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Aug 26th, 2002, 17:55:26
#21
a star
Great too but...
This tool is great but what i miss is the negetive effect to skills.
Like if Targeting Scope edit your aimed shot +190 its efect too negetive way -260 at you renged. int.
So i can put that +190 at emulator, but i can put that negative effect.
Mayby at next one?
Thanks for this great AO tool.
Last edited by NOVA; Aug 26th, 2002 at 17:58:29.
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Sep 3rd, 2002, 07:52:16
#22
Great and nifty tool
I use it a lot to plan my character and see how I can strenghten it through implants. There is in facct a shift in IPs but nothing bad ( 10 IPs for a lvl 20 character )
I personnally do not look too much at the skills, but it seems there is a shift in the values. Your tool is correct with the number of times you can raise a skill from 0 IPs to max, but it seems the formula is wrong on skill value itself. I witness differences in skill values of 2 or 3 between AOSkilllEmu and AO
If I may, what I really would like to see in your great tool is :
- a more correct formula regarding skill values (if possible)
- a 3rd page where you could specify bonus/malus to any skill or attribute
Grats again for your tool
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Sep 10th, 2002, 16:42:23
#23
Eleet
token board buffs
The token board (and other items) buff health and nano pool. Is it possible to add these buffs in? Not that it's a big deal since they really don't affect anything... it's jsut aesthetic...
san
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