HI.
I am all for getting the exploiters. Nothing ruins a game more then those.
As for overequipping. At some cases I think it goes hand in hand with exploiters.
I once did a small PvP run in 2H0 as soon as I gridded in I saw this player. he was 2 levels below me and of the enemy side. We traded shots and I died. I made maybe a total of 500 in damage on him, using burst and general shots. His HP bar didnt move. I was below level 40 at the time. He kicks his special attack and smack. 500+ in one shot. I fell like a tree. I had members of my guild nearby and I asked them if they saw his bar drop, even a inkling. (figured my view was bugged at the time). They didn't see his HP bar drop at all. He was way overequipped and overbuffed. I have talke dto other players I have fought against in PvP. there is nothing strange that the serious PvP'er are getting buffed by others to stand a better chance of survival. It is only natural, but if you are at a level where your HP is around 500, even with implants, and are up against someone at your level that havce 1000+ in hp, then there is something wrong.
As for a IP reset. Sure sounds good. I have made a few mistakes in where I put my IP's, but those mistakes have even out as I have leveld. I need the IP in those areas anyway. But how about changing the Nano&aiding color for the fixers? All skills there are darkblue, which means that fixers will fall behind in their nanos. I am a fixer and the hot I can use now, heals for maybe half or less of what the mob dish out on me. Since the skills are darkblue I can only raise them by 3 points per level, as oppose to green that I can raise 5 points.
Sure go ahead allow a IP reset, but fix this problem first. I am sure that other professions have some areas that are dark blue to them, but I doubt it is all of the nano&aiding lines.
Since nano's are a must to survive in the game, they should be easy equipped. Or at least easier. Maybe the best choice would be to roll a agent and use their FP lines. I am sure that even if their fp lines doesn't allow them to use a fp line nano at the same level as their own, they would still give the fixer a run for the IP line. I have a agent friend, she was able to use Reckless digitalization before me (a100% born and raised fixer). How is that possible? It shouldn't be. But it is, and for the simply fact that fixers have a hard time gettting the nanolines up to speed.
This thing about have weapons/armor work at a lower capacity sounds great. It would still be possible to get good use of any item with the 25% lower thing in place. (I know that the 25% thing is only a suggestion, and a measuring stock used for discussion), but it sounds good. What I worry about then is the mob. I mostly do missions, and since we have been seeing a wide range of level on the mobs in missions. (I leave the diff slider in the 50% range, and still get mobs that are green, yellow and orange in the same mission) Taking into account that the green mobs have about 2-3 times your HP, lowering the output of any armor/weapon cant be done until the mobs hp goes down to viable levels. If I have 500hp and fights a green mob, He should be a lower level then me, and thus have lower hp. At level 65 as I am now, I have about 1600hp. I am trailing behind with my implants, but even with those I wouldn't get pass 2000hp. Still the mobs have loads of it. fighting a green, I give him the burst. 500+ in burst damage. his hp moves down, maybe a 5th of the way. That is not right.
I have read some of the posts about this but not all since it is 20+ pages. but this is what I have to say on the subject.
In general I think fixer have a tough time, but that is for another forum.
/Khiro