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Thread: Alpha Vs Intelligent Symbiants

  1. #1

    Alpha Vs Intelligent Symbiants

    So, it is getting near that time for me to think about upgrades. I was looking for a post with the two Symbiants compared so I could determine which would be the best to start with.

    Now, I am sure that it does exist on some website or some post, but I wasn't able to find it with a quick search, and I figured it wouldn't take a ton of time for me to do the leg work myself.

    Posting it here in the chance that someone else might find it useful someday.

    I heard the gains were lackluster, but I had no idea. It looks like the only ones I even care to upgrade anytime soon are the ones that add Fling, Burst, and MR.

    NOTE: I only did this for control

    EYE Gains:
    Code:
    Chemistry - 4
    ComputerLiteracy - 4
    Concealment - 3
    ElectricalEngineering - 7
    Grenade - 87
    Intelligence - 2
    MapNavigation - 7
    MaterialCreation - 3
    MechanicalEngineering - 4
    MultiRanged - 58
    NanoC.Init - 4
    NanoProgramming - 4
    Perception - 4
    Pharmaceuticals - 4
    Pistol - 3
    PsychologicalModification - 4
    Psychology - 3
    QuantumFT - 4
    SensoryImprovement - 4
    SpaceTime - 3
    Treatment - 4
    Tutoring - 7
    VehicleAir - 7
    VehicleGround - 4
    VehicleWater - 4
    WeaponRange - 16
    WeaponSmithing - 3
    Head Gains:
    Code:
    BiologicalMetamorphosis - 7
    Chemistry - 7
    ComputerLiteracy - 7
    ElectricalEngineering - 4
    FirstAid - 7
    Intelligence - 3
    MapNavigation - 4
    MaterialCreation - 7
    MaterialMetamorphosis - 7
    MaxNanoEnergy - 27
    MechanicalEngineering - 7
    NanoC.Init - 7
    NanoPool - 4
    NanoProgramming - 7
    NanoResist - 7
    Perception - 3
    Pharmaceuticals - 7
    Psychic - 3
    PsychologicalModification - 7
    Psychology - 7
    QuantumFT - 7
    RangedInit. - 87
    Sense - 1
    SensoryImprovement - 7
    SpaceTime - 7
    TrapDisarm - 58
    Treatment - 7
    Tutoring - 3
    VehicleAir - 3
    VehicleGround - 7
    VehicleWater - 7
    WeaponSmithing - 4
    Ear Gains:
    Code:
    Concealment - 4
    Intelligence - 1
    MapNavigation - 3
    MaxNCU - 2
    Perception - 7
    Psychic - 1
    PsychologicalModification - 3
    Psychology - 4
    Tutoring - 4
    VehicleAir - 4
    VehicleGround - 3
    VehicleWater - 3
    R. Arm Gains:
    Code:
    AddAllDef - 5
    BreakingEntry - 144
    FlingShot - 144
    Grenade - 144
    MechanicalEngineering - 3
    NanoDelta - 2
    Parry - 3
    Strength - 3
    Swimming - 4
    Chest Gains:
    Code:
    Adventuring - 58
    BiologicalMetamorphosis - 4
    BreakingEntry - 58
    MaterialMetamorphosis - 4
    MaxHealth - 27
    MaxNanoEnergy - 11
    NanoC.Init - 3
    NanoPool - 7
    Psychic - 2
    Sense - 3
    SensoryImprovement - 3
    Stamina - 3
    Strength - 1
    L. Arm Gains:
    Code:
    AddAllDef - 9
    BreakingEntry - 4
    HealDelta - 3
    MaterialMetamorphosis - 3
    NanoRange - 1
    Piercing - 4
    Strength - 2
    Swimming - 3
    R. Wrist Gains:
    Code:
    Burst - 87
    FlingShot - 3
    MaxNCU - 1
    MultiRanged - 87
    NanoDelta - 3
    NanoResist - 4
    Pistol - 7
    RangedInit. - 144
    ResistNano GTH - 2%
    RunSpeed - 7
    Waist Gains:
    Code:
    Adventuring - 4
    Agility - 1
    BiologicalMetamorphosis - 3
    BodyDevelopment - 4
    DodgeRanged - 3
    DuckExp - 4
    EvadeClsC - 3
    MaxHealth - 16
    MaxNanoEnergy - 16
    NanoPool - 3
    Sense - 2
    Shotgun - 58
    Stamina - 1
    L. Wrist Gains:
    Code:
    ChemicalDamageModifier - 12
    MultiRanged - 144
    NanoResist - 3
    Parry - 4
    PoisonDamageModifier - 12
    ProjectileDamageModifier - 12
    RadiationDamageModifier - 12
    ResistNano GTH - 5%
    RunSpeed - 4
    R. Hand Gains:
    Code:
    1hBlunt - 58
    Burst - 58
    Chemistry - 3
    ComputerLiteracy - 3
    ElectricalEngineering - 3
    FirstAid - 4
    FlingShot - 87
    Grenade - 58
    MartialArts - 144
    MaterialCreation - 4
    NanoProgramming - 3
    Pharmaceuticals - 3
    Pistol - 4
    QuantumFT - 3
    RangedInit. - 58
    SpaceTime - 4
    TrapDisarm - 7
    Treatment - 3
    WeaponSmithing - 7
    Legs Gains:
    Code:
    Adventuring - 7
    Agility - 3
    DodgeRanged - 7
    DuckExp - 7
    EvadeClsC - 4
    HealDelta - 1
    InterruptModifier - 1
    MaxHealth - 11
    RunSpeed - 3
    SkillLockModifier - -1
    Stamina - 2
    Swimming - 7
    L. Hand Gains:
    Code:
    ColdAC - 287
    FireAC - 432
    FirstAid - 3
    ResistNano GTH - 3%
    TrapDisarm - 4
    Feet Gains:
    Code:
    AddAllDef - 3
    Agility - 2
    Concealment - 7
    DodgeRanged - 4
    DuckExp - 3
    EvadeClsC - 7
    HealDelta - 2
    NanoDelta - 1
    Last edited by Tvcasualty; Feb 18th, 2010 at 02:44:03.

  2. #2
    Ha...ha...ha...

    I was just in the knowledge database, and ran into this:

    http://forums.anarchy-online.com/sho...d.php?t=570257

    Now, if only I had been there since yesterday, I could have saved myself a little bit of time. Still, I guess having a spreadsheet locally isn't all that bad.
    Last edited by Tvcasualty; Feb 18th, 2010 at 03:13:58.

  3. #3
    Nice work though

    It's only really worth getting the alpha right wrist, alpha right hand and most use a burst/AAD implant in the right arm slot.
    Manicmouse AR SMGs - 220/30 Clan Solitus Soldier - General of New Order
    Lawmaker Pistols - 220/30 Clan Atrox Bureaucrat | Sellyoursoul Shotgun - 220/30 Clan Nanomage Trader
    Adiee Pistols - 220/30 Clan Solitus Doctor | Boltcutter MA - 220/30 Clan Atrox Engineer | Anorexia - 220/30 Clan Nanomage Enforcer

    Lazy: the caste system of ao today is clan > omni > wildlife > neuts.

    Gatester: Crats have the best toolset for supporting a team in PVE.
    Aramsunat: WRONG! The team supports the crat if the crat is unable to solo (which is rare)!

  4. #4
    Quote Originally Posted by Manicmouse View Post
    Nice work though

    It's only really worth getting the alpha right wrist, alpha right hand and most use a burst/AAD implant in the right arm slot.
    Left Wrist and Left Hand are pretty sweet for the GTH resist that doesn't seem to work but at least you can say you tried.
    Gracee e : Blooop e - SPIRIT

  5. #5
    Lots of small gains all over the place add up to beating the players who don't have those gains. Every point is worth it, if your goal is to beat the other players.

    Prouver que j'ai raison serait accorder que je puisse avoir tort.

  6. #6
    Quote Originally Posted by Sterva View Post
    Lots of small gains all over the place add up to beating the players who don't have those gains. Every point is worth it, if your goal is to beat the other players.
    Plus they are like, blue.
    New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
    Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
    New TL7 Pets - Announced: March 2009 ETA: Uh...
    AS Changes - Announced: July 2009 ETA: TBA
    Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
    Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
    Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
    Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)

  7. #7
    Quote Originally Posted by Sterva View Post
    Lots of small gains all over the place add up to beating the players who don't have those gains. Every point is worth it, if your goal is to beat the other players.
    I agree, eventually I will upgrade when there isn't anything to do. Was just tying to get a feel for the best upgrades first.

    For now, there are a lot of things that would help me more than a few 3 point gains.

  8. #8
    Sterva is right, but I'm atrox :P
    Manicmouse AR SMGs - 220/30 Clan Solitus Soldier - General of New Order
    Lawmaker Pistols - 220/30 Clan Atrox Bureaucrat | Sellyoursoul Shotgun - 220/30 Clan Nanomage Trader
    Adiee Pistols - 220/30 Clan Solitus Doctor | Boltcutter MA - 220/30 Clan Atrox Engineer | Anorexia - 220/30 Clan Nanomage Enforcer

    Lazy: the caste system of ao today is clan > omni > wildlife > neuts.

    Gatester: Crats have the best toolset for supporting a team in PVE.
    Aramsunat: WRONG! The team supports the crat if the crat is unable to solo (which is rare)!

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