Results 1 to 12 of 12

Thread: Riposte/parry

  1. #1

    Riposte/parry

    > flamebait right here.

    I would love these skills working again, and it could be done fairly easy using two of the current game mechanics! Defensive procs and Tiers.

    Now how would go about this with making them overpowered and with out nerfing melee's dmg in pvm? one you have to keep everything low in % chances and two you can aether disable the mobs ability to Riposte/parry, or disable 3% natural miss rate.

    Now how will procs and tiers work together? Your skill level will decide what Tier is active depending on your Skill level and select the right Proc for you.

    What would the tiers look like?
    Tier one: 100-500
    (takes 100 skill points to enable if you have an weapon equipt that uses the skill!)
    3% proc base enabler you gain no % between 100-500

    Tier two: 501-1000
    Gain 1% at 501 skill and every 200 skill points, you gain 1% more.
    Tier three: 1001+
    Gain another 1% at 1001 and then additional 1% for every 250 skill points

    while capping the Total chance of procing @ 10%

    What would the procs look like?
    Well they wouldn't be visible to the player at any given time they are passive skills so they would have passive procs that were always active as long as their weapons had the skills enabled.

    For those that understand the database.

    Quote Originally Posted by Parry
    Name: Parry item 1 s1 (meaning parry tier 1 shade | 100 parry skill to enable as long as shade has parry enabled weapon equip.)
    Description: When struck by an opponent you will occasionally ward off an attack.
    Nanoline: Parry


    Attributes

    StackingOrder: 1
    School: Combat
    NCUCost: 1
    NanoPoints: 0
    Duration: -1
    Flags: NoResistCannotFumble, NotRemovable, IsHostile, IsBuff, NoTimerNotify, NotVisable
    AttackRange: 1m
    AttackTime: 0.01s
    RechargeTime: 0.01s

    Events/Effects

    OnUse:
    AddDefProc Wearer 3% Parried attack
    CastNano Wearer Parry item 1 s1
    Quote Originally Posted by Parried attack
    Description: When struck by an opponent you will occasionally ward off an attack.
    Flags Modified Description, Buff Nano, Want Collision, Mirror In Left Hand
    NCU 1
    Nanocost 0
    Duration 30 seconds
    Range 1 m
    Effects
    On Use User Change Absorb hits 1
    That would be tier1 proc, Giving you 30 secs to block your next incoming attack instantly and w/o any user input!
    tier two would be the same but just with a higher % landing rate. my Hope/idea for Tier three was to give aether +2 normal blockers or +1 normal blocker + 1 spec blocker but that spec blocker might create imbalance but its kept in check by a 30 sec duration...


    Now for Riposte. goes along the same idea/concept.
    Tier one: 100-500: 3% to proc
    Riposted dmg= (Weapon skill/5)+(Riposte skill/3) @ 700 Weapon skill and 500 Riposte return dmg =306

    Tier Two: 501-1000: 1% more proc rate @ 500 skill plus 1% every 200 skill.

    Riposted dmg= ((Weapon skill/5)+(Riposte skill/3))+(Weapon min Dmg)

    Tier Three: 1001+ skill: 1% more chance at 1001 skill and another 1% for every 250 points.
    Riposted dmg= ((Weapon skill/4)+(Riposte skill/2))+(Weapon min Dmg)


    The returned scales along with your skill and also is improved as you spend more ip into the skill making it worth while to use. but also kept in check by being lower than normal weapon hits!. unless some1 is running around w/ 3k skill in Riposte
    Chaoticshade
    ...(220/23) Opifex Shade

    Shade Professional
    Wish List
    Bug list


  2. #2
    o.0 no replys you gimps read and post!
    Chaoticshade
    ...(220/23) Opifex Shade

    Shade Professional
    Wish List
    Bug list


  3. #3

    Exclamation

    WTB! I like the idea...and omg, you posted in understandable english! How long did it take you to check all that in MS word? :P
    Attli - 218/21 Clan Agent - Instability
    Contradictor - 220/15 Shade - retired

  4. #4
    Quote Originally Posted by Contradictor View Post
    WTB! I like the idea...and omg, you posted in understandable english! How long did it take you to check all that in MS word? :P
    dont have ms word i didn't even spell check that one lol
    Chaoticshade
    ...(220/23) Opifex Shade

    Shade Professional
    Wish List
    Bug list


  5. #5
    Having parry and riposte work like that would be really nice.

    But then, we'll have to whine to get some Dreadloch Enhanced Viper with parry and riposte
    Forum rule #1 :
    If someone disagrees with you, he is obviously trolling, flamming, or a stupid n00b.

  6. #6
    love the idea, too bad vipers dont have it, as stated above, then again, would be funny to wear a viper and a rapier.

    ofc then, we'd have 2 different dmg types and that would complicate things even further

  7. #7
    great idea, funny thing is i made a parry/riposte thread also, in suggestions about 40 mins ago :P
    :: LilChubz :: Chubs :: KingChubz :: Guardian Nemesis :: Dumpshot:: Chubberz :: Chubberot ::

    Title farmed Neo's and a pocket doc

  8. #8
    Dreadloch rapiers are fine by me, would do something about our fading pvm damage & absolve some of the pain of VP farming :P now let's have a sensible post-LE weapon config.

    Nicely creative idea, Chao.

  9. #9
    Quote Originally Posted by Flipdoosz View Post
    love the idea, too bad vipers dont have it, as stated above, then again, would be funny to wear a viper and a rapier.

    ofc then, we'd have 2 different dmg types and that would complicate things even further
    I'd rather not go back to the days of "hey lime.. i can see ur rapiers lolololol gimp"
    Limefire, The Great White Hope

  10. #10
    one of the best suggestions on parry/riposte I've seen so far
    Last edited by Windou; Jun 30th, 2007 at 08:19:05.
    There is one rule above everything, CUT
    Everything else is secondary,
    CUT
    Cut through his defences
    CUT him down utterly
    Without mercy
    This is by the law a warrior lives,
    or he dies

    Anghar - Keeper
    Lumbule - Shade
    Justitarius - NT

  11. #11
    Quote Originally Posted by Windou View Post
    one of the best suggestions on parry/riposte I've seen so far
    thanks <3
    Chaoticshade
    ...(220/23) Opifex Shade

    Shade Professional
    Wish List
    Bug list


  12. #12
    Well sounds good and all, but should just be an innate skill....

    More you raise it bigger chance of riposte or parry..

    just another miss.

    The fact they still have them ingame is frustrating..

    No procs no random chance of a proc, just straight up chance of a roll.

    Roll for initiative!

    Really thats how parry and riposte work in EVERY other game.

    If they don't work, FC just needs to remove them. And refund points, and REMOVE from all weapons and skills, give us piercing/aao for the parry/riposte in Ofab/LE research for the love of god..

    *bitches some more*
    Eluisa, 220 Doctor of Dewm!
    Cherries, 220 Shade of Bewbs!
    Lidan 190 Martial Artist of Nano!
    Mefesto, 183 Enforcer of Flab!
    Catti, 163 Crat of Hecknoob!

    General of Paradise

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •