I agree that there's no high level monetary drain, but utterly destroying the economy is not 'stimulating' it.Originally posted by Wolfe
Next thing is to add Snarf's machine to the game. Instead of taking 100 hours/use make it eat 5 million credits/level of the char who uses it. This will stimulate the economy and make it expensive enough for people to actualy make credits valuable again. (Maybe 5 mil/level is a little much, 1 mil/level could be enough)
The high level play in AO really needs a money drain, there is nothing in the game worth paying for atm.
Does a level 50 char have 250 million credits? Or even 50 for that matter? If so, I must be in the wrong world. Even a level 100 char with 100+mil is rare unless they're a twink of someone even higher.
The usefulness of such a reset would be nullified. It'd be easier to reroll than to get that much cash. Oh, I know, certain level 1xx people have had that much cash for so long they forgot the rest of the world exists.. Why even bother with a change like this if it would affect 5% (at most) of the population?
Making things excessively (and inexplicably) expensive is just a time drain. And time drains typically make your playerbase hate you. What then would be next, camping the rare spawn for 72 hours straight to get the rare nodrop item?
If something such as this were to be added, it should be fairly affordable (NOT cheap, but affordable) and only be usable once within a certain period of time. Once per week of /played maybe.. people don't make THAT many mistakes with their skills, and I'd hate to see someone running around with a new set of skills every day.
All these things aside, I doubt we will see IP resets coming into the game on a persistant basis.
Though a one-time reset leaves us open to the same problems that lead to the problems we now face: Future adjustments will cause things to differ from what they are now, and what were once wise choices will again become mistakes.