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Thread: Money, gotten completely out of hand?

  1. #1

    Money, gotten completely out of hand?

    Coming into Rubi-Ka for a newbie, watching the shopchannel must be a real shrug. Pieces going for millions, prices going up and down, some ppl are loaded with cash.

    At first money isnt the most easy thing, if u wanna get implants and ncu for your char, then u will be constantly out of cash. You have to work for the money. After a little period things are changing. Some professions are able to update theyr equipment and some are not. This is the fighting classes, using weapons usually, that manages to keep up. They have advantage of for example sell theyr old weapon when they buy/get a new one. MA doesnt really use weapons at all, so they dont have to buy weapon. But for a doc for exmple, upgrading is a real pain. There is no *used* nanos out there, and getting money, well, goes very slow for them, since they cant do missions, and then not get items either. Fixers also dont earn money to fast, since they have problems with greens and greys missinos.

    Ppl worked alot of credits buy yalmahas (planes) and they can now make even more money, cause they can grab what ever mission turns up, with that good stuff. Then they make even more money in higher frequensy than others.

    There is some that run alot of missions, making *alot* of money. Then they find out they have got much more money than they ever need to use and figures they can make money on selling credits (or they are quitting the game and sell what they have) Then u get ppl with hughe loads of cash, that havent lifted a finger for it (in game, ofcourse, they have earned money in rl) And that must be wonderful, getting that 5.000,- turn into 5.005.000,-

    Most ppl that buy money buys yalmaha. The plane is worth every god damn credit. And those u have yalmahas have enourmus freedom compared with those without, can team werever it have to be.

    So were am i going with this thread, well, there is a hughe diffrence in money between professions. Some professions have to buy credits for $ to keep on with others.

    That docs (wihtout rich friends) have to go constantly broke at all levels, is it ment to be like this from Funcom? That some professions are loaded with cash, gettin able to buy wrangles, nano buffs to greatly increase they power even more?

    So what is the cause of this major imbalance? Well, being a profession good in solo 1vsmonster pays money, being a profession good at other things dont pay money (like healing)(exept wrangles and some other buffs, traders make good money on that)

    I mention docs alot, cause its the most clearest nonfighting profession. Fixers also have major problem with missions, but that is more of a gigant mausser nerf than a profession problem. Could docs start charging for theyr service? I dont see that happening, since all doc would have to do it at the same time, and docs would also have to be even better healers than they are now (since they can be replaced with MA and other seoncdary healers) Ive noticed that docs are collectiong monsterpieces to make plasma, but how creative was that really. Seems more of a emergancy solution from funcom to toss *something* to doc.

    What i mean to say with this, is that money are imbalanced, extremely. And it just suck extreme for the professions and players more focused on other tasks than running missions after missions. And there isnt any special rewards for those either. Its money or nothing. (oh yea, there is something called tokens, and that is also for those good in solo mosnters in missions...)

    is this gonna be done someting with?

  2. #2
    I think your logic is a little off.

    1. I've seen plenty of Docs in Yals.

    2. All classes use nanos, fighting classes have to buy weapons, armour and nanos. Oh, just like everyone else.

    3. The prices in the shopping channel are ridiculous, half of the bids are fake and probably ony a few idiots are paying the big money ... and they are the ones who bought the credits on ebay.

  3. #3

    Economy is "alive" and healty if you ask me..

    So, you just want to be able to buy anything any time you need it? I understand, we all feel that way at some point.

    However, this is a "role playing" game and and the main role of all players is not about making money to buy all the stuff other players have. We all have our roles on Rubi-ka, just like the real world.

    This just drives me nuts! People constantly complain about things being "balanced". If there was a little school girl character in the game sure enough players of that character would have been saying "Soilders are too powerfull....my school girl doesn't tand a chance...blahblahblah"

    About money, it should be hard to earn, that's why they call it earning. Now as far as people buying credits through Ebay and such, well that is just wrong, and Funcom should be enforcing their end-user agreament and cancelling the accounts of those who are selling them. I really question how people are able to have 100's of millions of credits to distribute in the first place.

    Look at the game this way, you don't make the same as your neibour, or drive the same car, or have the same home entertaiment system. You might both be doctors, but this doesn't mean you have the same paycheques, not even close. I make a considerable more amount of money than some of the folks I work side by side with, but I also take the brunt of the load when things get crazy.(yet still some think they should make the same..just because they are there.) This is what I hear all the time in game now, everybody wants to have the same things and abillites that the others do. This just can't work, and I hope that Funcom stops catering to such...well...sorry it's just whining.

    Bottom line is we all start the game with nothing, we choose a character/profession based on what role we want to play. If you want to make money play a money making profession. I think worring about how much money other players have is a bad practice. I had to (and still do) scrape together money at all times for the things I want/need. Sometimes it means doing things like seeing an item on the shopping channel that's selling for much less than you know it can go for, so you buy it and sell it yourself(knowing the right time and place is key in this,but that's my secret). Sometimes I see people desperately seeking an item that is in shops, but they don't want to take the time to hunt it down, so I buy one mark it up 10% or so and sell it to them. They save time, I make money. However, there is always the dork that says "no way! they sell for less in shops" then they offer 1/4 what it's worth. then I say "well go buy it in the shop" then they say "but I don't have the time....or couldn't find one.." to which I say "well....."

    The economy on Rubi-ka is not a static or linear thing, learn to work with it just as you do in the RW, if you live on social assistence or off mom and dad, then you have a lot more learning to do.

    Yalmahas should not be easily obtained, it should and does take a lot of work and creativity to get into one, and no I don't have one yet.

  4. #4

    Problem though.

    I see one huge problem with Funcom's economy though. There is no "out"! People buy things from one another a lot of the time, and wealth seems to be created far more quickly then spent (not to mention the fact that the richest (high level) people don't use shops, so the money just pours in). Its a perfect situation for run-away inflation, and I expect that is just what we are seeing.

  5. #5
    Yep, I noticed that myself.

    High level players make large amounts of money from mission rewards, etc. They have nothing to spend it on in stores, except for nano kits and such. Most of the time when they spend money, it's just buying from each other.

    So the amount of money being held by the high level characters goes up and up and up, and has no way of ever going down. Eventually you'll see rare items selling for 100 million credits ingame.

  6. #6

  7. #7

    well

    i dont mean money should be balanced equal between professions, but is the imbalance now correct? i mean, is this the way its ment to be by Funcom? When u talk about "role-playing" - u can catch whatever critic agaisnt the game.

    Quote of Agentgimpy:
    If there was a little school girl character in the game sure enough players of that character would have been saying "Soilders are too powerfull....my school girl doesn't tand a chance...blahblahblah"

    When u compare real life issue, doctors are much more paid than a soldier in reality. When u start game, most would not assume that Doctor is one of the most hard profession earn money with.

    What doctors u see in Yalmahas, they have either worked extremely hard for it, got hughe donations, or bought credits on eBay.

    I dont mind certain professions own more than others, but i question that this extreme difference between professions that is now. I like the fact that the economical system is floating and unpredictable, i just think that right now its kills certain professions.

  8. #8

    Talking

    just use your brain, be imaginative, ask for donations, run boatloads of missions - you get tokens as well - and stop posting here when you could be in game making moolah...

    Whenever I team with a doc, i give them A) anything I loot, and B) credits, I am only lvl 30 so usually I give same lvl docs 5000-10000 depending on how long we are in the field. If you are a doc that is short on cash - don't be afraid to ask I think most people appreciate your time and will be willing to donate.

    As in real life, earning money takes damn hard work. Higher lvls should be rolling in it, they have put in a lot of hard work and time.

    I have run full easy missions for 6000 creds from tir to newland, sure its boring and repititive - think of it as WORK.

    atli.

    time*effort= credits.

  9. #9

    time and effort

    use time for asking for donation? what a ridicolous thing. Most ppl are dead tired of beggers.

    not many are giving loot to docs, a few, thats nice..

    time and effort:
    do missions, get item money..

    and ppl say that Doc is no *supposed* to do missions..
    whats the logic in that

    ok, doc can team up for missions, using 5-6 times longer time to get itmes, and its not *run* missions, but "wipe out all mobs" missions.- (and first u have to get the team settled)

    - i mean, there should be some way to earn money without buffin (like traders) and doing missions, for those who are not *ment* to do missions. Like docs could have a office of some kind, to offer special treatments. (i.e. nerf clinics, and make the doc be able to give treatment after skill - near like real operations (thats logical))

    Docs should be superior in all that have with surgery to do, not only press a button that heals a amout of HP. (Thats not a roleplaying challenge either)

  10. #10
    Axist,

    Ok good point, but I don't call providing a service like healing in a team and then asking for donations begging.

    As far as I can tell, playing a doc is about making yourself subservient to other players. You can't act individually in a cocoon and expect to prosper. By being a doc you choose to provide a service to other players. You have a right to be paid for this service. If you want to be independent, be a different class.

    In short, the subervient aspect of a doctor in AO is the challenge of that class.

    I wish I could help you further by offering suggestions, but this is just the way I see it. Independent classes like combat orientated soldiers and enforcers can make money by themselves. The challenge of being a doc is to figure out how to make money by providing a service to others.

    How about removing the implant machines from shops, and make it that you need to see a doc to get them put in? Fits the role well and gives a neat avenue for making cash

    Atli.

  11. #11
    Funny i have a high lvl doc friend with more money than he knows what to do with, and he don't do missions.

    I think maybe you just need to adjust your play style.

    imo but I could be wrong

  12. #12

    _

    i wish as a doc i could do payed service, and at this time i see less and less docs around, it almost could have worked. But since there are other fighting classes out there, also able to heal, i have seen alot of ppl not requesting a doc for team at all, but preferring having 1 or 2x fighting class healers instead. Especially since Doc get a he** of a aggro on him.

    Docs can get out of aggro problem in certain special team combos, but come on, should docs use all day looking for the correct team combination?

    Removing implant machines i think could be a good thing, except on low levels (they could keep backyard implant machine for lvl 5 and lower, like the auto xp save and newbie channel) Ppl have to find Nano Techs for assembling implants, why not let ppl find Doc to do a surgery on them? And let Doc gain XP on it as well.

    Also i think docs should have bigger heals, so they really are "superior" on healing compared to other healing classes. (or nerf the other healing classes) Tho then PvP ppl would start to shout.

    RP-aspect of Doc:
    More tradeskill. Exiting items, stims of importanse, that a doc could sell. (also a self-only pharma tech buff as some other professoins have nano.program buff)

    Another thing could even be "face lift" Doc could change ppls look by doing surgery


    I know being a doc does not include figting solo to get money, but why the he** cant i make money on other stuff? Because there is no service from doc that is demanded.

    I want to add that gettin XP for doc isnt that hard, teaming and healing gets u far away the XP way, and level fast. But its nearly impossible to maintain the levels, wihtout doing months of missions. (Doc crystals costs alot, and nanorechargers, ack... (yeah im whinig*))

  13. #13
    I have been playing AO for a few months now and the economical system is balanced.

    I didn't saw anyone buying a Yalm at level 40 without spending HUGE amount of times collecting money.

    As for Doc they can adjust their playstyle easily. Running missions in team is an option. Believe me I love to play a mission with a doc behind me : fast XPs and fast cash. I even made missions with a grey doc friend that got NO XP and just looted everything.

    I don't remember who said in the thread that wealth was just accumulating, but it's false like with all online games. The ppl that enter and leave the game balance this situation. And AO is rumored to be a game where a lot of ppl had quit.

    The best solution for sparing your money is to be in a friendly organization that will pass old stuff to the lower levels. It just works nicely if you have a good range of levels with some high levels draining money and stuff.

    My 2 creds.
    "Donner à des millions une connaissance de l'anglais, c'est les rendre esclaves". (Hind Swarâj, ch. 18)

  14. #14

    Unhappy

    can I please team up with people like atli???

    I play a very low level healer, I have played him for a while.. and yes I am still low level... as I find it difficult to get XP or get nanos to make myself useful enough to team.

    I think the hardest part is getting the initial money and items, at a low level money is scarce for most professions... or at least that is what I have found from my few low level non guild characters. and so when I do find a team it has to be a lower level than I am now for my nanos to be of any use, and we get to share the loot.
    loot from roller rats aint to big at the best of times and divide that into a team and then take away the cost of replacing my nano recovery and healing kits etc... I am left with pretty much nothing.
    so I get to go up a level but not afford any new nanos that make me heal like a doc of that level.


    so I get to roleplay being a lonely, broke, pascifist doc with very little use. I must admit, that after a few months I am getting the role off to a tee.

    (everybody say aaaaaaahhh)



    I have found that the only way to survive as a Doc at such a low level is through getting lucky and finding people who are giving stuff away... but thats not too often and shouldnt really be expected, its just a bonus.

    I could do with a way of making cash as a noob... I want to be a useful healer not a liability or a charity case

  15. #15

    I have a doc friend...

    ... lets call him "Auno"

    This Auno dude never asked for party members to buy his recharge packs or health packs or stims or nanos or.. actually I dont think he ever asked party to pay him anything.

    Still he has Yalmaha, equipment he wants and around 70M credits on bank account. Why? Instead of whining he is doing things and no, he is not duper either and no, this is not his secondary and no, he havent got that much from his guild either. I think it basically boils down to doing things instead of *****ing about it...

    Keep up the good work Auno

    Zarch and bunch of other chars

  16. #16

    Talking did Auno use Ebay? hehe J/K!

    You know.. This post seems to boil down to a docs ability to do solo stuff, and I happen to have something constructive to share!


    I don't play a doc, but my good friend does. We both go tthe game at the same time and have helped each other back and forth with our characters ever since.

    I zoooooooomed way ahead of my friend after we hit lvl 15ish, and he plodded along, never giving up..


    Now, my friend did a few things that I think are great money making ideas:

    1) at about lvl 11 he offered to escort lower level players keeping them healed as best he could, for a price..Still does it today and makes good cash doing it.

    2) uses the PharmaTech skill wisely, leaving a a few hundred IP spare each level to ensure that he can always make the best plasma possible.

    3) Carries a shotgun, this is a very important fact. At lvl 50 with hardly any IP waste he critted for over 700 with a vektor, and average hit for 150ish. This gun was self equipped, not over equipped.


    Now, my friend has no Yalm. I have a yalm, my friend doesnt have the greatest more prestigious armor he can wear, but he has tons of fun playing a combat medic (the story he chose for his character choice).


    Personally I'd like to see a doc get a pet line of nanos (eek dont freak out!)

    They'd be pretty plain.

    1st pet) QL35 nano "faithful companion": matter creation/time&space. Summons a lvl 35 robot dog. (the doberman)

    2nd pet) QL45 nano "enduring companion" MC/T&S. Summons lvl 50 robot dog.(doberman)

    3rd pet) QL60 nano "mans best friend" MC/T&S. Summons lvl 60 robot dog (biggest doberman).


    ect ect.. After the dobermans yoou could have smaller versions of the juggernaught.. kind of like the Iron reet.

    My reason and limitations for these pets are:

    Doc's need a tank, period.

    Limits: The summoned pets are melee damage pets (maybe energy at higher levels).. And listen to this.. the ONLY /pet command that works on these summoned pets is /GUARD.



    Anyhow.. perhaps my idea is dumb, perhaps not.

    Good luck to you Doc's, I tip my hat to you all!

    If you ever team with me for a while I guarentee you'll be tipped

  17. #17
    I think the pets for Docs is a great idea. I need something that will fight for me. and they say that animals have healing properties... :S

    it would give me a way to make XP without forcing me to create a combat Doc... maybe it could chase off the dam roller rats too! I walk through the area outside Tir and I look like the pide piper of hamlin.

    doberman for docs!
    Last edited by Intra; Dec 11th, 2001 at 16:26:15.

  18. #18
    As I pointed out in another thread, Docs should get XP when healing party members, and less XPs from fights.

    Full thread is HERE
    "Donner à des millions une connaissance de l'anglais, c'est les rendre esclaves". (Hind Swarâj, ch. 18)

  19. #19

    _

    a doc with 70 millions... that amazing. That is extremely good work, but it is a exeption. And im not talking on behalf of my doc char, but from others i have talked to and hear talk. Its amazing isnt it, that so many docs complain over the economical situation? Ppl that choose doc professions must be a whining kind. (ya rite) Its a reason for it. And also remember that Doc is one of the most expensive profession to play, updating nanorechargers and kits really kills the bank account.

    The pet suggestion i find to be a very good one, i hope Funcom considers that one. That is *if* they dont make it possible to earn money other ways than missions.

    Doing missions with team vrs doing solo:
    When u solo missions, u can camp mission boot a short time for a relative good item, then go off, run/sneak/shoot your way in the missions, done, next one, noone is holding back.

    When u do team missions, usually like 4 ppl, u have to gather team, takes some time, all get missions with items they want, all get ready to go, someone is AFK now and then, money reward is 1/4, (with 4 ppl in team) and u get item reward every 4th time. And these missoins are usually hard, because the fighers expect to get better items that usual (or else they could have just gone solo, making money/items a far more easier) And maybe team brakes up before its ur turn to get item also.

    Doing team missions takes far longer time than going solo. When ppl able to solo can do 3 missions in one hour (blitz) - Doing missions with team takes atleast 6 times longer for one person to get even with what one mission could pay (And then u have to have the team settled, that is not always easy, solo missions you can go do whenever u feel like)

  20. #20

    and

    i have tried to get payed for nanorechargers when i team. When i ask kindly for any donations for rechargers, the team goes remarkably quiet.

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