My fellow Agents,
I came up with a way to equip a full set of Xan Artillery Alpha Symbiants on an Opifex Agent. If you have any ideas on how to accomplish that on other breeds, or on how to simplify that even more, please feel free to PM me.
For a quick peek, the order in which the symbs will go in is: Brain // Left Wrist // Left Hand // Ocular // Feet // Right Wrist // Waist // Leg // Right Hand // Left Arm // Chest // Ear // Right Arm.
Also, if you find any errors, send me note.
Current State:
- You don't need towers.
- You don't need org contracts.
- You don't need a Burden of Competence.
- You need a QL 300 Large Org HQ, though.
- You only need the Viral AIPF Belt, no TNH Belts are needed.
- This guide works for all factions, as it does not make use of any faction-locked items whatsoever.
- I planned with QL 250 ability imps. You can blitz QL 250 ones with QL 250 clusters, and have some tradeskiller with huge np skill turn them into 260ishs. With every step I came out a handfull of points
on top of the requirement, so if you only have QL 250s that won't matter. Higher QL implants will put you on top of requirements even more.
- I dropped all the expensive Pande items such as NCUs.
Perks:
- Enhance DNA 10
- Mountaineer 5
- First Aid 4
- Freak Strength 3
- Genius 3
- Ambidextrous 5 (for buffing pistols)
- Shadowsneak 10
- Opifex Primary 10
- Opifex Secondary 10
- Combat Knowledge 8
- Lost Eden Research 70 (basically everything that adds abilities, but since you will want to reskill perfectly, you might want to have your research complete)
Buffs:
You need the following buffs/effects:
Greater Predator, Composite Attribute Boost, Odin's Missing Eye, Improved Essence of Behemoth, Prodigious Strength, Treatment Transfer, Stationary Surgery Clinic Effect, Superior First Aid, Treatment Expertise, Improved Cut Red Tape, Form of Tessai, and a bunch of Extruder Nutrition Bars. In case of Stamina-based Symbiants, Iron Circle is required over Prodigious Strength.
Step 1: QL 300 Brain and Intelligence Slots [Updated July '11]
http://auno.org/ao/equip.php?saveid=174880
Now click in your Brain, Left Wrist, and Left Hand Symbiants.
Optional: If you have the Beast Helmet, you can drop the Fly Catcher Specs, and then exchange 2x Omni-Med Suit Sleeves for Miy's Nano Armor Sleeves. I got a +7 and a +9 int one, so I ended up loosing 20 sense, 20 psychic, 3 int, and gaining 2 treatment, which worked out equally well. *Note: Nano Sleeves add psychic as well, so I lost less than 20 points, but that doesn't matter.
Step 2: The Sense Slots [Updated July '11]
http://auno.org/ao/equip.php?saveid=174881
Exchange Implants for Symbiants in the following order (please do not take out all imps, and then insert all symbs, but do it one by one, else you might come up short on some abilites): Ocular, Feet, Right Wrist. Do not include the Ear Symbiant, which is also based on sense. We need the psychic boost for later symbs. Ear will be one of the easiest and last symbs to put in.
Optional: All in all this setup puts you at +98 strength, +48 agility, +220 sense and + 76 treatment above requirements. It's a breeze. No alternatives needed, I guess.
Step 3: Waist and Leg [Updated July '11]
http://auno.org/ao/equip.php?saveid=174882
Please remember, for the stamina-based symbiants you need to cancel Prodigious Strength and get Iron Circle instead. Furthermore, for the leg symbiant (and for the leg symbiant only) you will have sufficient strength but lack agility, so you will need to drop form of tessai.
Now put in the waist symbiant, then exchange the leg symbiant. We skip including the stamina-based Right Arm Symbiant, as we need the strength for further symbs. The Right Arm Symbiant will be the very last symbiant to take care off.
Step 4: The Psychic Slots [Updated July '11]
http://auno.org/ao/equip.php?saveid=174890
Let's start with the Right Hand, as it includes faded treatment. We won't ever again have to worry about that after the hand is in. After the Right Hand is in, exchange the Left Arm.
Step 5: More Psychic Issues [Updated July '11]
http://auno.org/ao/equip.php?saveid=174891
Now put in the Chest Symbiant, followed by the ear. Now onto the last step.
Step 6: Last but not least [Updated July '11]
http://auno.org/ao/equip.php?saveid=174892
The last thing to do is put in the Xan Alpha Right Arm Symbiant. Now put it in, and you are finally done. Congratulations!
Optional: You can choose either Prodigous Strength or Iron Circle, doesn't matter anymore. We are at a point where we have more stats than required. This is why you will find empty slots.
Step 7: QL 300 Custom Implants [Updated July '11]
http://auno.org/ao/equip.php?saveid=174893
Some Agents chose not to use a Left Arm Symbiant but rather a custom imp including an Add All Def cluster, or the Adonis Brain. With your current setup, you can easily switch your Xan Alpha Symbiants those if you wish. I did not include these two in the above guide, as the guide was about getting in a full set of Xan Alphas, not wheter imps might be the better choice at any given spot