Had a thought today...
ALL mobs in the game with the exception of human-NPC mobs are essentially EXACTLY the same.
Other than the MOBs model, what is the difference between a Leet and a Medusa Psyiotherapist?
Health and damage. That's it.
The only exceptions I see are human NPCs, Shades, and I think a couple of mobs in the Neleb's dungeon.
How about giving MOBS mob-specific attacks (nanos) that would make sense...
i.e.
Spider type MOBS (i.e. Fearspinner) could have a root/slow type "nano" like "Web entagle" or something.
The first time I saw a "Medusa Phsiyotherapist Initiate" I thought, "Wow! I bet they have some cool unique nanos. I wonder what she'll cast on me?". I was excited... Then, we initiated combat, and she ran over and hit me (hard, I might add). For some reason, it seems to me that a "Physiotherapist" would do something cooler than just thwack me. Am I alone in this?
Seems like a "Physiotherapist" would hit me with some kind of cool debuff (-1000 to Str or something), then maybe some type of DOT.
Anyway, just my rambling. I think the game could be a lot more interesting if MOBs would kill me in a different way than all the others. I would tour the world to find all the ways to die...
What do you think?
-D