Here is a compilation of a couple posts by myself in regard to level 130 Keeper equipment and skills.
There are spelling errors, and in some cases it might read a bit odd because I orginally posted as a reply in a diferent forum... and all ive done is copy/paste here after a couple people mentioned that it was very helpfull to them, but a pain because they needed to sign up for my Orgs webpage to view it.
My Keepers name is Dagmir on RK2.
If the keeper professional feels this is worthy of a sticky, ill reformat it and spell check it. Im personally not quite so sure this is worthy of that, others tell me diferently. *shrugs* All im saying is, if it does reach that point, I defnitly want to clean it up some for that.
Im glad I decided to play a Keeper! I'm really loving it.. its very diferent from my Fixer main.
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Okay here we go:
I was talking to a org keeper about why FBRs are good despite the -1100 melee int nerf, and it kinda moved into imps and symbs and stuff.
So, here is a little post on how I got the skills to nearly self equip the FBR, cast all the nanos up to 165, and basicly have everything maxed and 20 levels of IPs coming that are gonna be extra.. at level 130.
Note: Nothing I have is concedered uber by any means, im well equiped but I could guess that the total cost of items on this char is aprox 15-20 mil... (12 of that is the teir and ancient container. The symb brain is 5-6 mil, but many of us have them avalible for loan)
Note2: I hit for 1550 on pretty much everything around at a speed of 1/1.
Note3: This layout, and IP spending, puts a back seat to fast attack ecause the FBR just dosnt use it. (I stoped raising FA at about 600 skill) This layout is -not- for ai sword users, or excal users (Wish I had a excal)
Note4: Atrox might have have a harder time with nanos.
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Basic Clusters & Symbs
The key here is getting some nano pool! Left wrist is the "notum splice" from TOTW, it gives 200 nano pool, however its not specificly needed. What -is- needed, the magical key in all this.. the symb brain.
Requirements to wear
Notice the 270ish sense, this might need to be raised. There isnt much of a way to help get it up either, other then a chest imp and a ES buff.. ring of divine tear drops maybe.. however you should have enough IP to get 300 pretty easy. (Need it for evades anyway) Everything else should be easy to get, even the treatment with a little work.
Final Bonuses
191 2he and 191 melee int --> Not maxed at 210 because the waist imp that gives both, and sacraficeing 40 in one skill to get 40 in the other wasnt something I liked. Note: Its possible to equip a better waist, and should be if possible. (costs more money)
Max nano, 247 + 37 nano pool (like 320 nano pool)
147 bm / 140 pm... that +7 bm is actully "wasted" since the nanos take equal ammounts, but its pretty darn close. This was one of the tricky parts.. deciding where bm/pm could be droped and for what, because of some conflicts, so there wasnt a huge gap of wasted potential.
140 si, is basicly a bonus, just kinda happened.. its helpfull (same for 86 ts.) they wernt a priority, great for 2he buffs!
166 first aid.. could raise fast attack more, but since FBR dosnt use it there is no point. I like the better first aid spindles in sl... they are quite effective.
260 "add all def" = max.. now after fighting for a while it certanly would be nice to switch this to "add all off" -IF- I wasnt always tanking.. it would mean concederably more damage.. but with damage comes tanking, and at 100% agg to get the FBR moving, im on the line as it is. So add all def it is.
One thing that kinda sucks is I had to drop some stamina.. this effects the teir, but.. it is possible to pop in a temp imp, raise up the teir, then switch back without OE, so its not that big of a deal, just kind of a pain. (I have 150 ql teir at 130 so its not like im behind.)
The ear is open for +XP or +NCU, I went with NCU because the aura start eating up a ton of it.
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IP spending: (at level 130)
-Stamina: Maxed
-Strength: Calculated to be exactly below stamina in a ammount that is req for teir. (although laster I maxed this for more 2he)
-Agility: Up there, but not maxed (Maxed later for evades and melee int)
-Int: Ussualy Maxed
-Sense/Psychic 300 (took a while to get, wanst always raised)
-Body dev: Maxed
-Nano Pool: Was trying to keep this maxed, untill I got 500 or so more nano pool then i needed (after the symbs-imps)
-2he: Maxed
-Melee Int: Maxed
-Fast attack: like 600, ill max it sometime easy ..its just not used with FBR
-PM/BM: almost maxed.. not quite, only need it for 2-3 auras.. not needing CI may be a possiblity one day, or completly droping PM/BM from symb/imps for more combat orientated skills. I feel that having the best auras helps the party far more then some personal damage raising in small quanities atm.
-SI: Enough for level capped weapon buff, and a little more for upcoming 135 evade. (also used for the str/stam/agi buff thats better then IC)
-TS: Falls way behind... procs at this time dont hit that often, dont do all that much damage, and take up ncu that could be used for something like saber that always raises damage.
-Evade Melee: Maxed
-Evade Ranged: Wasnt raised at all for a long time, then like 128 or something I maxed it.
-Evade Duck: Big fat 0, although I got all these levels coming up where im title capped, so it will be max soon enough. (Which it should be before 150, cuz ado hecks hit with duck if your "mid range" from them)
-Treatment: maxed, but then I stoped after I got this stuff in.
- Comp lit **BEFORE** you put in these imps, its always a great idea to put in 200 comp lit imps, and raise comp lit to 750! (with all the int buffs and such you can get) Then put in 64 memories, and 2 ai memory chips.. then you never have to touch it again for a long long time.