Well. Point taken on the 'motive' part, but. I mostly pvp for the fun of it...i don't mind whether we have to 'take an outpost' or not i just find it fun. There just needs to be more taste to it so it has a longer lasting appeal and more tactics are used for it.Originally posted by Naraya
Hehehe...wow...flamage going back and forth...time to jump in...
Polls have been taken, opinions have been expressed...the PvPers want PvP improvements, the PvMers want PvM improvements. Being that these two take place (primarily) in completely different playfields, what's the problem?
What most fail to realize is that the human mind can only take so much repetition before your patience starts to wear thin. Compound that with the many problems of the PvM game and you have a breeding ground for insanity. The only 'content' PvM needs now is functionality fixes and maybe a tweak to the ridiculous level curve (yes...ridiculous). Consider:
It took me 13 million+ XP to get from 149 to 150.
To get from 199 to 200, it will take over 74 million XP.
I say it is ridiculous after considering that traversing from TL4 to TL6 requires repetitive killing of the same kinds of mobs over and over again. You can add all the outdoor content you want, you will still won't remove the tedious boredom of getting from TL4 to TL6.
PvP is the ONLY chance this game has at keeping its higher level players around. The ONLY chance. The current PvP implementation will fail that task almost 100% of the time....
For there to be war, there must be a motive...a reason. There is no reason to PvP in this game other than Tarasque lewts or PvP Titles. LAME.
In the real world, the bastards who run this world have induced war after war over black gold (read: OIL). Our cars need this. Our planes needs this. Our boats need this. Our frying pans even sometimes need it. Without some valuable resource like that in Rubi-Ka (and some mechanism which generates the need for it by consumption), there's no basis for conflict, no reason for war.
The different professions were all made with a purpose that I think FunCom has lost sight of...their role in the war that does not exist on Rubi-Ka. Consider:
If it were such that PvP-viable weapons no longer dropped off mobs, but were obtained purely via tradeskill, Engineers might have more of a reason to put themselves through leveling hell.
If it were such that certain organizations within the alignment contained a few top notch Engineers who needed Traders to deal the goods they produce around to other organizations, Traders might have more of a reason to put themselves through leveling hell.
If it were such that war was costly and diplomatic solutions were favorable, Bureaucrats might have more of a reason to put themselves through leveling hell.
If there were environments that REQUIRED some sort of useful map reading / navigation ability to which only the Adventurers were capable of possessing, Adventurers would have more of a reason to put themselves through leveling hell.
PvP should not focus on one versus one combat. This was not supposed to be some martial arts tournament where combatents faced each other in a civilized artistic manner. The storyline reeks of war, and when I think war...when I see war...I don't see anyone trying to make the fighting grounds "equal". I see carnage....lots of it.
Hehe...but traders...trust me, they do not suck in PvP They have a debuff nano that is even further proof that most nano lines in this game were designed for PvP, as skill debuffs do not have much effect on mobs. Hell, professions dont seem to have much distinction when fighting mobs. Just raw dmg is all thats needed.