Big Bump for Onack, thanks so much for these maps. Been using AoRK pretty much from it's birth, and I recently downloaded the AoSL Beta...Love it, excellent work my friend.
Big Bump for Onack, thanks so much for these maps. Been using AoRK pretty much from it's birth, and I recently downloaded the AoSL Beta...Love it, excellent work my friend.
Autohead 220/30/70 Solitus Soldier - Synergy Factor
Auron 220/25 Keeper ::: Shadowslave 220/23 Shade ::: Radius 211/21 Nano-Technician
Sunza 207/21 Martial Artist ::: Voss 182/15 Engineer ::: Shadowhead 150/16 Agent
Evander "Nykophoros" Peredur
Stars "Wormx" Monkey 220/30/70 3rd opi fix on RK1, 7th on all dimensions to hit AI30 Thanks for all the raids : )
DanceMeTo "Summerglow" TheEndOfLove 220/27/67 Opi Fixer. Yes, I like fixers.
LifeIs "Winterglow" NoCabaret 150/14/42 Opi Fixer. Waiting for more hits with the nerfbat.
Doctor "Wormx6" Panda 220/20/55 Atrox doctor, dinged 220 off Thrak key quest : )
Mr "Ceilingcat" Monkey 220/23/52 Soli MP, hiding in the ceiling, watching...
Too many other alts to list here...
At AOsL, Scheol missiong dungeon named A Mausoleum Entrance (110-120 unredeemed/spirits, 135 boss)
At Adonis map, dungeon named Drowned Dreams boss is actually 155, not 115.
Problem here:
Can't open map.
When I click to change map I get a window that says:
Error Loading File: C:/Programs/Funcom/Anarchy Online/cd_images/textures/planetmaps/AoSL_v0.4/AoSL
The AoSL_0.4 Folder only has the AoSL folder in it.
The AoSL folder has the files (5).
If I delete the AoSL_0.4 Folder everything goes.
Help for a dork computer person please.
What's up...any suggestions. I unzipped it in Plantmaps.
Try to extract the contents of the zip archive to cd_image\textures\planetmap instead of cd_image\textures\planetmap\aosl_0.4.
i.e.: "extract to here", not "extract to aosl_0.4\".
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Just showing its not completely dead from my edge, started working on cheatlayer.
So a little preview so i hopefully can get some feedback.
http://aosl.flw.nu/aosl/previews/cheatlayer_preview.png
The yellow text/marker may not be the best choice, could be difficult to tell apart from the white ones. Darkening it (towards orange) or picking a different colour would work better I think.
Apart from that, looks a fine piece of work, as usual.
"All things point to that they didn't play to win, but for the game itself and to play well. ... Later in their evolution, they forgot all about playing and having fun. When their corrupted minds only cared for what new ways they could gain power, there was no room for the simple things in life."
- One Who Will Always Listen"Hope is the first step on the road to disappointment."
- Librarian Isador Aikos, W40k: Dawn of War"If you want to make enemies... try to change something."
- Adam Jensen, Deus Ex: Human Revolution
I'll try to put a bit more red in it, but i want it to be a clear difference between the red and the yellow/orange
I recently decided to come back to AO after a couple years away...I was always a fan of the custom GUIs and had to come to this board to get Misato's Dovvetech again and noticed this thread about your maps, so I decided to try those too. I must say, excellent work Onack, and thank you for your extensive cartography work.
Mekh think it was perfect so I made it better
http://aosl.flw.nu/aosl/previews/che...r_preview3.jpg
Added a number, where the number represents point in quest.
Clan key not added there yet, will try make that tomorrow.
Onack you are the man! Thank you for the product and its continuing improvements.
Thanks for the nice feedback!
Changed the colors some for better readability since the cheatlayer is black&white.
http://aosl.flw.nu/aosl/previews/che...r_preview4.jpg
Edit: put in a png of it too, colors was too unclear on jpg one, even with 8 in quality when saving from photoshop
http://aosl.flw.nu/aosl/previews/che...r_preview4.png
Last edited by onack; Dec 12th, 2008 at 21:40:37.