If you target a Mob you can see the acutal snowball being throwen
If you target a Mob you can see the acutal snowball being throwen
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Originally Posted by Trgeorge
Want to ambush Procugimp and Ssillypimp with snowball
Seriously dissapointed with a nice idea gone wrong
Bump for fix plskthx
Last edited by Baresark; Dec 18th, 2005 at 20:18:39.
Did Ssilly.....thank god I was standing out of her reach. Shame auto-attacked kicked in as soon as you start casting.Originally Posted by Baresark
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Ultima Online has a snowball for christmas. The only problem with this item, was the fact if you did not own your own snowball, people could not throw it at you. Anyone who owned a snowball could be hit by them. No hostile flag, just good fun.
AO's snowball, is about as useful as using a chocolate pot to boil soup in and about as fun as eating your dogs excrement. Not very appealling..
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There might be a chance for a mini-patch after the downtime tomorrow.. PLEEEAAASE!![]()
Haha I remember those.Originally Posted by Darkarna
That's not quite how it worked though. You could only throw snowballs at other people who had snowballs in their pack.
::Aratink begins packing a snowball:: Hehe, good fun.
The implementation of the snowballs is truly FunCom logic at its finest
Fix it so we can have some fun! Was a great idea but the implementation sucks.
Bamp for snowball fights
I'd like to suggest a name and description change on this nano...
Izgimmer's Last Snowball
Description: Built off of the design for the "Izgimmer's Last Word" nanoprogram, this seems to create a tiny ball of snow after a very lengthy process of calculations. It is then hurled at the target in a quick motion where it sadly ends up doing no damage at all. After the release of this nanoprogram, many Nano Technicians figured that Izgimmer had finally lost his touch as a programmer. Originally intended to "Shame the target into submission by blasting it with snow" It has been rumoured that Julias Enfraam had really modified the code without Mehar's knowledge to be as whimpy as it is... If that's true and not just a rumour started by Izgimmer himself to claim he wasn't at fault, then this truly is.. Enfraam's Revenge.
Did any1 realized that we got ideal pulling nano with 50m range, no nanocost and slow casting (I can forbid FC for it, I have plenty of time when pulling). No damage = no adds. Enjoy.
Plz-plz, don't fix it!
yes i already realizedOriginally Posted by kuznechik
but ive got a solution for the snowball problem (listing code too for better undestand on the side of FC coders![]()
![]()
).
the current snowball nano:
now, the problem here is with the casting time and the IsHostile flag.Code:NanoFormula Info Name: Throw Snowball Patch: 16.13 Description: No rocks please. Attributes School: Combat NanoPoints: 0 NCUCost: 999 ExtendedTime: 0 Duration: Flags: NotRemovable, IsHostile AttackRange: 50m AttackTime: 20s RechargeTime: 1s Atk. Skills: MaxHealth: 100% Def. Skills: NanoResist: 0%
removing the hostile flag would end up with snowball spam everywhere, and it would nerf the pulling ability of the nano.
now here is my suggested solution:
so the Enable Snowball Fight looks like this:Code:NanoFormula Info Name: Throw Snowball Patch: 16.14 {hoping :D :D :D } Description: No rocks please. Attributes School: Combat NanoPoints: 0 NCUCost: 999 ExtendedTime: 0 Duration: Flags: NotRemovable AttackRange: 50m AttackTime: 1s RechargeTime: 5s Atk. Skills: MaxHealth: 100% Def. Skills: NanoResist: 0% EquipmentPage: Misc DefaultPos: 0 HitEffectType: 47299 EffectType: 49999 CastEffectType: 49999 GatherEffectType: 43307 TracerEffectType: 12600 Events/Effects OnUse: CastNano Target Requirements: Target NPC type not == 0 {target is not a player} Effects: TauntNPC Target 1 {so the taunt effect still work :D :D :D } CastNano Wearer Enable Snowball Fight {to "flag yourself for snowball fighting, just like pvp, but this one does not allow pvp} CastNano Target Requirements: Target Has Enable Snowball Fight running {target is flagged for pvp} Target NPC type == 0 {target is a player} Effects: HeadText Target PWN! {this text will float above the targets head just like you use a scecial or such} CastNano Wearer Enable Snowball Fight {so every time you hit someone, you will get flagged for pvp, so you dont have to find mobs to get flagged again if your flag "runs out"} CastNano Target Requirements: Target NPC type == 0 {target is not a player} Target Does not have Enable Snowball Fight running Effects: StaticText Wearer The target does not want snowball fight :(. {this will appear in your chat window telling you, that you are not allowed to throw snoball at your vurrent traget)
so heres the process:Code:NanoFormula Info Name: PvP Enabled Patch: 16.14 { :D :D :D } Description: You have been flagged as being throwing snowball enabled in all zones. Attributes Can: Carry Duration: 10 minutes School: Space NanoPoints: 0 NCUCost: 999 StackingOrder: 999 ExtendedTime: 0 Flags: NoResistCannotFumble, NotRemovable, IsBuff, NoTimerNotify AttackRange: 30m AttackTime: 0s RechargeTime: 0s Atk. Skills: Level: 10000%
if you cast it on a player and you dont have the snowball flag it will notify you in the chat
if the target is not a player and is attackable, then regardless if you have the flag or not, it will throw the snowball at the target mob and will taunt him and will flag you
if the target has the flag, you can throw a snowball at him regardless if you have the flag on you or not
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Getting instacast with long recharge would be good.
Standing still for 11 seconds (doc with 2400 nanoinit has some uses) while throwing a snowball is no fun.
Snowball fights are all about run, duck and cover. Not being a target standing still.
Being a boy/man from a country with plenty snow every winter, one tends to get some expertise for snowball making and throwing. I can assure everyone (even those FC developers who obviously aren't from Norway, where there is plenty snow, too), that it is very much possible to toss one snowball per second as long as you have enough snow available. Wouldn't be round balls and aiming .. somewhere there.. but anyway.
Considering that the nano is supposed to create a little bit of snow (and there are nanos that do _awesome_ effects _insta-cast), and one is aiming to throw it, 5sec sounds reasonable (though on the slow side still).
I was yesterday in WA watching some flagged ommers there. I couldn't cast that snowball thing there at the ommers, but I sure could attack them with my QL180-some pere beamer. Go figure. I proceeded to get myself flagged, but suitable level ommers disappeared... Until a level 120-some MP with demons and stuff appeared and tried to attack me, which made me too busy fleeing the pets so I had no time to try some 20sec "stay still please" snowballs. It all ended in a dead MP though, but still not a single snowball cast. On a player that is, which is supposed to be the fun part. You know, monsters don't know about fun/christmas.. hmm... Aaah, now i know, FC has already racing breed rats for power, and now animals (1000 monkeys) for developers, too. Thus, no idea of fun..
Those saying that faster cast time will result in some snowball spam at bore grid or such.. who cares.. bore lags already too much, bunch of snowballs won't make a difference. And if people really want to cause lag, they can spam all the useless non-hostile nanos anyway.
Consider this: in WoW (heard from a friend) the snowball actually does a more or less hostile action (it flips/falls the target to ground), yet they have fun. And its even useful.. my friend had a tank in team that didn't talk english at all, but was over-eager to go pull more mobs... after a while, the rest of the team figured it out, the all spammed the tank with snowballs so much he couldn't get forward to new mobs. He got the idea.. And everybody had fun. (Sure, it could be used to "snare" enemies in PvP, but it also requires quite some activity from your side..)
Here in AO, it does nothing but graphics, yet it is considered "hostile".. Bwah, why not make swimming proficiency hostile then too.. after all, it has a real hostile action of debuffing your NCU. And 20sec cast time on it too, plz.
Fun? Lamecom made it again. Funcom didn't.
Doooh.. /me goes back to coding new bot, even it being even more fun than this Christmas stuff.
Here's a bump for making this useful.
I like Darthgedo's idea. The one thing I was really looking forward to as a gift this year. Where's the fun in yelling to someone "Hey, wait 20 sec for me, I wanna throw a snowball at you?"![]()
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Yes. Not 100% of the time though. More like 20% chance or something in that line.Originally Posted by bugii
Anyway, back on topic:
The snowball as it is now seems pretty useless for any sort of x-mas related celebration. Spamming mobs and NPCs and getting flagged are hardly what I consider fun in that context. I sincerely hope FC is wotking on a fix. Because it's actually embarassing as it is now. The snowball itself doesn't always show when "throwed", and the effect of being hit, shouldn't that be on the target not the caster? I won't even mention the flagged and casting time issues. Bad bad bad.
However if FC don't fix it we can consider it the ultimate x-mas present anyway, because we just got the perfect mob-puller tool. Goodbye dot-rings! But I highly doubt that was it's supposed use.
But in te end, I am still highly dissappointed since this was a really fun feature to look forward to.
New way of pulling mercs out of arena, anyone try?
Just had to ask since that merc pulling thread got deleted ages ago.
Was at a merc raid yesterday, and no one thought about using a snowball... It's just not what you'd think of when you wanna do it... Possibly a good idea, but I dunno, havn't tried it I don't have a good "Merc pulling" profession at my disposal to do so ;p (Meaning, I try, I die ;p).
But.. I don't think pulling mercs or other mobs was FC's intent with giving us the Snowball nano, would make certain situations WAY too easy to pull, and provide a huge loss in challenge which as.. We all know, Funcom is more about making our lives more difficult than they are making it easier![]()
I agree with everyone else...
The Snowball nano was supposed to be added so we could have fun with it. The way it's been implemented, it's more annoying than anything else.
Please fix it, make it fast cast and non-hostile. Snowball fights are (usualy) all about fun. This nano should be too.
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With any bains they would have made it a buff instead.
Like +100 to fire AC.
Would have solved at least the flag thing.
Using a snowball to pull mobs is dumb. They are a temporary xmas item and will no doubt be pulled from the game in january or feb. Using them to have fun in huge no-flag snowball fights is a cool idea. Just make it so they operate in any zone on anyone, anytime, and let the madness ensue. you could make them give a negative effect on the thrower like runspeed =<50 to keep people with snowballs from harassing other players.
Actually what if it just rooted you for a really short time while you cast? it would still be instacast and quich recharge, but if you wanna bombard someone you just cant move while you do it. sounds like a fair tradeoff.
another edit lookie here:
http://www.tgdaily.com/2005/12/20/wo...ll_goldfarmer/
wow snowballs stop gold farmers ftw.....Here's a farming solution FC.
Last edited by Sepultus; Dec 22nd, 2005 at 15:12:56.
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Never seen FC delete anything from the db. Also considering all their coders probably on x-mas vacation now from today on forward to new years... well... they won't be fixed.
tough ****. We just have to deal with it.