imo u could also include some other commonly used perklines being carefull in battle, notum repulsor and.... uhmm, i'll tell u when i like get back ingame to check what group perks we have avail lol
imo u could also include some other commonly used perklines being carefull in battle, notum repulsor and.... uhmm, i'll tell u when i like get back ingame to check what group perks we have avail lol
Well, nice that u added SoFC, but u might consider that it's THE buff weapon for shades to get on CM armor l8r
I love my shade so far,, but lord have mercy, it is tough!!!!!!
Lollipops are the best medicine EVER!
Yup, I still make house/wilderness calls on Rubi Ka2
ALWAYS wash hands after touching dead things.... they carry disease.
all that works pays off in the end unless your going to pvp. plus would shade be so fun to play if it was an /afk proff or took hardly any skill to play?
No pain no gain
Coming from playing an engineer for most of the time shade is a nice change in gameplay.
My shade only level 131 and going thru the ely heck hell argh!
One annoying thing about shades is the Piercing mastery perks "must be behind target" it's so annoying to get it to land in teams.
I still find it funny i can get killed by a green mob if i don't pay to much attention
More on topic: Perhaps include that "bloodlust" and "eye of the evening star"(ql120) are easy obtainable from elysium quests?
Even if I didn't read all of it I'm sure you did a good job. Just have to point out that I think opifex really isn't that great.
With our dark blue stamina it's a pain to get the 2 sec healdelta tick even with LE research and all nifty gadgets until you get a red belt, so I think solitus really is the best choise.
Also falls behind on QL of CM for the same reason if you plan on using that, and with the add hp it is probably better then CC for a shade.
Easier to play opifex on the way up, higher spirits faster and all that, but in the end we lose.
But I said this before coffee so I might edit later
~*~ En bra lögn räcker längre än tusen röda rosor ~*~
In the perk section; shadow, the perk action 'Blur' should really get a special mentioning.
You get it at the first perk tier, and it has a def check at 80%, making it easy to land, and an excellent steppingstone to start SP'ing. Especially(sp?) on aliumbosses.
Lands all the time for me, you just need to take your def arms out :P
Blur's very useful from when you get it and even into the late TL7 range, when you're still fighting mobs that are way above your level and you're oh-so-short of perking them. However, once you get to 220 and twink out your AR, it loses its effectiveness, and just becomes a nice perk to use when soloing (during DoF downtime, chain it with Limber), and for a very small percentage of mobs, in fact, probably only one mob. From personal experience, I've been able to perk everything except Jaax Admirals with ~2400 AR, I believe those need somewhere in the 2500-2600 AR range to perk (speaking strictly about melee classes here ). Then again, when I make AI raid teams, I always grab a Keeper with Insight trained, so I don't need Blur to perk Jaax Admirals either, I guess
i dont have cib and i get docs all the time asking me if they are bugged (meaning cant see meh hp drop ) some times doc can go afk and not even have to worry about me. other times doc is struglying to keep me alive because of the mob checking ar vs duck or ranged or just having some totally wicked ar