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Thread: 300 Symbs equipped ;)

  1. #1

    300 Symbs equipped ;)

    Well, thanks to recent buffing items, I managed to equip all my 300 symbs. Here's how I did it. Hope this may help others


    Symbs equipped in this order:

    1. Intelligent Brain Symbiant, Support Unit Aban
    Used This Setup + 2x Chapman guns (+25 treatment each)

    2. Intelligent Waist Symbiant, Infantry Unit Aban
    Used This Setup + 2x Stamina guns (+25 each), Research Attunement Device - Health Level One, and ql 175 stamina contract, ql 242 intelligence contract. (NOTE: when we have global 3, no contracts will be necessary for any of these symbs!!)

    3. Intelligent Right Arm Symbiant, Infantry Unit Aban
    Everything same as the waist, just changed one sleeve to a Nova Dillon.

    4. Intelligent Thigh Symbiant, Infantry Unit Aban
    Used This Setup together with the above stamina guns/device/contracts.

    5. Intelligent Ocular Symbiant, Infantry Unit Aban
    Used This Setup (+sta guns) with ql 242 treatment contract.

    6. Intelligent Left Arm Symbiant, Infantry Unit Aban
    7. Intelligent Feet Symbiant, Infantry Unit Aban
    8. Intelligent Right Wrist Symbiant, Infantry Unit Aban.
    Used This Setup (+sta guns..) same contract as above.

    Threw the 300 implants in afterwards: Final Setup
    Last edited by dododo2; Sep 19th, 2007 at 21:11:08.
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  2. #2
    Sticky!!!!!!!!! <3 dodo

  3. #3
    Nice job, but imo u got some wicked implants in
    Gz tho ^^
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  4. #4
    I debated whether to bother posting how I did my 300's and in the end I didn't as I somehow overwrote some of the configs heh.

    I've gotta say, the brain and infantry eye were possibly the more difficult, but mostly because I was trying to do the brain before I had finished perking treatment, and the eye because we only had a ql100 tower site at the time
    Last edited by maopic; Sep 12th, 2007 at 17:39:10.
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  5. #5
    Quote Originally Posted by Koizumi View Post
    Nice job, but imo u got some wicked implants in
    Gz tho ^^
    hehe

    I don't intend to use SA.. so things will look a bit different than other's setups. I'm going to be more 'old style', though with a few tricks up my sleeve (ie. throw the old Saph on for AS.. but have a decent bow special and SO up my sleeve).

    Also, the chest implant is there to avoid the excess hp which is in the symbiant.. I know it looks a bit odd at first sight

    ps. I made one mistake in the final setup config, fixed now
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  6. #6
    It may be stating the obvious, but I want the guide to be perfect for when i use it . I assume this was your perk setup?

    good work
    Last edited by megabrawlman; Sep 12th, 2007 at 18:25:04.

  7. #7
    Quote Originally Posted by megabrawlman View Post
    It may be stating the obvious, but I want the guide to be perfect for when i use it . I assume this was your perk setup?

    good work
    More or less yes. I kept NCU extensions fully perked as well, to help with switching around some items (Beast helm and red/blue belts).

    Also, I kept AI tech 3 perked for ease with switching items around (instead of Opi primary maxed. Can always just max the Opi 1 for the brain and eye to make things easier there).
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  8. #8
    grats dodo!

    I thought about posting mine too, but I'm lazy.

    some interesting choices there - i hope to hear how it works out for you once your back from reset hell. I chose to go for the SA swap in my setup, but I can see where it would be nice not to have to worry about the extra swap, & focus on a higher AS. You'll certainly have a much easier time ip-wise too. I'm interested to hear what kinda timers you end up with on stuff like battle-prepared treatment kits with all the extra skill lock mods.

    dun know why I hadn't thought to go imp in the ear before - I may have to do that myself
    Last edited by Vlain; Sep 12th, 2007 at 19:15:03.
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    --------------------------------------------------
    Concept MA Attack: Attack of the Three Fates
    --------------------------------------------------
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  9. #9
    is not possible ql 300 ear infantry? if is possible can i ask u chose implant? ty

  10. #10
    equippable - yes

    the problem is finding one
    o`o,,oo,,o`o mahnamahna roflmao mahnamahna o`o,,oo,,o`o

    Vlainstrike 220/30ma[S][Pics]; Jadeprakasha 220/12mp; Crashloop 167/23fx
    --------------------------------------------------
    Concept MA Attack: Attack of the Three Fates
    --------------------------------------------------
    Twas brillig, and the slithy toves
    Did gyre and gimble in the wabe;
    All mimsy were the borogoves,
    And the mome raths outgrabe.
    ~Lewis Carroll

  11. #11
    Quote Originally Posted by persefone View Post
    is not possible ql 300 ear infantry? if is possible can i ask u chose implant? ty
    yeah ear symb should be np.. tiny bit less skills, but there's some nice NCU which is always handy. tbh there's just none for sale on Rk1 atm else I would have used it.
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  12. #12
    gz m8
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  13. #13
    Quote Originally Posted by persefone View Post
    is not possible ql 300 ear infantry? if is possible can i ask u chose implant? ty
    Quote Originally Posted by Vlain View Post
    equippable - yes

    the problem is finding one
    err, i mis-spoke here - the infantry support ear is the hard one to find
    o`o,,oo,,o`o mahnamahna roflmao mahnamahna o`o,,oo,,o`o

    Vlainstrike 220/30ma[S][Pics]; Jadeprakasha 220/12mp; Crashloop 167/23fx
    --------------------------------------------------
    Concept MA Attack: Attack of the Three Fates
    --------------------------------------------------
    Twas brillig, and the slithy toves
    Did gyre and gimble in the wabe;
    All mimsy were the borogoves,
    And the mome raths outgrabe.
    ~Lewis Carroll

  14. #14
    Quote Originally Posted by Vlain View Post
    err, i mis-spoke here - the infantry support ear is the hard one to find
    infantry support? - intelligent support maybe?
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  15. #15

    Cool

    gratz!!

    wtb trox guide to 300 symbs
    Revi 220/26/70 trox MA

  16. #16
    Quote Originally Posted by Vlain View Post
    ... I'm interested to hear what kinda timers you end up with on stuff like battle-prepared treatment kits with all the extra skill lock mods.
    ...
    21 secs on the battle kits
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    Guide to raiding Pande

    - currently inactive -

  17. #17
    Grats on 300s

    (it's also possible to equip all the 300 symb set w/o burden/TNHbelts these days... might still need to wait till health research 3, got too many ways now)
    Quote Originally Posted by Vlain View Post
    yea...the best way to fix messed up game mechanics is by giving up item slots for new 'bug fix items'...like I said before, next we'll get the Staff of Pet Pathing and perhaps an Anti-LD Ring and how about some pants that make it so I don't get forced to autoface my opponent after casting a nano when I'm trying to run away...Combined Developer's Wear of Autoface Resistance, and maybe some new symbs with broken quest resistance, oh, and how could I forget the upgrade to the scuba gear that adds Rubberbanding Resistance...

  18. #18
    Dosent take much of an effort this days, well i guess finding them its the tuff part now. Gratz.

  19. #19
    Quote Originally Posted by GameSpace View Post
    Dosent take much of an effort this days, well i guess finding them its the tuff part now. Gratz.
    thats not true, if you are a normal player, you will have trouble getting a lot of the items necessary for this. For example, burdens still have an incredibly low drop rate, simply due to the 9 hour pop time of the beast. Maybe the next few content patches will add more stat stuff and it will cease to be an issue.

  20. #20
    Quote Originally Posted by megabrawlman View Post
    thats not true, if you are a normal player, you will have trouble getting a lot of the items necessary for this. For example, burdens still have an incredibly low drop rate, simply due to the 9 hour pop time of the beast. Maybe the next few content patches will add more stat stuff and it will cease to be an issue.
    Well i got on 300s symbs and imps on my soldier with out a BoC and with out the new DB pants or even treatment guns, still didnt do a topic about it Its easy if you know what you are doing, it isnt for the random noob ofc, but its nothing special. Plus you can reset perks every 2h, from spending months on PR now u stay a few weeks tops. Dont get me wrong its better now, but also all this changes makes this easy.
    Last edited by GameSpace; Sep 13th, 2007 at 12:56:30.

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