Some symbiants have a Decreased Nano-Interrupt Modifier. I never really thought of this before, but then decided to do some tests.
I used these symbiants for testing:
Effective Chest Symbiant, Support Unit Aban -4%
Effective Thigh Symbiant, Support Unit Aban -11%
Persisting Left Hand Symbiant, Support Unit Aban -6%
Other stuff used:
NCU Coolant Sink 40%
One Mind, One Purpose 57%
MA Perk: Red Dusk -100%
When I pvp'ed a MA, I noticed he did something that made him interrupt me every time. I then went to aodb.info and checked what it could be, when discovering red dusk, being -100%.
Then I thought, but symbiants are - % too.
I procceded with some testing.
How I performed the tests:
Casting grid while a MA was hitting me.
1.
No interrupt symbiants, no buffs, no items, no modifiers to interrupt at all.
In 3 minutes of casting, no interrupts.
With Red Dusk on me, all hits interrupted.
2.
All 3 symbiants equipped, total of -21%
Every 5 hits on avarage interrupted casting.
With Red Dusk on me, all hits interrupted.
3.
No symbiants with interrupt modifier, NCU Coolant sink and MP buff for a total of 97%
In 3 minutes of casting, 1 interrupt. <- Possibly one of those random rolls, like when a lvl 1 leet manage to hit you or something along those lines.
With Red Dusk on me, no interrupts out of 9-10 hits.
I didn't know where else to post, but this surely affect docs.
Please don't post any replys about these results being random and that I should have tested alot more myself. Test it yourself instead before saying I'm wrong.
I have reported this to Funcom.
Request is: Fix this asap!