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Thread: Tradeskills and the flaws of the current inventory design

  1. #1

    Tradeskills and the flaws of the current inventory design

    Tradeskills vs inventory design:

    FC have said they are looking into the tradeskills these days to make those more fun to use. That is good.

    I will write some about my experinces with tradeskill here.

    As an agent, tradeskills isnt Xeni's
    strongest side as an agent, she has opened and completed around 100
    receptacles of QL200 alsaqris, QL200 chriones SMGs and QL51,QL101 and QL151
    soft pepper guns. This is good and shows it possible it could be worth to
    invest in tradeskills. The process to complete a receptacle is very simple,
    but from my expirences(with this simple process) i could really feel the
    flaws of the inventory and bank system we now have. If more steps is added
    to a tradeskill process, these problems would be just even more stronger. Like with the process of making crystals out of discs, which i had the opertunity to try the other day, when i build some of the new adv and fixer nanos for my noobs.


    I therefore have some suggestions below to improve the inventory desgin, which i
    think it will make it easier and more fun to do tradeskill, and also easier
    for players to start do tradeskills for the first time. Adding more
    tradeskills as you do now is good, but i feel the current inventory design
    will gag those new additions somewhat and not give them the imnpact they
    could have.

    -The possibility to resize inventory, bag and bags windows.

    -The possibility to acsess your bank as it was your inventory. The vicnity
    rules for the bank should still apply and would limit the use of the bank
    anyway.

    -Make different categorys of items go to its own part of the inventory/bank.
    In the first palce a nano pylon have nothing to do with armor or
    brontoburgers. Therefore put weapons into weaponfolder of inventory,
    tradeskillitems goes to the tradeskillfolder etc. This is what i think would
    improve tradeskill most as it would be alot easier to organize and save
    tradeskillitems for later or emergency use. With current design of inventory and bank you
    very fast lose control over your inventory and its hard to find items fast
    if you have forgotten where you have those.

    -Search and/or a sort(on name or QL) function. If you dont know how a item
    looks its very tiresome to shift-leftclick all items in 20 bags or more,
    especially if they also is in bank.

    -Possible to rename bags. Bags that only takes tradeskillitem, that carry
    twice as many items as normal bags.

    -tradeskill chat channel beside as the shopping channels. for questions and
    people looking for people with a tradeskills.

    -nano craystal shopping could been made alot easier if the uploaded icon also had been somwhat refelcted in the crystal-icon.


    Think i had some more ideas, but cant find them. Think they are in a bag in the bank somewhere

    My conclusion: (/me knocks the table with a screwdriver) the current flaws in the design of the inventory and bank system limits somewhat the fun and practical use of tradeskill.

  2. #2

    Re: Tradeskills and the flaws of the current inventory design

    Originally posted by Xeni
    -The possibility to resize inventory, bag and bags windows.
    At first I thought you were suggesting more inventory slots, but simply being able to re-size the window is a great idea and would make working on projects which need several items and tools at one that much easier.

    -The possibility to acsess your bank as it was your inventory. The vicnity rules for the bank should still apply and would limit the use of the bank anyway.

    -Make different categorys of items go to its own part of the inventory/bank.
    These are excellent. My bank's currently full of carbonrich rock, social stuff (burgers, iced coffe etc.), weapon kits, tools, instruction discs, semi-completed crystals...

    If I could put all of these things into different sub-folders, it would make life so much easier.

    -tradeskill chat channel beside as the shopping channels. for questions and people looking for people with a tradeskills.
    You'd still have the problem of too much chat drowning out the channel, although it would be an improvement and perhaps encourage a few more people to advertise in this way. Perhaps bulletin boards, either in public spaces or in the shops (or apartments - at last a real reason to go there ) might work better?

    -nano craystal shopping could been made alot easier if the uploaded icon also had been somwhat refelcted in the crystal-icon.
    I agree. Just overlay the crystal icon over the casting icon, and it'd make it a lot easier to find what you were looking for.

    Cheers,

    ~R~

  3. #3
    Applauds. Agree , and bump.

  4. #4
    I have been workin an aweful lot on Trade Skills and specialised on Nano Crystals for now. I have found that the biggest problem I have had since the last patch is that the nano crystal components don't stack. I don't know how hard this would be to do but I just wish that all the trade skill items would stack like the generic ring templates.
    As for the bank... I agree with what you have put so far!! Realising that these changes may not be high on the priority list I have cobled something together for now to help me. Anyone that has seen the AO:Chat PERL script at AOQuest will know that this allows you to logon to the chat server. I have written a bot that can recieve and interpret the blob that is sent with a clickable link and allows you to catalogue your bank into a database (through SQL) now this is rather lame in my opinion as it is very time consuming. But I cannot think of a better way of doing it.

  5. #5
    BUMP

    At least taggable bags in 14.6? I now have edited screenshots with labels over bags How lame is that?
    postcount++

  6. #6
    AK! you done touched a nerv here! i could never place that irratating feeling i got when i was making something, now i know what it is!

    THE FRIGGIN INVENTORY

    I have 4 free INv Spaces in my Inv.... MY BANK IS FULL>

    i have 2 Mule Characters FULL (Bank and Inv)

    i specialise in ALL tradeskill aspects (xcept Stims... which are to come;D)

    i cannot tell you how annoying it is to play my character, and when i do. i REFUSE to touch my bank... it's a giant Pain in the @$$ to do anything tradeskill related...

    BUMP!

    all of you! DO IT NOW!

    BBBUUMMMMPPPPPPP!!!!!
    Ouzzelle: It's an O damnit! not a Q!... and it's pronounced Weasel to you omnis.....

    Clanners call me Ozzy

    Duffer1: SOYLENT GREEN IS PEOPLE!!
    Riddance Jr.: Is it dead?

  7. #7
    Well if the bags can't be labelled, could they at least be different colours...?

    Inventory full of brown packs is time consuming and confusing to search.

  8. #8
    Originally posted by OzzySLAG
    AK! you done touched a nerv here! i could never place that irratating feeling i got when i was making something, now i know what it is!

    THE FRIGGIN INVENTORY

    I have 4 free INv Spaces in my Inv.... MY BANK IS FULL>

    i have 2 Mule Characters FULL (Bank and Inv)

    i specialise in ALL tradeskill aspects (xcept Stims... which are to come;D)

    i cannot tell you how annoying it is to play my character, and when i do. i REFUSE to touch my bank... it's a giant Pain in the @$$ to do anything tradeskill related...

    BUMP!

    all of you! DO IT NOW!

    BBBUUMMMMPPPPPPP!!!!!

    so stop hoarding all that damn loot we give you and put some more money in the Org bank. I expect at least 2 mil a day interest btw!
    Nitsobar - lvl 219/13 Doc - Equipment - Perks - History
    MrBruce - lvl 204/6 MA - Equipment - Perks - History
    MsHackalot - lvl 123/9 Twink Fixer - Equipment - Perks - History

    Veterans of Synergy Factor


    Click to email me

  9. #9
    One more thing....let use use the tools from the backpack on things in the main inv....
    Flyhard - lvl 137 doc
    Thermaling - lvl 94 fixer

  10. #10

    Talking

    Do you people know that you can use the backpacks that req. 200 in adventuring. The req is only checked when you try to wear them. So this means that you have 12(?) bags to choose from all looking slightly different. I got 61 in adventuring and have no problem using the most expensive bags.

  11. #11
    As i wrote this post some weeks ago, as this board was new and the activity was very low, i bump it up again same time as i come with some new views and comments.

    I would encourage all tradeskill users and others to post their views and suggestions here, so we can make tradeskills even more fun.

    stacking of tradeskill items: Im not sure how realistic this is. If it was to implemented i think ppl would harvest and bank tradeskill items in larger numbers than we all wanted. Either the stacks should be very limited, else i think my above suggestions would help us out alot. A idea would also be bags only for tradeskill items, that can contain a larger number of parts. After all ten nano pylons take alot less space than 10 stigma rifles.

    Different QL tradeskill items have same icon: To easier could sort out same type tradeskill items of different QL, i suggest to implement a background color connected to the QL of the item. Like a QL1 nano pylon would have green background, QL100 would have bluish, while QL200 would have reddish.

    80% of the items in the game now is looked upon as 'junk':
    If you do a mission, loot all chests, mobs and boss, im sure most players would sell at least 80% or more of the items to the bank, as they have no value for them or others. The % is probably higher. Also the introduction of new items makes other obsolete(yes, learnt this word in civ). An example of this is the agent rifles stigma and disafilation sniper, who noone wants or use anymore now for obvius reasons.

    What i would have liked is if instead of introducing new items to assemble new items, these new items is made from 'junk'items or obsolute items.
    For the one part, if there is alot of items that suddenly become obsolete, people would naturally look into ways to make them usable again. If they cant use the whole item, they dissamble it and use what they can. I know rubi-ka is a wealthy planet of resources, but i think Rk also have it limits to how far it can go with 'buy it today, scrap it tomorrow' idea.
    2nd. yes i support a large numbers and variations to do tradeskills, but bring in alot more items than necesary, is no good.
    3rd nothing is like the feeling when you find out that your rusty junk really is shining treasure

    think that was it for today, now i hope the servers come up soon so i can build ithaca vulture custom super A....
    Last edited by Xeni; Aug 4th, 2002 at 21:29:47.

  12. #12
    For me, the most important thing would be to be able to resize the inventory and the backpacks.
    Flyhard - lvl 137 doc
    Thermaling - lvl 94 fixer

  13. #13
    Hopefully, FC will not be totally retarded and put all of their coders to work on the expansion (rumors say they have). If that is the case, I don't think we'll see a good patch for a few months. Bad news for all of us if this news is legit.
    Millard "Zzzzzz" Peak - Adventurer
    And 5 other gimps too!

    "I've never been so thirsty in my life!"
    - Half Baked

  14. #14
    xeni representing neo-core powa!
    mad props and bumpage

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