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Thread: Fixer Lost Eden Info Thread

  1. #1

    Fixer Lost Eden Info Thread

    NOTE: ALL NUMBERS ARE FROM AUNO, AOMAINFRAME, OR IN GAME AND ARE FROM LIVE SERVER DATA.

    RESEARCH:

    Please Leave all feedback, positive and negative, out of this thread. This is an informational post only.

    You can switch between which research line you are learning at any given time, and will not lose bonuses you have already acquired, but progress is linear. You cannot train level 4 in Aquisition before training level 3 in Aquisition. Below, each new rank in the Fixer research lines is on its own line, so there's 10 ranks in each line. You divert normal experience into research and it levels up automatically. According to Sill, each rank in a research ability is roughly equivalent to 2 levels at it's locked level in terms of experience needed to learn it.

    Experience Required for Research:
    You cannot obtain more than 5% of a research rank at any time, so the max exp you can obtain towards research in one hit is listed below as the cap.
    Level Requirement | Exp For Level | Cap | Total Research
    • 1) 1 | 50 | 2 | 50
    • 2) 50 | 450 | 22 | 500
    • 3) 75 | 1600 | 80 | 2100
    • 4) 100 | 4000 | 234 | 6100
    • 5) 125 | 13450 | 672 | 19550
    • 6) 150 | 32000 | 1600 | 51550
    • 7) 175 | 54000 | 2700 | 105550
    • 8) 190 | 64000 | 3200 | 169550
    • 9) 190 | 740000 | 37000 | 909550
    • 10) 200 | 900000 | 45000 | 1809550

    Note on Specials:
    Only one type1 and one type2 proc can be selected at one time. They show a short duration, but have no recharge and refresh themselves until you zone, so you can keep them up permanently. All procs have a 5% chance to fire when you shoot a bullet.

    Acquisition
    Finding and taking what the client needs is a valuable skill of the fixers.
    1)SMG 10
    2)Burst 10
    3)SMG 20
    4)Burst 20
    5)SMG 25
    6)Special: Dirty Tricks type1 5% dodge buff
    7)Burst 30
    8)SMG 50
    9)Burst 50
    10)SMG 60

    Subtlety
    By diverting the attention of the target, you can often attack from an unexpected angle.

    1)Trap Disarm. 10
    2)B&E 10
    3)Perception 15
    4)B&E 15
    5)Sense 10
    6)B&E 25
    7)Special: Bending the Rules type2 +40 damage buff
    8)Stamina 20
    9)Sense 25
    10)Special: Slip them a Mickey type1 +60 damage buff

    Cunning
    Where power can not prevail, guile can often achieve victory.

    1)Special: Contaminated Bullets type2 +3 melee/poison/proj damage buff
    2)Special: Fish in a Barrel type2 -85 evade/dodge/duck debuff
    3)PM: 15
    4)TS: 15
    5)SI: 20
    6)Int: 15
    7)MM: 30
    8)Special: Luck's Calamity type2 -170 evade/dodge/duck debuff
    9)Psychic: 20
    10)TS: 60

    Smuggler's Sense
    The finely honed instincts of those who habitually operate on the wrong side of the law seem almost supernatural to outside observers.

    1)Sense: 5
    2)SI: 10
    3)Special: Break Repression type1 +250 nano init buff
    4)Int: 10
    5)Perception: 25
    6)Trap Disarm.: 25
    7)Psychic: 15
    8)TS: 40
    9)SI: 40
    10)MM: 60

    Respectable Businessman
    Sometimes the best defense is the illusion of legitimacy.

    1)Stamina: 5
    2)HP: 50
    3)Comp. Lit.: 15
    4)Special: Escape the System type1 reduces roots by 45s
    5)BM: 25
    6)Sense: 15
    7)Comp. lit.: 30
    8)Int: 15
    9)BM: 50
    10)Special: Bootleg Remedies type2 400x6 HoT

    Fallback Plan
    Make sure you always have more options if your first plan of action fails.

    1)Special: Underground Sutures type2 15x6 HoT
    2)AAD: 10
    3)Agility: 10
    4)SI: 15
    5)Special: Fighting Chance type2 +17 damage buff
    6)Evade: 25
    7)Stamina: 15
    8)AAD: 40
    9)Agility: 20
    10)Stamina: 25

    Insurance
    In case everything goes wrong, you can always fall back on your insurance.

    1)Int: 5
    2)Agility: 5
    3)Evade: 15
    4)Psychic: 10
    5)PM: 25
    6)Special: Backyard Bandages type1 370x6 HoT
    7)Agility: 15
    8)SI: 40
    9)Evade: 50
    10)HP: 200

    Total:

    Misc:
    HP: 250
    AAD: 50

    Abilities:
    Strength:0
    Stamina: 65
    Agility: 50
    Sense: 55
    Intelligence: 45
    Psychic: 45

    Weapons:
    SMG: 165
    Burst: 110

    Speed:
    EvadeClsC: 90

    Tradeskills:
    Comp. Lit.: 45

    Nanoskills:
    MM: 90
    BM: 75
    MC: 0 (thank god)
    PM: 40
    TS: 115
    SI: 125

    Spying:
    Trap Disarm: 35
    B&E: 50
    Perception: 40


    CURRENT PROC ISSUES:
    Current to 12/19/06


    Contaminated Bullets (Cunning 1):
    Runs this +3 damage buff instead of this DoT.
    Status: Reported as a possible error, no response from FC.

    Break Repression (Smuggler's Sense 3):
    Runs this nano init buff instead of reducing snares.
    Status: Reported as a possible error, no response from FC.

    Fighting Chance (Fallback Plan 5)
    Runs this +17 damage buff instead of this 3335 damage attack.
    Status: Reported as a possible error, no response from FC.
    Last edited by Breaks; Feb 9th, 2007 at 22:59:26.

  2. #2
    WEAPONS:

    The new SMG, the Ofab Hawk, is purchasable in every increment of 25 QLs. You need a biomaterial for each upgrade, which does not change the QL of the gun.
    Our guns use Kyr'Ozch Bio-Material - Type 812

    VP Costs:
    • QL25: 117
    • QL50: 488
    • QL75: 1110
    • QL100: 1988
    • QL125: 2365
    • QL150: 3497
    • QL175: 5384
    • QL200: 7987
    • QL225: 8617
    • QL250: 10509
    • QL275: 13665
    • QL300: 18000

    SMG Requirement | Multi Requirement | Burst Requirement | Full Auto Requirement | Damage

    Mk 1:
    No Specials
    QL25 188 | 72 | 0 | 0 | 23-51 (25)
    QL50 371 | 145 | 0 | 0 | 43-80 (47)
    QL75 553 | 218 | 0 | 0 | 62-109 (68)
    QL100 737 | 294 | 0 | 0 | 80-137 (88)
    QL125 920 | 444 | 0 | 0 | 99-166 (109)
    QL150 1103 | 595 | 0 | 0 | 118-194 (130)
    QL175 1286 | 745 | 0 | 0 | 138-223 (152)
    QL200 1469 | 895 | 0 | 0 | 157-252 (173)
    QL225 1652 | 1046 | 0 | 0 | 176-281 (194)
    QL250 1835 | 1196 | 0 | 0 | 195-309 (215)
    QL275 2018 | 1347 | 0 | 0 | 214-338 (236)
    QL300 2201 | 1496 | 0 | 0 | 233-366 (257)

    Mk 2:
    No Specials, more damage than Mk1
    QL25 188 | 72 | 0 | 0 | 24-54 (26)
    QL50 371 | 145 | 0 | 0 | 45-84 (49)
    QL75 553 | 218 | 0 | 0 | 65-114 (71)
    QL100 737 | 294 | 0 | 0 | 84-144 (93)
    QL125 920 | 444 | 0 | 0 | 104-174 (115)
    QL150 1103 | 595 | 0 | 0 | 124-204 (137)
    QL175 1286 | 745 | 0 | 0 | 145-234 (159)
    QL200 1469 | 895 | 0 | 0 | 165-265 (181)
    QL225 1652 | 1046 | 0 | 0 | 185-295 (203)
    QL250 1835 | 1196 | 0 | 0 | 205-325 (225)
    QL275 2018 | 1347 | 0 | 0 | 225-355 (248)
    QL300 2201 | 1496 | 0 | 0 | 245-385 (270)

    Mk 3:
    Burst, one handed, same damage as Mk2
    QL25 188 | 72 | 141 | 0 | 24-54 (26)
    QL50 371 | 145 | 278 | 0 | 45-84 (49)
    QL75 553 | 218 | 415 | 0 | 65-114 (71)
    QL100 737 | 294 | 553 | 0 | 84-144 (93)
    QL125 920 | 444 | 690 | 0 | 104-174 (115)
    QL150 1103 | 595 | 827 | 0 | 124-204 (137)
    QL175 1286 | 745 | 964 | 0 | 145-234 (159)
    QL200 1469 | 895 | 1102 | 0 | 165-265 (181)
    QL225 1652 | 1046 | 1239 | 0 | 185-295 (203)
    QL250 1835 | 1196 | 1377 | 0 | 205-325 (225)
    QL275 2018 | 1347 | 1514 | 0 | 225-355 (248)
    QL300 2201 | 1496 | 1651 | 0 | 245-385 (270)

    Mk 4:
    Burst, two handed, more damage than Mk2-3
    QL25 188 | N/A | 141 | 0 | 26-57 (28)
    QL50 371 | N/A | 278 | 0 | 48-89 (52)
    QL75 553 | N/A | 415 | 0 | 69-121 (75)
    QL100 737 | N/A | 553 | 0 | 89-152 (98)
    QL125 920 | N/A | 690 | 0 | 110-184 (121)
    QL150 1103 | N/A | 827 | 0 | 131-215 (144)
    QL175 1286 | N/A | 964 | 0 | 153-247 (168)
    QL200 1469 | N/A | 1102 | 0 | 174-279 (191)
    QL225 1652 | N/A | 1239 | 0 | 195-311 (214)
    QL250 1835 | N/A | 1377 | 0 | 216-342 (237)
    QL275 2018 | N/A | 1514 | 0 | 237-374 (261)
    QL300 2201 | N/A | 1651 | 0 | 258-405 (284)

    Mk 5:
    Burst, FullAuto, one handed, same damage as Mk4
    QL25 180 | 70 | 135 | 162 | 26-57 (28)
    QL50 355 | 142 | 266 | 319 | 48-89 (52)
    QL75 529 | 213 | 379 | 476 | 69-121 (75)
    QL100 704 | 286 | 528 | 633 | 89-152 (98)
    QL125 878 | 435 | 659 | 790 | 110-184 (121)
    QL150 1053 | 583 | 790 | 948 | 131-215 (144)
    QL175 1227 | 732 | 921 | 1105 | 153-247 (168)
    QL200 1402 | 880 | 1052 | 1262 | 174-279 (191)
    QL225 1577 | 1029 | 1183 | 1419 | 195-311 (214)
    QL250 1751 | 1177 | 1317 | 1577 | 216-342 (237)
    QL275 1926 | 1326 | 1445 | 1734 | 237-374 (261)
    QL300 2101 | 1474 | 1576 | 1891 | 258-405 (284)


    Mk 6:
    Burst, FullAuto, two handed, more damage than Mk4-5
    QL25 180 | N/A | 135 | 162 | 35-64 (34)
    QL50 355 | N/A | 266 | 319 | 62-102 (63)
    QL75 529 | N/A | 379 | 476 | 88-139 (91)
    QL100 704 | N/A | 528 | 633 | 114-176 (120)
    QL125 878 | N/A | 659 | 790 | 141-213 (149)
    QL150 1053 | N/A | 790 | 948 | 167-251 (178)
    QL175 1227 | N/A | 921 | 1105 | 194-288 (206)
    QL200 1402 | N/A | 1052 | 1262 | 220-326 (235)
    QL225 1577 | N/A | 1183 | 1419 | 246-363 (264)
    QL250 1751 | N/A | 1317 | 1577 | 273-401 (293)
    QL275 1926 | N/A | 1445 | 1734 | 299-438 (321)
    QL300 2101 | N/A | 1576 | 1891 | 325-475 (350)



    As of 17.1.1, the QL300 Hawk MK5 is now possible to equip at 220 with Full CSS, the Ofab Chest, and a rollable swap gun! The MK6 still lacks fling, and therefore does less damage than duel wielding a MK5 with a KMP5 or a KMP5 with a Bigburger, even in pvm!
    Last edited by Breaks; Mar 15th, 2007 at 09:31:02.

  3. #3
    ARMOR:

    ALL LE Armor is purchased in a new section of tower shops at mk1 and in varying QLs for Victory points. Armor is upgraded by applying *NO TRADESKILL REQUIREMENT* the appropriate clump type dropped by a mothership mission boss. Our Armor uses Kyr'Ozch Bio-Material - Type 935

    VP Costs:
    Sleeve/Gloves | Pants/Boots | Chest/Head | Full Set
    • QL25: 49 | 73 | 78 | 449
    • QL50: 202 | 302 | 323 | 1856
    • QL75: 460 | 690 | 823 | 4232
    • QL100: 823 | 1234 | 1316 | 7569
    • QL125: 1290 | 1935 | 2064 | 11868
    • QL150: 1863 | 2794 | 2980 | 17137
    • QL175: 2540 | 3810 | 4064 | 23368
    • QL200: 3322 | 4984 | 5316 | 30566
    • QL225: 4209 | 6313 | 6735 | 38723
    • QL250: 5201 | 7802 | 8321 | 47849
    • QL275: 6298 | 9446 | 10077 | 57940
    • QL300: 7500 | 11250 | 12000 | 69000


    There are only three ranks of Ofab armor, and it gives benefits almost identical to tier armor, only it exists in all QLs (purchasable in increments of 25), and cannot be levelled by right clicking on it. At low QLs and Mk 1, it is inferior to chosen, but at QL300 mk2-3, it's slightly better than Chosen.


    Ofab Fixer Armor (Fullset at Anarchy Mainframe):
    QL25
    QL50
    QL75
    QL100
    QL125
    QL150
    QL175
    QL200
    QL225
    QL250
    QL275
    QL300

    Improved Ofab Fixer Armor (Fullset at Anarchy Mainframe):
    QL25
    QL50
    QL75
    QL100
    QL125
    QL150
    QL175
    QL200
    QL225
    QL250
    QL275
    QL300

    Penultimate Ofab Fixer Armor (Fullset at Anarchy Mainframe):
    QL25
    QL50
    QL75
    QL100
    QL125
    QL150
    QL175
    QL200
    QL225
    QL250
    QL275
    QL300

    NEW IN 17.2: Special Edition Ofab Fixer Helmet
    Cost: 30,000 VP
    Requirements:
    Agility: 1045
    Sense: 855

    Effects:
    Max health 500
    Stamina 25
    Projectile AC 1600
    Melee AC 1600
    Energy AC 1600
    Chemical AC 1600
    Radiation AC 1600
    Cold AC 1600
    Poison AC 1600
    Fire AC 1600
    Full auto 40
    Offense modifier 50
    Nano cost modifier -6


    Last edited by Breaks; Apr 4th, 2007 at 18:00:26.

  4. #4
    We can destroy trader nanoskills for 15 seconds!! YESSSSSSSSSSS better start running syyceria!

    Blindside
    New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
    Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
    New TL7 Pets - Announced: March 2009 ETA: Uh...
    AS Changes - Announced: July 2009 ETA: TBA
    Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
    Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
    Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
    Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)

  5. #5
    Auno has updated the database with 17.0 so all the LE Items are all in plain sight to gawk at. So I guess a discussion on the weapons, nanos and armor is clear for a go.

  6. #6
    Please keep this thread as clean an informational discussion as possible. Several of the new items are pretty controvercial, so I'd prefer if we discussed them in their own threads. Arguing about FA vs Fling or HP vs AR is mostly a matter of opinion and there's no one right answer, so there's no reason to confuse people with it.

    But if you find a way to equip a QL300 Hawk Mk5, here would be a perfect place to post it.

  7. #7
    Nice that fixers get both Type 1 and Type 2 HoT perks available to them...
    Quote Originally Posted by IHaveHugeNick View Post
    Now please, go hide into empty can of tomato juice, mail yourself to Mexico, and dont forget to write on a package "i'm looking for a clue".
    Quote Originally Posted by Hacre View Post
    Seriously, did you think before posting, or did ... you just [smash] your face into the keyboard a few times then hit Submit?

  8. #8
    Bump, nice reference guide. Could use some stickyfication.

    ->Sethic 220/30!/70 - Equip - Tetnman - Proud President of TETN / Hunter of Gridmonkeys - Atlantean
    ->Grittlez 2xx/29/6* - Equip - ex155.
    ->Vaithic 150/20/** - Equip - Euthanasia through means of oversized cannons (ETMOSC tm).
    ->Vaithe 150/15 - Sleeping...
    ->Wrangletit - Billy Bob Monocle - Grumpy salestrox and carry-all.
    -> Some alts not worth mentioning

    TETN <3
    Server first to say "GUUUHUHUHUHN" out loud.

  9. #9
    User Full auto >= 1981

    Hell yeah...

    That Ofab armour looks like just what I needed to tank the beast, the hp add is kewl!

    Nice info Andy <3

  10. #10
    It's like they finally listened to me. Full Auto on a smg...thats not only equipable (im not addicted to QL 300 crap like you all seemed to be) BUT...does decent damage.


    Yay fer me!
    Metalynx: 216..... 4 more levels and the server will shut down!

    Metalynx: "I seriously hope all the stupid people in the world don't congrigate in one spot, for all the weight of this massive amount of raw idiodicy, might collapse upon itself, creating a Singularity of Ignorant Stupidity, unmatched in strength by any black hole in the universe"

  11. #11
    And a community like this is why I'm glad I'm playing a Fixer.

  12. #12
    hmm my research-window tells me under

    Cunning:
    1) Contaminated Bullets
    2) Fish in a Barrel

  13. #13
    Excellent post Breaks
    Looks like the new fixer PvM damage setup will be a Type 5 KMP/MK6 Hawk...

    Also with what Yfo stated, Cunning 1 gives Contaminated Bullets, and 2 gives Fish In A Barrel.
    Villagebike - 220/22 Metaphysicist - Rebuilding
    Fyxi - 220/25 Fixer - Schtuff
    Nullnvoid - 164/6 Keeper - Supahgimp
    Skrappy - 150/2() Agent - wtb axpeh pl0x
    Irolldadvlol - 60/2 Adventurer - Ubahgimp

    Quote Originally Posted by Means
    "FC Nerfsquad" When I have that made into a t-shirt I'll give you full credit.
    Join Primal Instinct in Age of Conan
    give it some love

  14. #14
    Quote Originally Posted by bockrocker View Post
    We can destroy trader nanoskills for 15 seconds!! YESSSSSSSSSSS better start running syyceria!

    Blindside
    But how many 220 pvping traders are their? ive only seen two on rk1

    DAMNIT WHY COULDNT WE GET LIKE, SNARES THAT MONGO CANT BREAK!!!one
    Emergenzee Level 220 'Trustworthy' Doctor
    Circle of Notum

  15. #15
    Breaks,

    Thanks for this post. I'm going to digest LE for awhile before including any of this in the guide. I haven't even downloaded the patch, I plan on doing so in about an hour from now. As always I'll talk to you a bit and use this post as a great baseline.

    You will of course receive credit for all this information.

    If you need a letter of recommendation anywhere, just let me know.

    Agi
    Aginorgotd's Updated Fixer Guide - If you have a Fixer question, the answer is probably here
    As mentioned in Sorhan's journal
    Atlantean Omni Unredeemed Kingpin Fixer, Unit Leader of Majestic Twelve
    Aginorgotd, auno.org - Equipment and Perks, auno.org
    Aginorgotd, from anarchy-online.com - Total Equipment and Perks Report, from aomainframe.info
    Too many alts to list




  16. #16
    Thanks Breaks.

    Though for all I have seen so far from LE, and that isnt much since only my toons movements make me loose any wish to play, I can just say....... WTB depatch and my old AO back.

  17. #17
    Quote Originally Posted by Kaylinne View Post
    Thanks Breaks.

    Though for all I have seen so far from LE, and that isnt much since only my toons movements make me loose any wish to play, I can just say....... WTB depatch and my old AO back.
    Did you try nobob? It's not the same as before but it's better, kind of...

    Awesome thread btw Breaks
    Sorhan 220/30/70 fix * Aeschines 220/30/70 crat * Mengqi 220/30/70 sol * Hephaistion 220/30/67 adv
    President of the Obsidian Order - Join us today!

  18. #18
    Nobob does so little for me that I hardly notice any change when I try it.
    Still unplayable.

  19. #19
    At work atm, I'll fix errors later.

    Actually probably not. I'll fix them tomorrow when I get home from work, cause I won't be home till 1am tonight and I have to be back here at work at 8am tomorrow.

    So keep posting errors and updates and whatever, and I'll make fixes/additions as soon as I can.

  20. #20
    Quote Originally Posted by Breaks View Post
    Fighting Chance (Fallback Plan 5)
    Impossible to tell in database whether it runs a +17 damage buff on you, or a 3335 damage attack on your target. 5%, duh.
    Its the +17 dmg buff trained it

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