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Thread: Social Mode

  1. #261

  2. #262
    dude this is the best idea ever in this section.

    (thinks about the backpacks of social items he has in his bank)
    Alexanderw 220/17 Opi MA Current setup work in progress.

  3. #263
    Quote Originally Posted by Alexanderw View Post
    dude this is the best idea ever in this section.

    (thinks about the backpacks of social items he has in his bank)
    BUMP for 9 backpacks full of clothes / holiday gear and counting!
    I'd love to occasionally show something other than fully twinked pistols in my hands.

    /me signs the petition. (Aelion, rk2)
    Last edited by Aeliona; Oct 4th, 2007 at 00:10:50.

  4. #264
    of course I'll sign it...

    Blackscorpion (RK2)

    I think that FC could set up the Social tab for nothing higher than QL1 could be equiped...

  5. #265
    Quote Originally Posted by Blakscorpion View Post
    of course I'll sign it...

    Blackscorpion (RK2)

    I think that FC could set up the Social tab for nothing higher than QL1 could be equiped...
    now there is an idea

  6. #266
    doing da bump
    best idea I've heard in a long time.

    Foosball33 (RK2)

  7. #267
    anyone else notice the irony of snow making this thread? for you rk2/3 peeps snowdevilsm is a engi who wont stop dancing till the end of time...thats right even when AO is over in the void will be snow.....dancing
    Quote Originally Posted by Psythe View Post
    You kinda look like Criss Angel the MIND FREAK!!!

  8. #268
    Quote Originally Posted by Blakscorpion View Post
    of course I'll sign it...

    Blackscorpion (RK2)

    I think that FC could set up the Social tab for nothing higher than QL1 could be equiped...
    Except there is no reason for that. It's not like they would make it so that you get the buffs from both sets at once. Obviously there would be additional flags so that only the active set of armor - social or normal - would give any buffs. And, I'm sure it's meant to only be used with social armor. Even if they made it so you could have any two sets you wanted, they could make it so that you have to meet the requirements to switch.

  9. #269
    Quote Originally Posted by Lumifly View Post
    Except there is no reason for that. It's not like they would make it so that you get the buffs from both sets at once. Obviously there would be additional flags so that only the active set of armor - social or normal - would give any buffs. And, I'm sure it's meant to only be used with social armor. Even if they made it so you could have any two sets you wanted, they could make it so that you have to meet the requirements to switch.
    I really like the QL1 idea. It kinda defeats the purpose if you have to meet requirements to switch back. Also allowing 2 sets of armor to be equiped would really piss off hard core pvp people. No one would want to look at someone wearing full carb & a rk mish loot pistol, agree to pvp, and then watch them switch to full AI right before pressing Q.

    The point is to make it so that you can RP on your 220's even when they are twinked into the latest gear. All the social gear i can think of is level 1 anyways (or should be ) so there is no reason NOT to make it a ql1 requirement.
    Last edited by Aeliona; Oct 6th, 2007 at 01:33:10.

  10. #270
    This most definatly deserves a bump, awesome idea

  11. #271
    I like this idea.

    *bump & sign*

    Theanor (RK3)
    Achiever 60%, Explorer 80%, Killer 0%, Socialiser 60% [>]
    "And all those exclamation marks, you notice? Five? A sure sign of someone who wears his underpants on his head. Opera can do that to a man." -- Terry Pratchett, Maskerade

  12. #272

  13. #273

  14. #274
    I hereby declare this thread to be bump for attention for the brilliant idea

    ~ turtle-ji

  15. #275
    Leave the utils and hud out of social section, it could be bad idea. Otherwise good idea. Bump.
    Taranide 220/30 fixer RK2 and now also RK1! Wait a second...
    Might have other characters too but I'm not so sure, always leave them camping something and there they are for few months.


  16. #276
    Quote Originally Posted by Taranide View Post
    Leave the utils and hud out of social section, it could be bad idea. Otherwise good idea. Bump.
    if FC makes it so that any items in the social slot can not effect any of the player's abils, it should be fine, other words, just for looks, and there are plenty of hud/util social items out there

  17. #277
    signed. Anamelle, RK2
    Anamelle Marecki, adventurer, leader of Lumen Orien
    Llesa Varela, MP
    Alossa Laurence, beaurocrat, director of Newland News
    Erissen Altaire, doctor
    Vektria Ervasse, fixer
    Daeranne Smith, engineer, Last Ditch Academy scientist
    Lumen Orien

  18. #278

  19. #279
    Good idea, would help alot of RPers(including my fixer)...

    P.S. Can't let this go on 3rd page now, can we?

  20. #280
    A new bump from me. Back to page 1 you go
    RK1 - Atlantean
    Lise "Gimpeline" Everwhite - Omni - Level 220/30/70 Martial artist
    Rudolph "Nissemann" Juhl - Omni- Level 220/30/70 Engineer
    Omni-Mining
    Mary "Gimpa" Wormwood 2xx/30/xx Advy R.U.R
    Josephine "Gimpyposer" Dredd 21x/30/70 mp Omni-Pol
    Jarwar 2xx/30/xx Crat Wanderers Sanctuary
    Proud member of Leet Protection Agency

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