not going to rewrite the whole post, so please look at the MA forums:
http://forums.anarchyonline.com/showthread.php?t=500109
not going to rewrite the whole post, so please look at the MA forums:
http://forums.anarchyonline.com/showthread.php?t=500109
this has been a problem for so long that I've given up caring
Originally Posted by Enno Rehling
This has made me think recently, do weapon range mod's like on Targeting Scope - Vision Enhancer increase the range on swords?
It does but even with a range setup (+100%~) you'll get like 8m.
Edit: Kleever was faster than me. I'd like to add that brawl (3m), dimach (6m) and perks have their own range. Perks aren't affected by range.
Last edited by NoGoal; Jul 11th, 2007 at 10:56:28.
blah
I'm also pretty sure it doesn't effect perk/special range But I might be wrong..
*Edit: The insight in this post was nerfed by NoGoal. Don't edit posts above people :P
Last edited by Kleever; Jul 17th, 2007 at 04:21:41.
it doesn't matter if it effects the melee weapons range or not, it's a bug ingame that prevents us from using our weapons/specials/perks because it thinks we're 'out of range' even when we're not.
and here's a thought, wth do we have to sacrifice our setups to compensate for game bugs ??
Maybe the new hardware FC is installing will help with some of the server sync issues . . . . MAYBE . . . .
A fellow melee player a while back at a TL5 AI raid commented that I should use "/follow" to combat the "out of range" bug. It seemed to work for me. I even added it to my raid bar for a while:
Assist macro -> Follow macro -> Attack -> Alpha
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•••••••• zDD - a Damage/HEALS/Tanks/XP parser ••••••••
It does help for PvM. I use it a lot when I kill ado hecks. It's not that useful in PvP. /follow isn't working well and your target gain range.
blah
I'm never taking /follow out of my hotbar. I would even put it there before /assist.
But as nogoal said it's useless in pvp. You gotta run diagonal to catch anyone :P
I use /assist combined with /follow all the time in PvM and in raids, but have found very little help from it on BS due to the high runspeed people have...
I'm also pretty sure /follow is handled client side. So I can't see how it would effect the out-of-range bug.
it if is client side, then it should be moved to server side, it'll improve it's accuracy when following someone that runs not in a straight line (or a drunken person )
and in any case, there's a slowdown effect that was added a few patches back that F's you up whenever you're 'nearly' at /follow range (when you should come to a stop)
•••••••• zDD - a Damage/HEALS/Tanks/XP parser ••••••••
This is the only reason I lose duels to ranged ppl because the freaking out of range !!!!
GoldFish - Riders Of The Lost Org
Rather certain it's not server side. An easy example to demonstrate:
let's say we're chasing someone running in a straight line. We see them stop
on our client, so our /follow has us stop (but we're not in range). A second later, we
see our target a long ways off because our target never actually stopped running,
then /follow has us running again.
If it were server side, we wouldn't have stopped even though our client displayed the target stopped.
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