Page 3 of 3 FirstFirst 123
Results 41 to 43 of 43

Thread: Trader Bugs (Version 3)

  1. #41
    Quote Originally Posted by Zx9256 View Post
    I can't claim to understand what the above meant precisely, but I have gotten accumulator + dead aim on the same shot both when dead aim was already running from earlier and when it wasn't.

    You hit Scout Patroller for 3583 points of projectile damage.Critical hit! (not with Dead Aim running, else it would be over 4k)
    You hit Scout Patroller with nanobots for 624 points of melee damage. (accumulator)
    You drained 505 points of health from the target.
    You drained 505 points of nano from the target.
    Nano program executed successfully. (this is Dead Aim kicking in from the shot that critted above)
    You hit Scout Patroller for 2365 points of projectile damage. (regular hit with Dead Aim running)
    Easy way to see if the nano triggers before or after shot: Go full def with ubt running.

  2. #42
    Ok, just to document here also: The new Trader-nano that got introduced in 16.3.0 includes a check for "nanomage=breed" instead of "breed=nanomage", therefore not giving the positive effect of a reflect shield to nanomages but only the snare/root remover and the nano-drain.
    Syy

  3. #43
    Quote Originally Posted by baffle View Post
    [*]AC Debuffs not working properly? Working as intended

    No they dont - fix em pls or change by something else

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •