I am definitely with Czarina and Shevaya here.
So just to be clear, you'd rather have a slower killing process than getting a flicker of aggro?
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No. Maybe your shud read the ansvers again and try to understand this minor problem a bit?Originally Posted by eaze
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I think Ordoz has it, RK calming is more important in lower level teams and weaker teams, shrug, you know you are in one when you are in one :P
In the "perfect" teams it doesn't matter, ie the teams where you don't bother pulling, everybody shoots at what they want, etc.
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I don't know what that's supposed to mean, I really dont think I've missed anything. My point was simply that a team shouldn't have a problem handling the aggro from a SL calm break. Is that what you're disagreeing to? Or are you just disagreeing to me being the one saying it?Originally Posted by Nova
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In a 4 add situation, there are plenty of times when after one mob is killed different people in a team attack different mobs, and sometimes for whatever reason the doc is the one the mobs go after, especially if you have a team with pet classes that aren't holding aggro.Originally Posted by eaze
Its a team failure per se, not just a crat failure, but the crat can overcome to a degree the faults in the team.
Eaze you need to get on more dysfunctional teams to understand what we are all talking about :P
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Well, my crat is almost exclusively used for guild teams, maybe my experiences would be different if I started joining random pickup teams in pen
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'People demand freedom of speech as a compensation for the freedom of thought which they never use' - Kierkegaard
that's likely true, when I play my doc in guild teams I never have a problem.Originally Posted by eaze
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Originally Posted by Steveo
beeing in a org team and in a pick up team is 2 TOTALLY different things One really cant measure one with the other.Originally Posted by eaze
When we talking about generall teaming and xp/sk:ing, pickup teams is often the way to go. When your been around for a while and get a reputation one starts to get inv to teams but most of the ppl havent build nor have this as a option.
I suggest you join a few pick up teams and you'll be enlighten about how things are in the "real" world If every1 knows what to do and when to do it, how fun is that? Offcourse it sux big az if getting killed coz some ppl slacks behind or dont follow orders to stay away while pulling, calming etc. But thats the times you also will learn something. As a crat one has to be quite agile to the teams performance and the members of it, if you got a "leroy" in it, prepare to spam some calms
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Judging from what I hear here, I think I'll stay away from pickup teams And the leeroy movie is fake btw. Anyway, I guess I see your point though. Having played calmer professions before I don't really have a problem with keeping up with that.Originally Posted by Ordoz
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Docs aggro? damnitjanet. you guys need to treat thm better
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One of the biggest causes was partly Fc's poor pet coding and partly the players not knowing/being on top of their pet control. Whenever a pet broke aggro on a SL calm, as they generate less aggro than players, the mob would jump on the doc. I notice this alot less now that FC have made pets less prone to run of by themselves.
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