So, it is getting near that time for me to think about upgrades. I was looking for a post with the two Symbiants compared so I could determine which would be the best to start with.
Now, I am sure that it does exist on some website or some post, but I wasn't able to find it with a quick search, and I figured it wouldn't take a ton of time for me to do the leg work myself.
Posting it here in the chance that someone else might find it useful someday.
I heard the gains were lackluster, but I had no idea. It looks like the only ones I even care to upgrade anytime soon are the ones that add Fling, Burst, and MR.
NOTE: I only did this for control
EYE Gains:
Code:
Chemistry - 4
ComputerLiteracy - 4
Concealment - 3
ElectricalEngineering - 7
Grenade - 87
Intelligence - 2
MapNavigation - 7
MaterialCreation - 3
MechanicalEngineering - 4
MultiRanged - 58
NanoC.Init - 4
NanoProgramming - 4
Perception - 4
Pharmaceuticals - 4
Pistol - 3
PsychologicalModification - 4
Psychology - 3
QuantumFT - 4
SensoryImprovement - 4
SpaceTime - 3
Treatment - 4
Tutoring - 7
VehicleAir - 7
VehicleGround - 4
VehicleWater - 4
WeaponRange - 16
WeaponSmithing - 3
Head Gains:
Code:
BiologicalMetamorphosis - 7
Chemistry - 7
ComputerLiteracy - 7
ElectricalEngineering - 4
FirstAid - 7
Intelligence - 3
MapNavigation - 4
MaterialCreation - 7
MaterialMetamorphosis - 7
MaxNanoEnergy - 27
MechanicalEngineering - 7
NanoC.Init - 7
NanoPool - 4
NanoProgramming - 7
NanoResist - 7
Perception - 3
Pharmaceuticals - 7
Psychic - 3
PsychologicalModification - 7
Psychology - 7
QuantumFT - 7
RangedInit. - 87
Sense - 1
SensoryImprovement - 7
SpaceTime - 7
TrapDisarm - 58
Treatment - 7
Tutoring - 3
VehicleAir - 3
VehicleGround - 7
VehicleWater - 7
WeaponSmithing - 4
Ear Gains:
Code:
Concealment - 4
Intelligence - 1
MapNavigation - 3
MaxNCU - 2
Perception - 7
Psychic - 1
PsychologicalModification - 3
Psychology - 4
Tutoring - 4
VehicleAir - 4
VehicleGround - 3
VehicleWater - 3
R. Arm Gains:
Code:
AddAllDef - 5
BreakingEntry - 144
FlingShot - 144
Grenade - 144
MechanicalEngineering - 3
NanoDelta - 2
Parry - 3
Strength - 3
Swimming - 4
Chest Gains:
Code:
Adventuring - 58
BiologicalMetamorphosis - 4
BreakingEntry - 58
MaterialMetamorphosis - 4
MaxHealth - 27
MaxNanoEnergy - 11
NanoC.Init - 3
NanoPool - 7
Psychic - 2
Sense - 3
SensoryImprovement - 3
Stamina - 3
Strength - 1
L. Arm Gains:
Code:
AddAllDef - 9
BreakingEntry - 4
HealDelta - 3
MaterialMetamorphosis - 3
NanoRange - 1
Piercing - 4
Strength - 2
Swimming - 3
R. Wrist Gains:
Code:
Burst - 87
FlingShot - 3
MaxNCU - 1
MultiRanged - 87
NanoDelta - 3
NanoResist - 4
Pistol - 7
RangedInit. - 144
ResistNano GTH - 2%
RunSpeed - 7
Waist Gains:
Code:
Adventuring - 4
Agility - 1
BiologicalMetamorphosis - 3
BodyDevelopment - 4
DodgeRanged - 3
DuckExp - 4
EvadeClsC - 3
MaxHealth - 16
MaxNanoEnergy - 16
NanoPool - 3
Sense - 2
Shotgun - 58
Stamina - 1
L. Wrist Gains:
Code:
ChemicalDamageModifier - 12
MultiRanged - 144
NanoResist - 3
Parry - 4
PoisonDamageModifier - 12
ProjectileDamageModifier - 12
RadiationDamageModifier - 12
ResistNano GTH - 5%
RunSpeed - 4
R. Hand Gains:
Code:
1hBlunt - 58
Burst - 58
Chemistry - 3
ComputerLiteracy - 3
ElectricalEngineering - 3
FirstAid - 4
FlingShot - 87
Grenade - 58
MartialArts - 144
MaterialCreation - 4
NanoProgramming - 3
Pharmaceuticals - 3
Pistol - 4
QuantumFT - 3
RangedInit. - 58
SpaceTime - 4
TrapDisarm - 7
Treatment - 3
WeaponSmithing - 7
Legs Gains:
Code:
Adventuring - 7
Agility - 3
DodgeRanged - 7
DuckExp - 7
EvadeClsC - 4
HealDelta - 1
InterruptModifier - 1
MaxHealth - 11
RunSpeed - 3
SkillLockModifier - -1
Stamina - 2
Swimming - 7
L. Hand Gains:
Code:
ColdAC - 287
FireAC - 432
FirstAid - 3
ResistNano GTH - 3%
TrapDisarm - 4
Feet Gains:
Code:
AddAllDef - 3
Agility - 2
Concealment - 7
DodgeRanged - 4
DuckExp - 3
EvadeClsC - 7
HealDelta - 2
NanoDelta - 1