Results 1 to 18 of 18

Thread: Overview of SL Heals

  1. #1

    Overview of SL Heals

    Here's a guide to SL heals and what you can be looking forward to once you ding L175.
    (I should give credit to the veteran Doctors who found out about these issues back in the early day of Shadowlands)

    General rules/facts about SL Heals:
    1) When an SL heal is executed, it heals target for it's 'Base Heal' value, then increases the max+current HP of the target by it's 'Temp HP' value.

    2) The 'Temp HP' is actually a buff that lasts 12s, and cannot be overriden by a 'Temp HP' buff from a higher SL Heal. Otherwise the Temp HP expires after 12s. (See later explanation on the exceptions for the L175 heal)

    3) The 'Temp HP' buff works on L165+ toons for the Cellular Recuperation.
    For Assuage Pain, L195+ toons, and all other SL Heals required Target L201+ for it to work. Otherwise you only heal for the 'Base Heal' value.

    4) SL Heal nanos are not rollable, nor are they known to drop from mobs or chests. They must be purchased from a specific SL Garden by someone with the appropriate Garden Key. Pandemonium Garden nanos do not require a key to purchase the nano.

    Here's the List of Nanos

    Nano Name: Cellular Recuperation
    Required Level: 175
    Base Heal: 952-1288
    Temp HP Value: 1200
    Total Heal Value: 2152-2488
    Purchase from: Inferno Garden

    Nano Name: Assuage Pain
    Required Level: 201
    Heal Value: 1133-1533
    Temp HP Value: 1300
    Total Heal Value: 2433-2833
    Purchase from: Inferno Sanctuary

    Nano Name: Touch of Kindness
    Required Level: 205
    Heal Value: 1700-2300
    Temp HP Value: 1400
    Total Heal Value: 3100-3700
    Purchase from: Inferno Sanctuary/Pandemonium Garden

    Nano Name: Restorative Influx
    Required Level: 209
    Heal Value: 2097-2837
    Temp HP Value: 1500
    Total Heal Value: 3597-4337
    Purchase from: Inferno Sanctuary/Pandemonium Garden

    Nano Name: Revivification
    Required Level: 212
    Heal Value: 2607-3527
    Temp HP Value: 1600
    Total Heal Value: 4207-5127
    Purchase from: Pandemonium Garden

    Nano Name: Blessing of Purity
    Required Level: 214
    Heal Value: 3513-4753
    Temp HP Value: 1700
    Total Heal Value: 5213-6453
    Purchase from: Pandemonium Garden

    Nano Name: Renewal of Being
    Required Level: 216
    Heal Value: 4817-6517
    Temp HP Value: 1900
    Total Heal Value: 6717-8417
    Purchase from: Pandemonium Garden

    Nano Name: Cellular Rebirth
    Required Level: 218
    Heal Value: 6453-8213
    Temp HP Value: 2200
    Total Heal Value: 8653-10413
    Purchase from: Pandemonium Garden

    Nano Name: Bodily Invigoration
    Required Level: 220
    Heal Value: 8017-9317
    Temp HP Value: 3000
    Total Heal Value: 11017-12317
    Purchase from: Pandemonium Garden
    Last edited by Emislicer; Apr 6th, 2006 at 03:55:22.
    To all you Enforcers:
    You are the core of the team. You have an overwhelming presence, such that mobs never dare even look at your doc. In battle, you fall before your teammates do, and even then you alway give a good account of yourself to your foes. By excelling in crowd control, you make yourself a valuable tool to any team. Take a beating with a smile, tank with pride. Be faithful to the Enforcer's Creed: "Hugging reclaim, so that you don't have to."


    Author of Fundamentals of Tanking

    Emicrisis
    L220/23 Opifex Doctor Emislicer L220/20 Atrox Enforcer Emiphne L220/17 Solitus Shade

    Quit game in Sept 07. Have fun, guys

  2. #2
    Edit: Important


    The bug with Cellular Recuperation has been fixed, and it is no longer a better heal.

    I will keep the information in the post for reference as to history, but it is no longer valid.
    Last edited by Mmba; Feb 29th, 2008 at 04:23:08. Reason: moved information, and clarified.
    To all you Enforcers:
    You are the core of the team. You have an overwhelming presence, such that mobs never dare even look at your doc. In battle, you fall before your teammates do, and even then you alway give a good account of yourself to your foes. By excelling in crowd control, you make yourself a valuable tool to any team. Take a beating with a smile, tank with pride. Be faithful to the Enforcer's Creed: "Hugging reclaim, so that you don't have to."


    Author of Fundamentals of Tanking

    Emicrisis
    L220/23 Opifex Doctor Emislicer L220/20 Atrox Enforcer Emiphne L220/17 Solitus Shade

    Quit game in Sept 07. Have fun, guys

  3. #3

    205 ToK vs 175 CR

    Why Cellular Recuperation is better than Assauge Pain
    If you are between L201 to L204, and want to decide if you need to spend creds on the L201 heal, look at this analysis.

    Nano Name: Cellular Recuperation
    Required Level: 175
    Base Heal: 952-1288 (Average 1120)
    Temp HP Value: 1200
    Total Heal Value: 2152-2488
    Recharge time: 4.2s

    Nano Name: Assuage Pain
    Required Level: 201
    Heal Value: 1133-1533 (Average 1333)
    Temp HP Value: 1300
    Total Heal Value: 2433-2833
    Recharge time: 4.0s

    The basis of this comparison is this:
    - Temp HP buff lasts 12 seconds, which affects the Total heal value depending on how many heals are performed within 12 seconds.
    - CR has a recharge time of 4.2s. Assuming Instacast, the max no. of heals per 12s is two heals. It doesn't matter if the second heal comes 4.2s after your first heal or 11s after your first heal. You're still stuck at 2 heals executed within 12s.
    - All other SL heals have 4s recharge. Theoretically 3 heals can be pulled off in 12s, but it's rather impossible, nor often necessary.

    Let's take an uncommon situation with the following conditions:
    1) You're able to instacast so you heal every recharge 4s for AP, 4.2s for CR.
    2) Your target is L195+
    3) You need to heal non-stop your tank is taking a beating
    4) Assume heals do average value, and no +% heal modifiers are used.

    Theoretically, Assuage Pain would perform as such during a 12s cycle of 4 heals:
    Heal1: 1333 + 1300 (temp HP kicks in)
    Heal2: 1333 (temp HP does not refresh)
    Heal3: 1333 (temp HP does not refresh)
    Heal4: 1333 (temp HP does not refresh)
    Total during 12s = 6632 HP

    Cellular Recuperation, during the same 12s cycle
    Heal1: 1120 + 1200 (temp HP kicks in)
    Heal2: 1120 + 1200 (temp HP refreshes)
    Heal3: 1120 + 1200 (temp HP refreshes)
    Heal4: No time for heal 3 cos of 4.2s recharge.
    Total during 12s = 6960 HP

    However this scenario is unlikely. Few, if any, Doctors have been able to get 4 heals out in 12s due to lag, reflexes, and so on.

    Now, assume that you don't need to spam heals, cos your tank is doing well. (Or you're just a normal player who can only heal thrce during a 12s duration.)

    Assuage Pain would perform as such during a 12s cycle of 3 heals:
    Heal1: 1333 + 1300 (temp HP kicks in)
    Heal2: 1333 (temp HP does not refresh)
    Heal3: 1333 (temp HP does not refresh)
    Total during 12s = 5299 HP

    Cellular Recouperation during the same 12s cycle of 3 heals:
    Heal1: 1120 + 1200 (temp HP kicks in)
    Heal2: 1120 + 1200 (temp HP refreshes)
    Heal3: 1120 + 1200 (temp HP refreshes)
    Total during 12s = 6960 HP

    In all situations, L175 Heal outperforms L201 Heal

    The reason for this is that L175 Heal is 'special', and it's 'Temp HP' can does not have the 'Cannot be refreshed' tag, while all other heals need to wait for the 12s duration for the 'Temp HP' to expire before it can be effective again.

    Now let's compare L205 Heal with the L175 Heal

    Nano Name: Cellular Recuperation (CR)
    Required Level: 175
    Base Heal: 952-1288 (Average 1120)
    Temp HP Value: 1200
    Total Heal Value: 2152-2488

    Nano Name: Touch of Kindness (ToK)
    Required Level: 205
    Heal Value: 1700-2300 (Average 2000)
    Temp HP Value: 1400
    Total Heal Value: 3100-3700

    The same conditions apply except for L201+ target:

    Touch of Kindness would perform as such during a 12s cycle of 3 heals:
    Heal1: 2000 + 1400 (temp HP kicks in)
    Heal2: 2000 (temp HP does not refresh)
    Heal3: 2000 (temp HP does not refresh)
    Total during 12s = 7400 HP (Heals only 6000 for <L201 targets)

    Cellular Recuperation
    Heal1: 1120 + 1200 (temp HP kicks in)
    Heal2: 1120 + 1200 (temp HP refreshes)
    Heal3: 1120 + 1200 (temp HP refreshes)
    Total during 12s = 6960 HP

    Touch of Kindness would perform as such during a 12s cycle of 2 heals:
    Heal1: 2000 + 1400 (temp HP kicks in)
    Heal2: 2000 (temp HP does not refresh)
    Total during 12s = 5400 HP (Heals only 4000 for <L201 targets)

    Cellular Recuperation
    Heal1: 1120 + 1200 (temp HP kicks in)
    Heal2: 1120 + 1200 (temp HP refreshes)
    Total during 12s = 4640 HP

    It is clear that ToK outperforms CR in most situations.
    If you're only healing a L165-L200 target twice in 12s, perhaps you might want to use CR instead for marginally better performance (but most Docs like me are too lazy to swap hotkeys for such rare situations)

    Conclusion: Stick with L175 Heal until you can use the L205 Heal
    Last edited by Mmba; Feb 29th, 2008 at 04:20:04.
    To all you Enforcers:
    You are the core of the team. You have an overwhelming presence, such that mobs never dare even look at your doc. In battle, you fall before your teammates do, and even then you alway give a good account of yourself to your foes. By excelling in crowd control, you make yourself a valuable tool to any team. Take a beating with a smile, tank with pride. Be faithful to the Enforcer's Creed: "Hugging reclaim, so that you don't have to."


    Author of Fundamentals of Tanking

    Emicrisis
    L220/23 Opifex Doctor Emislicer L220/20 Atrox Enforcer Emiphne L220/17 Solitus Shade

    Quit game in Sept 07. Have fun, guys

  4. #4
    Outstanding! Thank you Emislicer.

    I'm about 20 levels away from CR and found this extremely clear and helpful. Merits a sticky in my book

  5. #5
    good, but... (no offense) do give credit to the original people who have done the research long time ago and posted in the doc forums like sheffy etc

  6. #6
    There's a small error in your arguments I think - I will look it over and do the numbers when I get home

    /Av'
    Avari 220/30/80 - Araghos 220/30/80 - Shishido 220/30/7x - Araninn 220/30/80

    Quote Originally Posted by Tergx
    If one of the few traders are PvPing around you and land GTH on you, take a trip to decon and it will be gone. What's the big deal hehe.

  7. #7
    You're right Alch. Will add that in. Never read the previous guides, but I'll see if I can dig out original publishers of the known data.
    To all you Enforcers:
    You are the core of the team. You have an overwhelming presence, such that mobs never dare even look at your doc. In battle, you fall before your teammates do, and even then you alway give a good account of yourself to your foes. By excelling in crowd control, you make yourself a valuable tool to any team. Take a beating with a smile, tank with pride. Be faithful to the Enforcer's Creed: "Hugging reclaim, so that you don't have to."


    Author of Fundamentals of Tanking

    Emicrisis
    L220/23 Opifex Doctor Emislicer L220/20 Atrox Enforcer Emiphne L220/17 Solitus Shade

    Quit game in Sept 07. Have fun, guys

  8. #8
    Quote Originally Posted by Emislicer
    Theoretically, Assuage Pain would perform as such during a 12s cycle of 3 heals:
    Heal1: 1333 + 1300 (temp HP kicks in)
    Heal2: 1333 (temp HP does not refresh)
    Heal3: 1333 (temp HP does not refresh)
    Total during 12s = 5299 HP

    Cellular Recuperation, during the same 12s cycle
    Heal1: 1120 + 1200 (temp HP kicks in)
    Heal2: 1120 + 1200 (temp HP refreshes)
    Heal3: No time for heal 3 cos of 4.2s recharge.
    Total during 12s = 4640 HP

    However this scenario is unlikely. Few, if any, Doctors have been able to get 3 heals out in 12s due to lag, reflexes, and so on.
    I have little to no problems firing off 3 heals in 12 seconds, or at least till the dreaded patch they started "fixing" nanocasting, these days I spend more time watching "Please wait..." messages than anything else.

    In a perfect lag-free, instant cast environment you have time for 4 heals over 12 seconds with AP.
    1. at 0 seconds
    2. at 4 seconds
    3. at 8 seconds
    4. at 12 seconds

    Just a minor modification of your little table and we get;

    Quote Originally Posted by Emislicer, with modifications
    Theoretically, Assuage Pain would perform as such during a 12s cycle of 4 heals:
    Heal1: 1333 + 1300 (temp HP kicks in)
    Heal2: 1333 (temp HP does not refresh)
    Heal3: 1333 (temp HP does not refresh)
    Heal4: 1333 (temp HP does not refresh)
    Total during 12s = 6632 HP

    Cellular Recuperation, during the same 12s cycle
    Heal1: 1120 + 1200 (temp HP kicks in)
    Heal2: 1120 + 1200 (temp HP refreshes)
    Heal3: 1120 + 1200 (temp HP refreshes)
    Heal4: No time for heal 3 cos of 4.2s recharge.
    Total during 12s = 6960 HP
    CR still performs better than AP.

    Next you could say that you are a wee bit laggish, and can only fire 3 heals during 12 seconds. This leads to

    Quote Originally Posted by Emislicer, with modifications
    Assuage Pain would perform as such during a 12s cycle of 3 heals:
    Heal1: 1333 + 1300 (temp HP kicks in)
    Heal2: 1333 (temp HP does not refresh)
    Heal3: 1333 (temp HP does not refresh)
    Total during 12s = 5299 HP

    Cellular Recouperation during the same 12s cycle of 3 heals:
    Heal1: 1120 + 1200 (temp HP kicks in)
    Heal2: 1120 + 1200 (temp HP refreshes)
    Heal3: 1120 + 1200 (temp HP refreshes)
    Total during 12s = 6960 HP
    And CR is clearly what you want to use.
    Milaim TL6 fixer, Currently smurfing around RK

    Izel TL7 doc, Equip about as outdated as it can get


    Tiger Claw

  9. #9
    nice thread very informative Sticky please!
    Jodie 220/22 Omni Solitus Adv
    RK2

    Smokeballad 220/22 Omni Solitus Soldier
    RK2

    Member Of Ring Of Destruction

  10. #10
    Milaim - you caught the small error I was refering to, but you forget that the original situation is one of chain healing the tank, where you wouldn't have 4 heals every 12 seconds, but rather 4 heals the first 12 seconds and 3 heals the following 12:

    Time = 0
    Time = 4
    Time = 8
    Time = 12
    Time = 16
    Time = 20
    Time = 24

    So the equation on number of heals fired is:
    Code:
    y = 3x + 1
    Where x is the amount of 12 second cycles and y the number of heals under ideal conditions.

    No matter what though, the conclusion is that CR outperforms AP.
    Last edited by Avari; Apr 4th, 2006 at 12:44:27.
    Avari 220/30/80 - Araghos 220/30/80 - Shishido 220/30/7x - Araninn 220/30/80

    Quote Originally Posted by Tergx
    If one of the few traders are PvPing around you and land GTH on you, take a trip to decon and it will be gone. What's the big deal hehe.

  11. #11
    Quote Originally Posted by Avari
    Milaim - you caught the small error I was refering to, but you forget that the original situation is one of chain healing the tank, where you wouldn't have 4 heals every 12 seconds, but rather 4 heals the first 12 seconds and 3 heals the following 12:
    True, I did not include that, just the 12 seconds Emislicer put in his post.
    For saying whats best for chainhealing, I would personally, at least for PvM situations, test with a longer duration, say 30 seconds or a minute. This since I found most tanks not to need much heals if the target drops any faster than that.

    The calculations i took from Emis post and modified might also be a bit out of sync. For that last AP heal the temp HP heal might have kicked in again, thus making it better than CR.

    I have no idea why I bought AP even when I knew of that bug, probably because I was afraid that CR would be nerfed since that was when it first started being posted on the doc forum three times a week, but I used CR almost all the time till 205.
    Milaim TL6 fixer, Currently smurfing around RK

    Izel TL7 doc, Equip about as outdated as it can get


    Tiger Claw

  12. #12
    Nice guide, and useful analysis.

    Somewhat along the same lines as saving credits by never buying the 201 heal, know that the 220 heal can be obtained as a reward from the inf key quests.
    ClockDoc(220/30) - proud member of Obsidian Order (recruitment thread)

  13. #13
    Nice thread. Milaim caught the issue I was going to mention.

    Please be aware that the status of the "Cellular Recuperation temp HP refresh issue" is, as far as we know, it is still a bug. It may be changed at any time going forward so that it functions like the rest of the SL heal line as intended. Even though we have been saying this for over a year, it still might get fixed when we aren't expecting it. But for now, this thread lays it all out there for Doctors approaching 175+.

    Hopefully Emislicer can make a few changes to the beginning posts as suggested by some above posters.

  14. #14
    Bump for another thread no one will read
    Neophyte "Ruberaa" 5/0 - lolequip

  15. #15
    Quote Originally Posted by Sheffy
    Nice thread...
    ...Hopefully Emislicer can make a few changes to the beginning posts as suggested by some above posters.
    Done. Included the heal starting from 0s, and a 12s + 24s analysis.
    To all you Enforcers:
    You are the core of the team. You have an overwhelming presence, such that mobs never dare even look at your doc. In battle, you fall before your teammates do, and even then you alway give a good account of yourself to your foes. By excelling in crowd control, you make yourself a valuable tool to any team. Take a beating with a smile, tank with pride. Be faithful to the Enforcer's Creed: "Hugging reclaim, so that you don't have to."


    Author of Fundamentals of Tanking

    Emicrisis
    L220/23 Opifex Doctor Emislicer L220/20 Atrox Enforcer Emiphne L220/17 Solitus Shade

    Quit game in Sept 07. Have fun, guys

  16. #16
    also a quick check of the gms before heading to the garden. wished i had done this on several occasions and saved many millions.

  17. #17
    Bump for good info.

  18. #18
    Some good information for people that are interested. Added this to the stickies up top.
    Kacey "Regidoc" Stych
    Former President of Valor Eternal and joined it's ranks again!
    {doc setup} {enforcer setup}
    {doc perks} {enforcer perks}
    Alts:Chiana "Infinitenull" Natsume, Rien "Daeminess" Shaina, Little "Miissy" Smith, Preytorian
    Your type is: SEA. 11% of respondents so far fall into that type. Socializer 73% Explorer 66% Achiever 46% Killer 13%
    System Message: Offline message from Means on Sat 17 Nov 2007 19:48 GMT: Means: This lag is really bad...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •