I recently farmed the inf boots parts, and spawned tchu in order to get inferno access. I've just started working at collecting the PB parts for the inf garden key quest. I've learned a lot about soloing, but I'm sure I'm not doing everything right yet, so please chime in with helpful advice. This is all from the perspective of a TL5 agent, so I'm probably doing a lot of things that TL7 don't have to do just to stay alive.
The Theory:
When soloing, you are trying to outlast the mob. It doesn't really matter how much damage you do, only that you don't die. I think everything does fire and radiation dmg, with fire being most prevalent. Dynas also seem to be on a 25 min timer.
Pulling is 90% of the battle. Pulling the dyna to a location where you can kill him without adds is really, really hard. I don't have a lot of runspeed so it's hard to pull, so I use some RS buffing items. When you are low level and can only take 3-4 hits, a bad pull results in instant death!
Step 1: Get equipped properly.
One nano is absolutely 100% required. Superior Hold Victim from the Corporal Ashley Winstead quest line. I was not able to solo anything until I got this. Why? At low levels, one add and you are dead. You need a root to land so you can have proper keep adds away. It also helps you GET to the dyna you are trying to solo. I can't count the number of times I've died just trying to get to the dyna.
The gear I have been using is:
- HP Aruls: Having lots of HP is good.
- Ring of Haste: +100 RS help you pull
- Ringlet of Black Panther Whiskers: I started using this instead of ring of haste for the +112 HP
- Boots of Infinite Speed: Using gives Terrain Knowledge +40 RS
- Hacked Boosted-Graft: Lesser Deflection Shield (Extended) 13% reflect
- Hacked Boosted-Graft: Playful Cub +100 RS
- Hacked Boosted-Graft: Advanced Shielding Barrier +343 ACs
- Viral Communications Larvae: Use to regen 20% nano (really awesome because it scales with how much max nano you have!)
- Corrupted flesh: Gives 500 absorbs when pulling
Notum Focus gives +800 nano on a 30m cooldown (h/t: enfo soloing guide)Notum focus completely useless because it locks psychic, which larvae also locks.
General useful buffs are RS buffs, pnh, HP buffs. I think CI and cost buff is mandatory. Why? Well, cost buff is self explanitory, if you run out of nano you are dead. But CI is required because you need to be able to cast superior hold victim in mimic. I don't have the nano skills to do that so CI is required for me, if you can cast that nano self or using that nano hud3 item you don't need CI.
Step 2: Scouting
Prescout the route and area you are going to pull to. Make sure adds are rooted or killed before. This is pretty important. When you plan out your route, make sure to use as many LOS blockers and cliff-thingies in order to lose or slow down the adds chasing you
Step 3: The Pull
Buff yourself with composite combat (+20 RS). Use playful cub, boots of infinite speed, advanced sheilding barrier as soon as possible, you want the lockout to start counting down, because you will most likely die and it sucks to have to wait for lockout to be over for your next try Use the reflect graft right when you get into the right zone (it will dissapear if you zone after using it).
I don't have enough NCU, so I use a sanc key for extra ncu instead of combat aug device and don't use assassins grin. Buff yourself with life channeler and deathless blessing, charge up your nano, go into sneak and get within 25m of the dyna.
Now its time to DOT pull. I don't use the dot ring because if you click it and are out of range, it will unsneak you anyway, and then you will die. I use perpetuating nano reaper instead of dead cold because it has a 25M range, 6s attack, 3:00 duration compared to dead cold which is 20M range, 6.35 attack, 1:30 duration. Landing it is harder (110% vs 95%), but its better to have it not land and live instead of land and die. 5m distance makes a big difference.
Right when you finish casting, RUUUUUNNNNN!!! This is the most likely place to die. While running, click corrupted flesh, it could save your life. Use LOS blockers and run and run to your scouted kill zone. Eventually, the dyna will find you after everyone else gives up chasing.
While waiting for the dyna to find me, I recast deathless blessing. Cancel Ruse as it's now useless. It will free up enough NCU for enhanced trueshot / absolute concentration, and use a first aid stim to top off my nano.
Step 4: The Kill
Now its the "easy" part. Click UBT over and over again so you cast it right when the dyna comes into range, then cast projectile magnet (long duration, low nano cost, low recharge) Now it's just about staying alive. Make sure to spam Lifegiving elixer, which is much easier on your nano pool. Let's say you have around ~13K HP. When you get to <50% health, don't use LE. I just don't cast anything and wait until I get hit one more time, and then CH after the next hit. I died alot when using LE at 50%, then at the same time getting nuked. Your cooldown wont be over before the next hit and it will be hello reclaim. I also found that CHing at 50% uses too much nano, and you'll run out, so waiting one more hit is a good idea.
Make sure you show fighting target ncu to know when UBT is about to run out. Usually by the time I'm here, the RS lockout from the boots is over, so I use crat coffee for +1 crit. I also use might of revenent and absolute concentration to kill quicker. Now you can also swap the ring of haste for a dmg ring. If you know you won't run out of nano, you can dot him as well. Root any adds that stumble into your path.
You need to be aware of your HP. Sometimes dynas will nuke for a ton of dmg, and if they crit at the same time, you will probably die if you are already at half HP. But this only happens if you get unlucky.
You'll very quicky know which dynas you can kill and which you can't.
Questions/ Things I still need to try:
- Farm a 6% fire reflect bracer. This should be better than +300 HP from arul
- Glowing Retribution graft: +99 hp and +75 radiation ACs
- Anyone have advice on if you should use soften up / tranq and move out of melee range? This hasn't been to effective for me. It feels like I still get hit, and do no dmg in the meantime. Usually I just stand still so less chance of adds -- am I doing it right?
- Does improved cut red tape help a lot with soloing? It's hard to find this buff, but I'm sure it can't hurt. What other crit decrease items are useful? Is crit decrease really that good?
- I'm using the S7 rifle which has fling. I think joy of the hunt might be a better weapon though, because the crits will be higher. I would like to try with joth and let you guys know what works better.
- How important are ACs? Worth giving up 200 hp for 400 ACs? Not tested, but so far I've been going with hp
I should try getting some trader sconesScones are level locked.
Soloable dynas at 160(I'm going to go ahead and say that anything higher than level 215 is not possible for me, but If someone has killed a dyna >215 at level 200 or below, please let me know so I can try to kill it too!):
- Anansi Dreamkeeper (205) - make sure you DOT pull him towards the yuttos. There is a little open area that you can kill him in. The Tranq/Soften up trick works well on him, because he can't hit you out of melee range. I recommend never jumping onto the clifs. Sometimes he can't hit you and then regens to full HP. Better to stay on the ground and get hit a few times.
- Pursued Spirit (215)
Near him is a cliff you can run up out of LOS to escape the other spirits. Just dot him and run up and around to a safe place to get him alone.- Devoted Spirit Hunter (215)
This guy is very tricky. I can't pull him without dying to the surrounding adds. The trick is to climb up to the cliffs above him. Shoot him to get agg, which still on the cliff, run towards the pursued spirit (make sure you kill pusued spirit first). While he runs below you, hit him with a DOT, then jump down to the level he is on so he can chase you. Then run like the wind and get him alone. Very tricky to do (and explain) right, but it's possible.- Obsolete Souldredge (214)
Pretty easy to get alone. Just body pull adds and root them and then go back and AS him. No need to dot pull here.- Pyiininnik's Shadow (215) - Body pull adds away and root them, then go back and pull him west to where there are no adds. I needed PNH/IOR for him. His crits were ~4.4K, so you need a little bit of luck. I use LE up to 50% hp, but if you are in cooldown, he can hit you one crit and one regular (~3.5K) before cooldown ends and you will die.
- Aniitap's Shadow (215) - After failing a lot at first, with a bit more HP (~700) and PNH I am able to solo him easily. He is actually one of the easiest ones to solo because there is only one walker around him. Just wait until the walker is far, then AS and UBT. Then run up the mountain to near the redeemed temple entrace and kill him in peace.
- Salahpt (215) - This one I did with behe and pnh. Very doable and there is no pull because he is by himself. I almost didn't try this because I didn't think dragons would be possible, but the only difference it seems like is the HP. He takes forever to kill and you have to hold concentration (ubt, projectile magnet, deathless blessing, life channeler, stim, perks, etc) for a long time without messing up. It took me around ~25 minutes, which can get dicy around the time your mimic wears off. The biggest danger is if he does a lot of crits in a short time period, you might run out of nano, if I were to do it again, I would use the S7 Larvae much earlier, so you get to use it twice in one battle. I did not try soloing Atarkirh (215), but he seems like he is the exact same.
- What are the other easy 215 dynas I should try?
Failed Soloing:
- Chimera Monitor (not sure ql) - Can't find a good way to pull without dying
- Chimera Trainer (not sure ql)- Can't find a good way to pull without dying
- Beast (215) - Init debuff means death!
- Enkindled Spirit (215) - I failed this because all my nano got drained. Next time I can try with PNH and see if that makes enough of a difference.
Edit:
- Added Pyiininnik's Shadow to successes, Beast to fail.
- Added Notum Focus to gear list.
- Moved Aniitap's Shadow from fail to success.
- Added Ringlet of Black Panther Whiskers to gear list
- Added Salahpt to success and Enkindled Spirit to fail.