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Thread: Weapon Receptacle & final QL...

  1. #1

    Weapon Receptacle & final QL...

    what decides of final QL of those weapons ? unfinished weapon's QL or tradeskill-item's QL ? (of course high WS skill will had a few QLs...)
    Leamartini - 219 Doctor Too good for enlightenment ...
    Claraa - 150 Bureaucrat Twink wannabe
    Poleemploi - 161 Agent On the way to froob enlightenment !

    (04:50) [Battlestation] Techbro: i tab +double
    (04:50) [Battlestation] Techbro: skillz
    (04:50) [Battlestation] Techbro: no time for t

  2. #2
    Pretty sure its part
    I used 51 part on 70 unfinished and my weap is nice an high

  3. #3

    Smile

    Its definitely the part. I tried a L26 part with a L21 or 22 (sorry, I forget exactly) unfinished and got "The QL is too low" message. However, now I wonder if (and how much) a high weaponsmithing skill will allow you to increase the QL of the unfinished weapon. I tried a L26 part with a L21 or 22 Tellus (sorry, I forget exactly) unfinished and got "The QL is too low" message. A L24 part worked, but I really would have liked to go higher.

    BTW - I now have a low-level soldier on R2 now looking for Tellus unfinisheds up to around QL50, should anyone chance upon one....

  4. #4
    it's the part that decide the final QL of the gun. The first time I got my recipe (after the patch that introduced team mission), I tried every single part in the basic shop for a QL150 recipe, hehe, guess what, I ended up with a QL3 gun

    That's the price for beeing experimental... hehe

  5. #5

    Pepper pistol

    Hello,

    I used a QL77 Part on a QL 64 Unfinished pepper pistol and the QL of the pistol is 72

  6. #6
    Think it was about 10% of the part that makes what ql the wpn is to be or something. Not to sure since i dont see them alot these days.

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