well..Originally posted by Dd
I repeat one last time, over-equipping is NOT the problem, the problem is that not all profession and not all breed can do it AND that you need it to be able to solo a mission of your lvl.
lets say casters cannot over equip *as much*
as some (not all) weapon classes.
casters get pillows, nelebs robe, and +nanoskill guns
in addition to thier implants
weaponusers only really get buffs in addition to implants
nevermind that a nano-nuke of the same QL as a weapon
is usually much more powerful. (see my post above)
the only big problem i have with overequiping
nanomages vs atrox etc is that there are no
int/psy buffs for better armor .. instead of
giving us one to level the playing field they
go and introduce 'shades of lucibration' (sp?)
which are +30 int/psy .. almost as good as
essence + iron circe for str/stam users ..
but they are rediculously rare and drop from
some uber mob in some secret place noone
will reveal bc they want to farm em for 30mil a pop.
agreed on the last point tho,
let any level100 player with a level100 gun have a 50/50
chance of soloing a yellow mob; that is supposed to be
the standard measure .. as indicated by the PoD meter.
the players who put more time into better learning
the rules/buffs/items of the game should have a better
chance. sure, they might (*gasp*) be able to solo a red
now and then but so be it.. let the powerlevelers powerlevel
and base the leveling curve / mob strength on the average
casual player.