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Thread: Specialist Missions

  1. #1

    Specialist Missions

    misions are. boring in current implementation.
    Picture this.


    You get a mission. it's a sniper mission.
    You get hold of agent for you team. (or if you ar a agent you could just solo etc).

    You go to mission location, buff up. Then sneak inside.
    (or it could be in the outdoors?)
    There is a time limit. not too short, but certainly not long enough to just hang around either.
    You sneak in, thru dangerous areas, traps and enemies.
    Find target. kill him as silently as possible.
    100% sucess. You sneak back out as careully as you sneaked inside. And you are sucessful. 1 target down and nobody saw you. tata you get a extra bonus due to sneaking outside.
    If you where in a team the team could stand guard outside and ready to "rescue" you if needed if things go wrong etc.


    Now lets take a Doc. Same type of mission. only this time.
    The doc need to make sure the target stays ALIVE for X amount of minutes after the target has been located.
    solo or Team would bring different angles on this as well.

    Adventurers. Going somewhere, having to locate a area or person. location unknown. area aproximated etc.

    Fixers, hack into a secure building and get a secret item.

    Traders, need to make a special/illegal/unique item (and find the parts needed to build it)

    And so on, and so on.

    I'd like to call these Specialist Missions. And is something AO REALLY REALLY needs.
    And this is just autogenerated. Later maybe one could tie in (without the players knowing) some of these randomly.
    So a Doc may find himself having to keep a person alive which a Agent is on the way to kill. (and neiter the Doc nor the Agent is aware of this. well unless it's a team variant and they have scouts/guards etc If these missions was in 25% areas it would make interesting entrance battles. And ended with a fierce fight to keep target alive/kill target.

    Ppl your gonna hate me for this. But what I just suggested would make a nice Booster Pack as well imo.
    Esp if setup properly so GM's etc could slip in some "handmade" Specialist Missions in among the "regular" ones.

    So what ya all think? Specialist Missions ?
    (right now any profession can do the same type of missions as any other profession which kinda kills the concept of different professions imo)
    "AO is like the ugly duckling, slowly turning into a swan as time goes by."
    Lance Orbin aka Gridfan of GridStream Productions

  2. #2

    Missions within missions...

    I think it's a great idea. It's been suggested before now in one format or another, but it's always worthy of support. I liked the idea of introducing it as a booster pack, although since most of the work will be done on the server side I'm not sure a booster is strictly necessary. However, if it means that FC are more likely to actually implement it, I'm all in favour.

    Engineer mission: The mission terminal starts you off with a component and a manual. You have to find the rest of the components inside the mission, assemble them and use the completed assembly on a device which gives you access to the actual mission objective. Skill checks against all the engineering tradeskills along the way, including chemistry but not including pharma tech.

    Trader mission: similar to the engineer mission, except that the final check is against psychology as the trader uses the completed item to bribe his way past an NPC, either trading it for the mission objective or simply gaining access to the final rooms.

    In team missions these specialist mission objectives could be combined so that the team has to go through several stages before finally getting to complete.

    Cheers,

    ~R~

  3. #3
    great ideas! make this sticky
    Evilmery, Doctor & family =)

    Eternal Fury Forums & Guild Store

  4. #4
    I too think this is a very good idea. I would love to have to sneak into a dangerous area undetected and kill someone with out anyone knowing. To bad FC didnt implement this into the game from the start.

  5. #5
    I like this idea. A whole lot.
    Vashti "Zikra" Clemente
    Intelligence Operative - SPARTA

    Mwerevu, Meta-Physicist

    Beware of pretty faces that you find / a pretty face can hide an evil mind!

  6. #6

    Thumbs up Sounds nice

    Well sounds like a perfect idea. A nice ekstra touch for the team missions.

  7. #7

    Specialist Missions

    This sounds like alot of fun. You could even maybe add the twist that memebers of the opposite sides of thewar end up tackling each other in missions in a 25% zone. That would be tons of fun. Your going out on your secret mission only to find clanners/omni already there trying to thwart your efforts. This may be really tough to implent but it would be loads of fun

  8. #8
    Or maybe not! No oposite side/faction you get NPC.
    Now if to oposite sides get there they'll end up competing

    Or hopefully one of the sides (randomly chosen?)
    Will get updated directives/orders.

    2 teams at the same time in a mission shouldnt be a issue. indoor or outdoor.

    Altough.. I posted this in tradeskill area.
    Why?

    Well think about it. Not all missions HAVE to involve illing something. Just avoding dying. or manaing to get all parts
    in time and assemble them etc is tough enough in itself.

    We allready see the NPC's and their quests. usually about collecting or assembling items.

    Think of this as an idea that expands the current "boring" missions applies profession specific elements in whatever that profession is strongest in. (could be pure non-combat or full combat or similar).

    A cross between "missions" and "quests". as we know them today
    "AO is like the ugly duckling, slowly turning into a swan as time goes by."
    Lance Orbin aka Gridfan of GridStream Productions

  9. #9

    Talking Great suggestion

    Great suggestion, but why did u put it on the trade skill forum???

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