During the development cycle of a massive multiplayer online game, sometimes sacrifices need to be made. Promises are made with the best of intentions, but reality often times dictates that those promises cannot be kept. That's not to say the promises were necessarily unrealistic, just a bit eager.
What we've done, here at Funcom, was to go through every promise we've ever made in print, through fan sites, interviews, and dev chats, then sat down and discussed each and every single one of them; which ones we were able to meet, which ones were yet unrealised, those we'd be able to complete in a timely fashion, and finally those that were out of the current scope of things.
As you've seen in the update to our Envisioned and In Progress sections before the holidays, we published the list of items from our discussions that were currently in development, and those that wed begin working on shortly. Some players voiced concerns regarding the additions to the In Progress and Envisioned sections as not necessarily being "new," and they were absolutely correct.
These aren't new ideas; these are the promises we made to the players over the course of the development cycle that we intend to keep.