Hi,
Yesterday, I had a very bad experience (this is only the second time I am really fed up with bugs in this good game) with team missions. We were 6 players in a team mission and everyhing was fine except that:
- the mission was very very long (too long, this is my first complain; afer 1 or 1,5 hour we were still at 70%); it looks like there were around 100 mobs! The map was so huge that we spent a lot of time clearing all floors
- as a consequence to the first remark, at a moment we got lost when we retrieved an unlucky player who re-joined the team after diconnection. We were all running everywhere to find these elevators: why not putting elevator switchs in the map when they are discovered?????
- as a consequence to the second remark (this is my explanation) I was kicked out AO: strange, i got the usual exit screen (freeing memory) and then I got the login screen (although the first instance of AO was not completly closed????). It seems that also another player had the same problem; I do not know about others.
- the last thing, very very boring: I re-logged, and I appeared in the team mission, BUT FULL OF MOBS (althought before crash we were more than 78% completetion!). Of course I died after a few seconds and LOST 133k exp!
My conclusion is the following:
- limit the maximum size of the map and number of mobs (or at least give the possibility to change this as a setting of the mission)
- indicate the elevator switchs when they are discovered on the map
- DO NOT save the location of the players when they exit/crash in the mission. PUT THEM AT THE ENTRANCE OR OUTSIDE!
A few minor problems, still annoying:
- pet pathing! this is crazy how many times my pet was stuck in the middle of a table (how an elevator can end up in a small room with a table in the corner?). AO is may be 1 year old, and I was not there at the beginning, but I suppose pets were. So this is definitivly something that should have been fixed/investigated a long long time ago!
Leosonyc