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Thread: New Profession....?

  1. #1

    Question New Profession....?

    A good idea to deepen the play experience would be to somehow link all of those failed experiments and related monsters to a class. A class that creates them and uses them as per the engineer would be interesting. Included could be the ability to use all of the monster parts collected from corpses to add new abilities similar to buffs.

  2. #2
    Creation of special organic armor/weapons/healing kits? I like the idea, sort of... but summoning beasts? Uhm... adventurers..

  3. #3
    yeah the new prof could be "Mad scientist" hehehehehehehe

  4. #4

    NO WAY!! NO NEW CLASS'S

    Im sorry, I cant support this idea. We have enough problems with the ones already in the game being broke as hell. dont add more till these get fixed.

    For those of you who dont know what that means, it means no more new class's will ever be add'd to AO.
    Nitsobar - lvl 219/13 Doc - Equipment - Perks - History
    MrBruce - lvl 204/6 MA - Equipment - Perks - History
    MsHackalot - lvl 123/9 Twink Fixer - Equipment - Perks - History

    Veterans of Synergy Factor


    Click to email me

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