Hi Everyone,
Lately there has been a lot of talk about events on Rubi-Ka 2.
Everything from "There are no events at all" to "Stop doing events, they are crashing the server!"
Well, I am here to get some feedback on this situation and tell you the hurdles we are facing.
One hurdle seems to be event interest. There is obviously a group that is very dedicated to getting events to Rubi-Ka 2, but on the flip side we have many that seem to detest events. They detest them to the point of disrupting events in a very negative way. "This sucks! Leave Rubi-Ka 2, we don't want events!”, etc.
Another hurdle is event coordination. We are finding it more and more difficult to get people participating in any events on Rubi-Ka 2. There have been instances of Events GMs trying to find interest for 30 minutes to an hour with no results.
These are two of the most basic hurdles we have encountered. They both sound very easy to solve, but there are always factors to be considered.
The easy answer to the first hurdle is; "Just get rid of them when you are running an event." Although this is easy enough for us to do, we have to remember they are there to enjoy a play experience as much as you are there to enjoy the play experience. If a person is being disruptive to the point of harassment, that is a different story and it then turns to a CS issue. We cannot force people to role-play, although if I had it my way I would smack them with the role-playing hammer during an event.
The easy answer to the second hurdle is; "Announce the events to the major guilds and well in advance." Again, this is easy enough, but once again we have to look at the whole picture, there are many players in Rubi-Ka and not all of them are part of guilds. Also, some events just can't be announced. "There is going to be a secret group of Cyborgs attacking Newland, Omni-Ent and Tir at 1900 GMT, be there!" just doesn't work out for the best.
One more solution, as suggested by a couple players, would be to allow the players run story with support from GMs. The incredible logistics of this will make this virtually impossible. It wouldn't be one guild or person creating story, it would be an entire server creating story minute by minute.
So, after this ramble, and after reading some of the basics, I would like to ask two questions.
1. As part of Rubi-Ka 2, do you want us to get rid of events and just let there be event mayhem without GM events?
2. What do you see as being a solution to creating more interest to the 'masses' in events?
Looking forward to any threads on this.
Regards,