Alexian Wrote: "wow lots of comments. well lets deal with these one at a time. essentially 80% means you can overequip an item 20% of your lvl (not exactly accurate but I don't feel like doing the math). And just to add in implants and standing buffs (snipers bliss and the such) lets say 40%
So my lvl 80 agent overequipped to 40% would give me a ql 112 rifle I believe?
Have you seen what a ql 112 rifle will do against a lvl 80ish mob?
Create a dead agent.
20%, even 40% overequipping is not suffiecent for an agent of any decent lvl. Thus, even by the new standards agents will be nerfed or FC will have to rebalance the classes, making rifles useful."
I responded: "PERFECT point. Im posting this in game mechanics. I am using a QL 111 rifle at lvl 59 and upgrading to a QL 150 because im not doing enough damage and im getting outdamaged by lvl 68s. Imagine at lvl 80 how useful this gun will be.... we're talkin no damage.
If I found an 80 mob now and shot it.. Im not sure if I would do any damage. or i'd miss ALOT of shots."
Guys I hope now you see how bad this 20% thing is for Agents. All you casters will dance a Jig I know when we do 1 dmg to a grey mob.