Kyai
Godmother of Rimor
Enjoying RK4
STATUS OF SKY: Not Falling
Gimp is a state of mind, nerfest is a state of being.
Just increase range in BS :P
Its so annoying to have to run in front of people to hit them due to sync issues...
give melee a much greater distance where we can hit people.
Also change parry/riposte into some usefull pvp skills against ranged users in pvp...
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Zeylenne 220 Doctor ex-President of Ragnarok, a scandinavian Omni organization
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Lilleg2 220 MA
Polfarer 218 Adventurer
Proud member of Shadow Ops
Renowned jester of the double AS Tigress
MP setup
Hidden message
Making them feel special since 2008.
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Proud member of Shadow Ops
Renowned jester of the double AS Tigress
MP setup
Hidden message
Making them feel special since 2008.
█████
█████
along with range increase on melee, go ahead and make them have to stop to swing like we have to stop and shoot and then go ahead and make them stop and sharpen their blade just like when we have to stop and reload....
melee already have more runspeed then all ranged profs except fixer ofc.
melee can root, wich is NOT part of the toolset.
melee has more specials then ranged. FACT
melee has stronger perks then ranged. FACT
melee(except enforcers) usually dodge perks/normal hits and get hit with AS and sometimes FA/Burst from heavy twinked soljas or fixers, and most(except enfos/shades)usually have heals to back up the dmg they took from AS/burst or FA.
On BS everyone lags. FACT
I'm ranged, i'm an agent. I get the target must be in range almost every time. WE ALL GET IT.
Stop asking for MORE root resist. STOP asking for more range. You are FINE. if you don't belive me, ask the melee users that do EXTREMLY WELL in BS.
BUMP for sync fix as that is the ONLY real problem melee(and not only melee)have!
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melee specials are also slower(longer recharge) so if you add up all of the opportunities a ranged user has to use specials they would have more. The out of ranged sync issue effects melee more than it does ranged you can't deny that. Look at it this way ranged can get a 40m radius the target has to be in for them to hit them. Melee has about a 3m(i think max range would be 6m correct me if i'm wrong) radius but arguing who it effects more isn't going to solve anything some way of minimizing its effects is needed.
Darkkblood level 220 MA AI:18
Darkmetals level 149 Eng AI:0
How exactly do melee have more specials than ranged?Code:Full Auto Aimed Shot - Sneak Attack Burst - Brawl Fling Shot - Fast Attack - Dimach
Yet again, Showoff dazzles with his astounding insights.
Kyai
Godmother of Rimor
Enjoying RK4
STATUS OF SKY: Not Falling
Gimp is a state of mind, nerfest is a state of being.
actually i would'nt even compare AS to SA because it has as much difference as it does incommon.
SA: always hits
AS: always hits
SA: uses multipliers based on skill
AS: uses multipliers based on skill
SA: has 13k cap
AS: has 13k cap
SA: has a 40 second cap lock
AS: has a 11 second cap lock
SA: diminishes from AC's
AS: ignores them
obviously AS > SA, it's both ranged , is faster, and does'nt suffer from AC diminish.
there really is nothing compareable to Full auto in melee.. but the same is true for dimach.. of course dimach has 30 min recharge on most and does not scale as well as FA.. of course dimach ALWAYS lands.. but obviously there is 1 more catch with melee specials.. they have to be very close..
i vote for lower locking dimach. say 10min with 0 dimach.. and capping at 2min recharge., also make AS 40sec cap and diminsih from AC's like SA does..
i'd say make SA 11 sec cap and ignore AC's but i think AS is overpowered already instead of making SA overpowered i think 40sec lock sounds about right to me.
although i might support letting agents keep the AS the way it currently is.
also please remember backstab is only shade/advy. sure i'd like it on my piercing mp but only 2 professoins can even get BS.. also dont forget that even in pvp BS can only be used on targets attacking someone else..
EDIT: so many pages and to be honest nothign has been settled other then server sync problems should be fixed but even some people can't agree on that.. this thread is like a drunk driver who just slamed into a telephone pole.. even though your cars wrapped around a pole and stuck you just keep the foot on the gas and spin your wheels going no where.
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TBH one part of me would love to see the changes you mentioned. I'd simply reset my advy to melee, and completely and utterly dominate. YES as is the best special ingame. The profs who use it though, alot of them, AS is their only real source of dmg.
And a 2mins dimach? Oh god, SA+BS+dimach+AS alpha every 2mins, teh sweetness.
The changes you mention would nerf half the professions back to the stone age, and leave 3-4 as gods on top of the foodchain.
Advies have been hit directly by every nerf since LE, and got worse research than keepers with LE. I wouldnt say keepers are above advies on the foodchain, but it seems to me you're saying that keepers have been nerfed down to the bottom but advies are where they were pre-LE. Which is just plain wrong.
(And no, im not suggesting advies need love or anything of the sort)
This thread is all about server sync issues but if you are starting to talk how nice ranged specials are comparing to melee, why don't you roll agent then? or MP actually because they have best AS weapon ingame atm.
oh and keepers are teh nerfestest!