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Thread: Trader Resource Thread

  1. #1

    Trader Resource Thread

    New sticky thread with useful info for traders.

    The main idea here is to link or add usefull information for traders.

    Posts in this thread


    Other Threads

    Please send me a pm if you have requests/comments/questions or if you want to contribute.
    Last edited by baffle; Oct 11th, 2005 at 21:50:08.
    | Evilbaffle - 220 Tra | Dominixe - 210 Doc | Maram - 207 Eng | Juling - 160 Enf |
    | Yumn - 169 NT | Niemo - 118 MP | Lucine - 185 Agent | Incision - 70 Shade |

    A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.- Herm Albright

  2. #2

    Ring of Magpie Tail Feathers

    Code:
    User 	Modify 	Max health 	112 	 
     	User 	Modify 	Sense 	14 	 
     	User 	Modify 	Fling shot 	14 	 
     	User 	Modify 	Run speed 	35
    Originally posted by Mercatura
    Good guide to all Legchopper Rings on Anarchy Arcanum

    Trader
    NPC: Monday Kline
    1300 x 900, Stret East (25% btw)
    Quest Item: Jack's Head

    Originally posted by Emilianna
    Mmh here are the word you have to say in vicinity channel and with the guy selected:

    - Hello
    - What are you doing here?
    - Special Deal?
    - Notum Crystal?
    - Problem?
    - Brutal Atrox?
    - I agree getting his head.

    Then get the head of Jack and trade it to the fellow trader

    Good luck!
    Last edited by Tergx; Feb 26th, 2007 at 03:41:40.
    | Evilbaffle - 220 Tra | Dominixe - 210 Doc | Maram - 207 Eng | Juling - 160 Enf |
    | Yumn - 169 NT | Niemo - 118 MP | Lucine - 185 Agent | Incision - 70 Shade |

    A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.- Herm Albright

  3. #3

    Implants

    Implants can be frustrating for new players. As requested by several new Traders.. here are some suggestions.

    I would recommend reading Anarchy Arcanums Basic Implant guide at :
    http://www.anarchyarcanum.com/gameplay_implants.html

    If you have Shadowlands Expansion you can use sybiants, a more powerful type of implant. Pocketbosses drop them :
    http://www.anarchyarcanum.com/gamepl...ocketboss.html

    A good start
    Simple setup with only regular clusters. Most implants will end up with agility requirement. Just remember that some clusters here are not really useful, but it helps changing the requirement of the implant. If you are Atrox, change the Max Health clusters with Body Developement clusters instead.
    If you have no clue what to do, use this setup.

    Code:
                 ............ Shining ......... Bright ............ Faded ............
                  ---------------------------------------------------------------------
                  HEAD ....... Time & Space .... Ranged Init ....... Sense ............
                  CHEST ...... Max Health ...... Biological Met .... Sensory Imp ......
                  EAR ........ * ............... Concealment ....... Psychological Mod.
                  EYE ........ Aimed Shot ...... Psychological Mod . Matter Creation ..
                  LEFT ARM ... * ............... Strength .......... Matter Met .......
                  RIGHT ARM .. Shotgun ......... Chemical AC ....... Radiation AC .....
                  LEFT WRIST . Multiple Ranged . Run Speed ......... Nano Resist ......
                  RIGHT WRIST. Run Speed ....... Nano Resist ....... Fling Shot .......
                  LEG ........ Dodge Ranged .... Evade Close Combat  Max Health .......
                  LEFT HAND .. Fast Attack ..... Fire Armor-Class .. First Aid ........
                  RIGHT HAND . * ............... Shotgun ........... Ranged Init ......
                  WAIST ...... * ............... Max Health ........ Shotgun ..........
                  FEET ....... Evade Close ..... Dodge Ranged ...... Duck Explosions ..


    Skill increase - QL200 set

    Code:
       
       Psychological Mod .... 105
       Time & Space ......... 105
       
       Biological Met ....... 63
       Sensory Impr ......... 42
       Matter Creation ...... 42
       Matter Metamorphosis . 42
       
       Shotgun .............. 210
       Aimed Shot ........... 105
       Fling Shot ........... 42
       Ranged Initiative .... 105
       Multiple Ranged ...... 105
       
       Dodge Ranged ......... 168
       Evade Close .......... 168
       Duck Explosions ...... 42
       
       Max Health ........... 810
       Run Speed ............ 168
       Nano Resist .......... 105
       
       Sense ................ 22
       Strength ............. 33
       
       Chemical AC .......... 243
       Radiation AC ......... 162
       Fire Armor-Class ..... 243
       
       Concealment .......... 63
       Fast Attack .......... 105
       First Aid ............ 42
    Last edited by baffle; Feb 27th, 2005 at 08:12:26.
    | Evilbaffle - 220 Tra | Dominixe - 210 Doc | Maram - 207 Eng | Juling - 160 Enf |
    | Yumn - 169 NT | Niemo - 118 MP | Lucine - 185 Agent | Incision - 70 Shade |

    A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.- Herm Albright

  4. #4

    Shotgun Buffing

    Shotgun buffing


    Perks

    Champion of Light Artillery(10) +100
    Shotgun Mastery(10) +200

    Armor

    Shopkeeper's Sharkskin Sleeves +25 (Noxious Eremite, Inferno)
    Armed Forces Boots +10 (Omni Only, Smug in WW)
    Superior Sentinel Armor Boots +10 (Clan only, Supply Master Eel in Avalon)

    QL100 First Tier Trader Body Armor +10
    QL160 First Tier Trader Body Armor +20
    QL160 Second Tier Trader Body Armor +20
    QL220 Second Tier Trader Body Armor +30
    QL220 Chosen Trader Body Armor +30
    QL260 Chosen Trader Body Armor +40
    QL300 Chosen Trader Body Armor +50

    OT Armed Forces Assault pack +1 (Blake quest, rome blue)
    Omni Special Issue Grey Pants +2 (OT Tailer quest)
    Artillery Crepuscule Leather Gloves +1-24
    Man Dal's Sleeve of Exploitation +8 (not Omni, Prophet in Unred. temple)
    Gil Jha's Sleeve of Gathering +8 (not Clan, Ecclaist in Red. temple)
    Dirty Bioplast Overall +15 (Dyna loot)
    Red Bioplast Protective Helmet +10 (Dyna loot)

    Supple Armor
    Single QL300 armor piece (any) = +30
    Complete QL300 set = +210
    Single QL250 armor piece (any) = +25
    Complete QL250 set = +175
    Single QL200 armor piece (any) = +20
    Complete QL200 set = +140
    Single QL150 armor piece (any) = +15
    Complete QL150 set = +105
    Single QL100 armor piece (any) = +11
    Complete QL100 set = +77

    Nanoprograms

    Shotgun Expertise +20
    Umbral Wrangler (Premium) +153 (With Distill Life +10)
    Divest Skills (Advanced) and Plunder Skills (Advanced) +348

    Items

    Trader NICS +7 (Hardware store in Jobe Plaza)
    Cama's Pearl of the Left Brain +3 (not Clan, Cama drop)
    Vanya's Pearl of the Left Brain +3 (not Omni, Vanya drop)
    Small Ebony Figurine +10 (TL6+, Primus camp in EFP)
    Medium Distance Weapons Guide +1-5 (not Clan)
    Medium Ranged Weapons Guide +1-5 (not Omni)
    Star of Interchange +30 (The Beast)

    Implants & Symbs

    QL200 Right-Arm Implant: Shotgun, Shiny +105
    QL200 Waist Implant: Shotgun, Faded +42
    QL200 Right-Hand Implant: Shotgun, Bright +63

    QL1-300 Right Hand Symbiant, Artillery Unit Aban
    QL1-300 Right Arm Symbiant, Artillery Unit Aban
    QL1-300 Waist Symbiant, Artillery Unit Aban

    QL1-300 Exterminator Occular Enhancment +2-70

    Also check out QL200+ implants

    Weapons

    QL70 OT M50adc Shotgun +15
    QL90 OT M50atg Shotgun +20
    QL150 M50bhq Shotgun +25
    QL200 OT M50caw Shotgun +30
    QL79 O.E.T. Co. Chic Urban Sniper +14

    Other

    Universal Advantage - Heavy Aim - Organisation Advantage from Notum Towers
    Guardian Conductor of Ransacking - Conductor for Notum Tower Fields
    Buffs, armor and items for strenght and agility for the tricledown.

    Any items not on the list? If so, PM me please!
    Last edited by baffle; Sep 6th, 2005 at 23:15:12.
    | Evilbaffle - 220 Tra | Dominixe - 210 Doc | Maram - 207 Eng | Juling - 160 Enf |
    | Yumn - 169 NT | Niemo - 118 MP | Lucine - 185 Agent | Incision - 70 Shade |

    A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.- Herm Albright

  5. #5

    Alien Invasion Weapons

    Scoped Salabim

    Items needed :

    Visible Light Remodulation Device (Drops in the new Raid zones)
    A unit which acts to change the refractive qualities of surfaces. It can be used to upgrade Concrete Cushions of quality level 10 or greater, Hyper-Radiation Protection Skin and Glasses, or to improve a Viral Targeting Subunit of quality level 250 or greater for use in a Salabim Shotgun.

    QL 250-300 Viral Targeting Subunit (Drops from bosses, City raids)
    A targetting computer which uses viralbots to make calculations, calibrate weapons settings, and transmit targetting data to the user. It is much more efficient than convential targeting scopes.

    Salabim Shotgun Supremo
    The Salabim Shotgun is the last word in self defense. Due to the immense destructive nature of the weapon, it is no longer in production. This is a masterwork piece, and the craftmanship is exquisite. It is not apparent if this is a copy, or an authentic original.

    Combine :

    Visible remodulation device +
    QL 250-300 Alien scope +
    QL 300 Salabim
    = Scoped Salabim.


    Vektor ND Grand Wyrm

    Items needed :

    Energy Redistribution Unit
    A unit which splits energy flows. It can be used to upgrade a Vektor ND Dragon, the Lava Protection Boots and Skin Galvanizer, or to modify a Kyr'Ozch Energy Rapier - Type 992 of quality level 250 or greater.

    Vektor ND DRAGON Shotgun
    The Vektor ND (Neo design) is a strange design. Using self-flagellating Toiler-Bots to build up thrust within the sectional chamber (when the cartridge is in), firing the gun spreads the beam, giving a Shotgun-like effect most people don't expect from a weapon carrying energy ammo. On the DRAGON you find 4th edition 'SkinCom' technology, SemiSmart Nano input and OT's Spheric Nano rack.

    Combine :

    Energy Redistribution Unit +
    Vektor ND DRAGON Shotgun
    = Vektor ND Grand Wyrm.


    Low Recoil Diamondine Kick Pistol

    Items needed :

    Diamondine Kick Pistol
    The recoil of this encumbersome 'pistol' would probably kill any other breed than the Atrox.

    Inertial Adjustment Processing Unit
    A belt which adjusts the inertial properties of items that a person is wielding in their hands. It can be used to improve the Diamondine Kick Pistol or Murder Mauls of quality level 250 or greater. It can also be used to create a new NCU platform if one adds data storage and a compiler. The platform will not be usable until it is activated by an unknown substance.

    Combine :

    Inertial Adjustment Processing Unit +
    Diamondine Kick Pistol
    = Low Recoil Diamondine Kick Pistol
    Last edited by baffle; Feb 18th, 2005 at 07:15:25.
    | Evilbaffle - 220 Tra | Dominixe - 210 Doc | Maram - 207 Eng | Juling - 160 Enf |
    | Yumn - 169 NT | Niemo - 118 MP | Lucine - 185 Agent | Incision - 70 Shade |

    A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.- Herm Albright

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