k PM/SI reqs. Yet we're given a combat debuff that needs 1.7k PM/SI.

    Just makes no sense to me that a nanocasting profession with all green nanoskills gets easy reqs, and a middle ground-ish profession with all dark blue nanoskills gets the reqs needing 300 symbs and arith to cast.
    Kain97 - 220 Fixer, President, Pantheon
    Maskirovka - 220 Shade
    Dominum - 220 Bureaucrat
    Severit - 220 Enforcer
    Sayet - 220 Doctor

  2. #42
    Quote Originally Posted by Harios View Post
    btw.. what most people don't keep in mind..
    is that we can probably self this easy in some months.
    I bet many +nano skills items will be added in the future
    Oh please...YOU can remain calm about this beacuse YOU got more details as a professional.
    Try getting into our position mkay? All we wanted was some official backup for the stuff they made up.

    Quote Originally Posted by Ecelon View Post
    http://auno.org/ao/equip.php?saveid=87991

    this is what a fex fixer need to cast the new hot in fight, without any nano skills on the armor, and now towers or contracts. you can surely get some skills out of armor without losing to much ar/def from a css equip so you might not even need the research hud.
    I lol'ed @ ur setup
    gl @ swapping all that huds while in bs, just to get the 3 mins short hot

    Quote Originally Posted by Kain97 View Post
    Just makes no sense to me that a nanocasting profession with all green nanoskills gets easy reqs, and a middle ground-ish profession with all dark blue nanoskills gets the reqs needing 300 symbs and arith to cast.
    Ye thats another thing id like to get explained...
    Last edited by Koizumi; Nov 20th, 2007 at 14:03:27.
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  3. #43
    Quote Originally Posted by Koizumi View Post
    I lol'ed @ ur setup
    gl @ swapping all that huds while in bs, just to get the 3 mins short hot
    jeah than don't bother about snares/roots that didn't land sry you can't have all, and i said if you tak in towers/contract + one bit of nano skills on the armor tab (shoulder pad bracer or ring) you have enough to leave out the research hud making it posible to remain at the as scope so you're as won't decrease.

  4. #44
    Quote Originally Posted by Avari View Post
    300 symbs used to be close to impossible to equip, now it's different. A game evolves, you aren't let in on the big plan, neither am I, but I'm guessing that these nanos will be very castable in the future.
    So you think i should wait a year or two?

    Quote Originally Posted by Avari View Post
    These nanos do not seem intended to balance anything, but rather fix some old issues for some profs...
    So you think fixing old issues is worth waiting a year or two? Thought they are old by now.

    Quote Originally Posted by Avari View Post
    Another notion I'm finding very likely is the relation between nano/combat professions atm. There are plenty of weapons that no nano prof can ever equip or utilize if you aren't making a crap load of sacrifices - why should it be any different the other way around? Should combat profs get to cast all their nanos in the best combat gear? Some doctors give up the 220 heal in order to do more dmg, that's their choice.
    What is your point? Doc has to give up on 220 heal for QL 300 KEC? If a fixer gives up a QL 300 hawk should FC give him 220 doc heal?
    --Clan "Howlin" Messiah



    Howlin banned indefinitely by Gorafk Reason: Clan "Howlin" Messiah

  5. #45
    Quote Originally Posted by Ecelon View Post
    http://auno.org/ao/equip.php?saveid=87991

    this is what a fex fixer need to cast the new hot in fight, without any nano skills on the armor, and now towers or contracts. you can surely get some skills out of armor without losing to much ar/def from a css equip so you might not even need the research hud.
    ffs its the guy with setups again
    --Clan "Howlin" Messiah



    Howlin banned indefinitely by Gorafk Reason: Clan "Howlin" Messiah

  6. #46
    Quote Originally Posted by Koizumi View Post
    Oh please...YOU can remain calm about this beacuse YOU got more details as a professional.
    Try getting into our position mkay? All we wanted was some official backup for the stuff they made up.
    I have no idea what will be added in upcoming patches.
    I have been in your position for 4 years+?
    I know exactly how you feel and I know the frustration.
    It sux to be dependant on test Databases sux :/.
    And you post your anger because you want to be heard and want to have some kind of influence.

    Quote Originally Posted by Koizumi View Post
    I lol'ed @ ur setup
    gl @ swapping all that huds while in bs, just to get the 3 mins short hot
    You have to make a sacrifice to use these nano's.
    Use +nano skills HUDs+armor+etc to cast them.
    That is the whole idea behind these nano's.
    If you don't think it is worth the sacrifice, don't use it.
    After all.. anarchy online is about making choices .
    Harios - [Enforcer] cookies 220/30
    Advass - [Adventurer] nerf 220/21
    Wackios - [Shade] gankzsz 220/16
    Soldios - [Soldier] FA Burst 220/22
    Docios - [Doctor] healsplxz 220/20
    Cratios - [Bureaucrat] tape 220/19
    Proud Board Member of Dark Front Cookies >> Bacon, remember that!

  7. #47
    Quote Originally Posted by Kain97 View Post
    Just makes no sense to me that a nanocasting profession with all green nanoskills gets easy reqs, and a middle ground-ish profession with all dark blue nanoskills gets the reqs needing 300 symbs and arith to cast.
    Even if I can understand the frustration, think about it, are those requirements that low? For a NT, they are damn easy, right, but NTs, among other profs, are supposed to be the best at nano casting. Numbers have some kind of meaning, even taken outside of the prof they are related to. 1600ish is easy for a NT, but that's what they are made for. The same 1600ish is harder for other profs, but they aren't supposed to have an easy time at it.

    I won't link requirements to usefulness, cause that's a flawed debate imo, but what if, let's imagine, new NT nanoshield had liek 2800ish reqs, or even 3kish... would that make any kind of sense? Sure, that would bring us in the same case than all the prof that will have issues casting their new nano(s), but what would be the sense in that? 3k reqs for 3% betterment? What would you expect your prof to cast with 3Kish requirements?

    Don't think in terms of proportions, think in terms of actual numbers that cross the barrier of professions. Imo.
    Tribute to Aratink : Racatti and Artyomis will be pale shadows of you as long as they don't have the infamous Clanslator in their sig.
    Noim, Neutral TL7 NT
    Sethis, Neutral TL7 Keeper
    Anthraxal, Omni TL5 Enfotrox

  8. #48
    Quote Originally Posted by Ecelon View Post
    harios they won't be happy if these nano skill items don't add although weapon and evade skills cause they don't want to have a choice between casting all nanos and haveing max ar they want one version of end equip in which everything is castable you have the maximum ar posible and the maxium of defs, so called "all in wonder".
    Couldn't say it better

    Quote Originally Posted by Harios
    After all.. anarchy online is about making choices
    And if you'll excuse me for saying so, it's about time some of the combat profs (not all!!) face this as well
    Avari 220/30/80 - Araghos 220/30/80 - Shishido 220/30/7x - Araninn 220/30/80

    Quote Originally Posted by Tergx
    If one of the few traders are PvPing around you and land GTH on you, take a trip to decon and it will be gone. What's the big deal hehe.

  9. #49
    Some funny quotes

    Crats got 1469/1633 reqs. Same, castable with current gear w/o swapping.
    Motivational Speech: Improved Heroic Measures
    Psycho Modi from 1913
    Sensory Impr from 1913
    Time&Space from 1471

    Thing is - new nanos have lower reqs than existing ones for casting professions
    Crat are supposed to be casting prof or not ?
    Cause :
    Motivational Speech: Heroic Measures
    Psycho Modi from 868
    Sensory Impr from 868
    Time&Space from 782
    And have a look to the improved one just above... 1k+

    NTs have to sacrifice 1 hud/utils slot and some place on shortcut bars.
    Same goes for crats.
    Thanks again to have a look above.

    Comments like "Lower nano req's please cause i can't cast them in NR1/2" are most likely from the pvp community, with a sense of irony at least.
    Moreover, if all profs are able to be NR1/2 how about toolsets from others profs ?
    ie what about root/snare/debuff/stun/... ?
    I think it's a good thing to choose beetween perk NR and cast last nanos.

    I find it ridiculous that to cast engineer buffs engi need to be 220/perked for nanoskills/300 symbs/full arith/relay/NCU, while NTs can cast these nanos at 201 with 200- symbs/deck/no research/no perks in conc, well, there is 215- lock on these nanos, so NTs won't cast it on 201.
    Just makes no sense to me that a nanocasting profession with all green nanoskills gets easy reqs
    Don't forgot that NT means "NANO-Technician".

    Engineers are supposed to go full tradeskill/nanoskill setup? What for? To enhance their team with blockers and use that remodulator that doesn't do damage, but helps their side kill evaders?
    Mind explain 'your' vision on what engineers are suppose to do...you probably reply that you don't like to be called out to avoid answering the question but worth the shot.
    Engineers are supposed to be killer ? or tradeskiller prof ?
    Renember to read description of prof while choosing it.

    Are crats supposed to solo LotV soon with range of init debuffs/evades/damage dealing available to them?
    Without healing, you'll be down in 5sec.

    Other profs can temp equip the hud/util item, cast the buffs and then re-equip combat gear.
    Equip delay on nanodeck : 30.00s
    Maybe not enough in order to avoid what you are talking about.

    Oh PLEASE!!!
    To cast my new team heal i have to give up ALL cc/cm (HUGE dd/ar nerf) get nano attunement thingy (as nerf) and get ai30(huge time sink) or simply resign on Xyun/CoLI (huge nerf agin)...
    As I posted before, in arith/db nanoskill armor and a pair of the lya glasses, I still need champ of nanocombat trained as well as the fixer NCU and a comm relay equiped just to think about self casting the new HoT without swapping my weapon which is damn well hard enough to equip already for most every fixer out there to self cast it.
    Do you have NR1/2/3 perked ?

  10. #50
    The new nanos are intended to be something that you shouldn’t take for granted. They offer tactical options for your character if you want to make the changes necessary to use them. We know for example that they are very difficult if not almost impossible to cast with NR trained, thats the whole point and exactly why they are set where they are set.

    It’s a choice you have to make on an individual level for your character. The designers took a great deal of care to ensure that the math was correct and all the nanos can be cast by the relevant profession. There is nothing ‘impossible’ about the requirements, but there is a choice for you to make, and yes, you might even have to sacrifice something else to be able to use them.

    That is the intention.

    On a side note when it comes to designing items we generally have to face the fact that at least as far as the feedback is required we are often in a ‘no win’ situation! These new nanos are a great example. When items are within the current budgets players have for skills on their characters then the items are seen as ‘too easy’ to equip and the game is being ‘dumbed down’, then when we make items that are intentionally at the high end of what’s possible, and will be a challenge to equip (and I would thus say something to aim for and be a true target for high level players, something you guys have asked for in the past) then they are suddenly ‘too hard’.

    In this case that’s very much the intention. They are not intended to be easy to equip and are something that you will have to consider whether or not to use on an individual basis.

    None of that is to say that there might not still be further adjustments, because there might be, but these nanos are designed to have higher casting requirements and will not be altered so as to make them 'easy' to use and equip.
    Craig 'Silirrion' Morrison
    Old Timer

  11. #51
    Edit - what Sil said
    Avari 220/30/80 - Araghos 220/30/80 - Shishido 220/30/7x - Araninn 220/30/80

    Quote Originally Posted by Tergx
    If one of the few traders are PvPing around you and land GTH on you, take a trip to decon and it will be gone. What's the big deal hehe.

  12. #52
    Quote Originally Posted by Silirrion View Post
    We know for example that they are very difficult if not almost impossible to cast with NR trained, thats the whole point and exactly why they are set where they are set.
    Then please consider that Engineers have NEVER been able to train NR because even without it trained we struggle to use our top nanos. Most don't use top nanos, especially on Battlestation where our pets no longer have the "permanent" advantage that was previously stated as being a reason for higher requirements.

    I'm all for professions that run with NR trained having to sacrifice but that simply is not true for Engineers.
    Last edited by Rewo; Nov 20th, 2007 at 14:37:42.

  13. #53
    Quote Originally Posted by Silirrion View Post
    The new nanos are intended to be something that you shouldn’t take for granted. They offer tactical options for your character if you want to make the changes necessary to use them. We know for example that they are very difficult if not almost impossible to cast with NR trained, thats the whole point and exactly why they are set where they are set.

    It’s a choice you have to make on an individual level for your character. The designers took a great deal of care to ensure that the math was correct and all the nanos can be cast by the relevant profession. There is nothing ‘impossible’ about the requirements, but there is a choice for you to make, and yes, you might even have to sacrifice something else to be able to use them.

    That is the intention.

    On a side note when it comes to designing items we generally have to face the fact that at least as far as the feedback is required we are often in a ‘no win’ situation! These new nanos are a great example. When items are within the current budgets players have for skills on their characters then the items are seen as ‘too easy’ to equip and the game is being ‘dumbed down’, then when we make items that are intentionally at the high end of what’s possible, and will be a challenge to equip (and I would thus say something to aim for and be a true target for high level players, something you guys have asked for in the past) then they are suddenly ‘too hard’.

    In this case that’s very much the intention. They are not intended to be easy to equip and are something that you will have to consider whether or not to use on an individual basis.

    None of that is to say that there might not still be further adjustments, because there might be, but these nanos are designed to have higher casting requirements and will not be altered so as to make them 'easy' to use and equip.
    It's a sound concept and because AO doesn't have the talent-tree setup that WoW for example has, skill-reqs becomes the natural way to make players choose. The only thing that remains to be seen is if the reqs are indeed right for people to make the choice to use them when looking at what they have to give up. And to see if some professions have to give up "too much" compared to other professions. But as you said, those things will be looked at in the time to come and that's good.

    *fingers crossed that it will work out *
    Veteran of Equilibrium

  14. #54
    Quote Originally Posted by Shrubberyman View Post
    Even if I can understand the frustration, think about it, are those requirements that low? For a NT, they are damn easy, right, but NTs, among other profs, are supposed to be the best at nano casting. Numbers have some kind of meaning, even taken outside of the prof they are related to. 1600ish is easy for a NT, but that's what they are made for. The same 1600ish is harder for other profs, but they aren't supposed to have an easy time at it.

    I won't link requirements to usefulness, cause that's a flawed debate imo, but what if, let's imagine, new NT nanoshield had liek 2800ish reqs, or even 3kish... would that make any kind of sense? Sure, that would bring us in the same case than all the prof that will have issues casting their new nano(s), but what would be the sense in that? 3k reqs for 3% betterment? What would you expect your prof to cast with 3Kish requirements?

    Don't think in terms of proportions, think in terms of actual numbers that cross the barrier of professions. Imo.
    I thought the general idea was that *everyone* would have to make sacrifices to cast the new stuff though? Where's the sacrifice nt's have to make? Or crats, or mp's? I haven't talked to a crat or mp about the reqs, but based on what I've heard, they're just as easy as the nt nanos, or require a tiny little tweak. As opposed to the fixer nanos, which require a comparatively large sacrifice, or a higher level of achievement, so to speak. Imo, the actual numbers aren't important. It's the size of sacrifice per prof. And it's unbalanced.
    Kain97 - 220 Fixer, President, Pantheon
    Maskirovka - 220 Shade
    Dominum - 220 Bureaucrat
    Severit - 220 Enforcer
    Sayet - 220 Doctor

  15. #55
    Quote Originally Posted by Ecelon View Post
    http://auno.org/ao/equip.php?saveid=87991

    this is what a fex fixer need to cast the new hot in fight, without any nano skills on the armor, and now towers or contracts. you can surely get some skills out of armor without losing to much ar/def from a css equip so you might not even need the research hud.
    So, you're saying we need to ditch being able to equip our 300 ofab weapon(last I checked, we were actually a weapon profession ... we're at least not a nano profession looking at our dark blue nanoskills) by using the art eye, we need to create a new character or buy an item from someone else since some of us weren't low enough level to get that handy +15 nanoskill HUD item, and that we need to spend several billions of credits or pray we're lucky enough to win the roll in bots on ql300 symbs that everyone wants to get as well so that they can sell for .... billions of credits total, and on top of that, you want us to only be able to keep 1 util slot open for whatever we may need, as well as gimp ourselves in other areas to have the IP to cast the other buffs. If thats all, hell, I'm completely game for it.

    edit: forgot that a HUD item needs to be equipped to cast the new nanos anyway, so something in the setup needs to go or it needs to be rearranged.

    edit #2 N/M, it can go in util 1, so now we have no basic hud/util slots available, all for that awesome short HoT.
    Last edited by Fyxi; Nov 20th, 2007 at 14:37:53.
    Villagebike - 220/22 Metaphysicist - Rebuilding
    Fyxi - 220/25 Fixer - Schtuff
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    Skrappy - 150/2() Agent - wtb axpeh pl0x
    Irolldadvlol - 60/2 Adventurer - Ubahgimp

    Quote Originally Posted by Means
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  16. #56
    Quote Originally Posted by Ecelon View Post
    jeah than don't bother about snares/roots that didn't land sry you can't have all.
    Fixers snaring ppl to death! ;D
    Well, theoreticly, they ARE able to control speed of their enemies, so with enuf nanosk33lz they should b able to stop your breath aswell eh?
    Quote Originally Posted by howlin View Post
    So you think i should wait a year or two?

    So you think fixing old issues is worth waiting a year or two? Thought they are old by now.

    What is your point? Doc has to give up on 220 heal for QL 300 KEC? If a fixer gives up a QL 300 hawk should FC give him 220 doc heal?
    Wouldnt agree with fixing old issues but i agree on the rest.


    Quote Originally Posted by Silirrion View Post
    On a side note when it comes to designing items we generally have to face the fact that at least as far as the feedback is required we are often in a ‘no win’ situation! These new nanos are a great example. When items are within the current budgets players have for skills on their characters then the items are seen as ‘too easy’ to equip and the game is being ‘dumbed down’, then when we make items that are intentionally at the high end of what’s possible, and will be a challenge to equip (and I would thus say something to aim for and be a true target for high level players, something you guys have asked for in the past) then they are suddenly ‘too hard’.
    In this case that’s very much the intention. They are not intended to be easy to equip and are something that you will have to consider whether or not to use on an individual basis.
    Ur jumping from one extreme side to another.
    Wouldnt it b possible to make similiar nanos that would AT LEAST not require swapping into arith? A middle solution...making a choice between sacrificing the items in hud and waiting for nano research AND usual setups?
    But than agin ud have to think out something usefull to make people decide to reperk, do iprs and switch em...and alot of us know that FC aint so gr8 @ that...

    Quote Originally Posted by Harios View Post
    I have no idea what will be added in upcoming patches.
    I have been in your position for 4 years+?
    I know exactly how you feel and I know the frustration.
    It sux to be dependant on test Databases sux :/.
    And you post your anger because you want to be heard and want to have some kind of influence.
    You have to make a sacrifice to use these nano's.
    Use +nano skills HUDs+armor+etc to cast them.
    That is the whole idea behind these nano's.
    If you don't think it is worth the sacrifice, don't use it.
    After all.. anarchy online is about making choices .
    Hmm...Its rly good FC has professionals like You, that can remain calm in situations like this, and make ppl understand other points of view...
    I think i wont bother anymore, ty...
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  17. #57
    There is one positive aspect to the high requirements of the new nanos - leveling MPs and traders should be in far higher demand again (same comment for pvp teams).

    Silirrion: Good to hear that the nanos are intended to give challenges for some professions to really push their setups. May I ask why this only applies to certain professions? The proposed new trader nanos require the grand total of one drain to cast. No swapping, no looking for CMs, no wrangles... I'd far prefer harder to cast, more effective nanos personally .
    Last edited by Radia; Nov 20th, 2007 at 14:39:23. Reason: typo
    "Many hamsters died to bring you this post.

    The servers are up and running." - Pharamond

  18. #58
    Sil, that is a good idea in theory, but the nanos need to give an actuall benifit to losing what ever you did to cast it.

    Take the new engie pet reflect, it has the exact same reflect stats as the rk one and near 2x the skill requirement to cast. The only benifit, it works in sl.

    If your going to have a give some to get some setup the getting part has to be compareable to the giving. And for the most part the player base as stated this is not true on the nanos.

  19. #59
    Quote Originally Posted by Acetylcholin View Post
    Sil, that is a good idea in theory, but the nanos need to give an actuall benifit to losing what ever you did to cast it.

    Take the new engie pet reflect, it has the exact same reflect stats as the rk one and near 2x the skill requirement to cast. The only benifit, it works in sl.

    If your going to have a give some to get some setup the getting part has to be compareable to the giving. And for the most part the player base as stated this is not true on the nanos.
    There's a polish saying for this, unfortunately i dont know how to translate this:
    "Zamienił stryjek siekierke na kijek" eh?
    Basicly what sil wants us to do is to change the gool'ol WV Beetle that we know how to use and love for a new cardboard box with 4 wheels that <might> get us to work tomorrow :/
    You survived...You prevailed....Yet a bird's flight knows no end...
    Reality is a momentary dream but a dream is a reality for an eternity.


    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
    Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
    One "Namichan" Piece - 220/30/68 Drainwhore
    Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
    IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress

    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  20. #60
    No I don't get that from him. What I get is he wants to offer us a red beetle or a blue one, and just never looked at the blue one to see if it was a beetle or a cardboard box.

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