As you may have noticed, those nasty bugs tend to randomly resist our nanos.
So i went in mothership and tested our nanos on them several times.
Results:
Code:
Class | Type | Stun | Calm | Charm | Root | Fear | Snare
-----------------|-----------|----------|---------|--------|--------|--------|--------
Rimah | Cornuta | Low | Low | Low | Low | Low | O
Cha, Jaax | Cornuta | X | X | Low | Low | Low | O
Cha | Cyathus | Medium | Medium | X | X | X | O
Jaax | Cyathus | Medium | Medium | X | X | X | O
- | Dasyatis | Low | Low | X | X | X | O
Cha | Esox | X | X | X | Low | X | O
Cha, Ankari | Heru | Low | Low | Low | Low | Low | O
Ilari | Heru | Medium | Medium | X | Low | Low | O
Jaax | Heru | High | High | X | High | Medium | O
Ankari | Oneirodes | Low | Low | - | Low | - | O
Rimah | Sinuh | Low | Low | Low | Low | Low | O
Jaax, Xoch, Cha | Uri | Low | Low | Low | Low | Low | O
Legend:
Code:
O - No immunity
Low - 25% immunity
Medium - 50% immunity
High - 75% immunity
X - Total immunity or too high psychic for the level (may change at lower levels)
Comments:
- A dash represents a test that has not been done, because it is pointless (charming ankari) or because it was impossible at the time of the test (psychic req)
- This test is incomplete for the moment because finding every combination is long. Feedback would be greatly appreciated

- This test is missing an alien type, the big flying one. It doesn't appear in missions, only APF fields and city raids (ground), hence i couldn't test it.
- Fear seems to land better than calm on some aliens, good thing to know....
- Some mobs (Esox for example) couldn't be charmed because of the psychic requirement. But at lower level it is possible to charm them and they make excellent pets with huge damage.
Sector 42:
- Patrollers can be snared, however they will still have enough runspeed to run after you...
- Regular aliens are affected with the rules above.
- Alien vector and drones can't be calmed...
Sector 10:
- Calms, snares and roots seems to be working fine
- Some bosses immune to control
Arid Rift:
- Snares are a valuable asset because calms will always get resisted (unless you use Last Minute Negociation)
- You can charm Rimah and Jaax mobs, though with a good nanoresist and a little resistance. These make good pets when you are not with Carlo but they do not hold aggro and their HP is somewhat low.
- Do not rely too much on LMN during crowded days because it is possible that the alien has the LMN cooldown nano from a prior calm.